Fire (100m): Difference between revisions

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(→‎Donkey Kong: no broken ladders in 100m)
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[[File:DK Arcade Fire Sprite.png|thumb]]
[[File:DK Arcade Fire Sprite.png|thumb]]
[[File:DK Blue Firefox.png|thumb]]
[[File:DK Blue Firefox.png|thumb]]
Fires make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' as enemies. They exclusively appear in [[100m|100 m]], and as they are slightly larger than the [[Fireball (Donkey Kong)|Fireball]] enemies that appear in other levels, they are more difficult to jump over. Fires can climb [[ladder]]s, no matter if they are broken or fixed, but cannot reverse directions during the climb. If [[Mario]] jumps over a Fire, he receives [[point]]s, but the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the Fires to turn blue. There can only be five or less Fires on the screen at the same time in the arcade version; that number was lowered to four in the [[Nintendo Entertainment System]] port of the game.
Fires make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' as enemies. They exclusively appear in [[100m|100 m]], and as they are slightly larger than the [[Fireball (Donkey Kong)|Fireball]] enemies that appear in other levels, they are more difficult to jump over. Fires can climb [[ladder]]s, but cannot reverse directions during the climb. If [[Mario]] jumps over a Fire, he receives [[point]]s, but the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the Fires to turn blue. There can only be five or less Fires on the screen at the same time in the arcade version; that number was lowered to four in the [[Nintendo Entertainment System]] port of the game.
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