Clam City: Difference between revisions

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The Kongs can find a wide pathway facing north ahead of here. A Clambo shoots pearls from the center of it. Another Clambo sits on a coral structure at the top of the area, shooting three pearls at once. Once the primates swim over it, they can find a pathway facing south, holding a lone Clambos in a small alcove. A smaller passage at the bottom of this area leads past a DK Barrel and into a wide passage leading to the north. As the Kongs progress through it, they come up to five Chomps enemies and then the letter N, located at the top of the area in a corner. A tight channel leading into another open area is to the right of here with another Clambo in it. The enemy, who guards an [[Animal Token]] of [[Winky the Frog]], shoots several pearls at once. If the duo manages to dodge the pearl projectiles, they can access a section full of many Croctopi. At this point, they can find a sign that indicates that the level is almost complete. Once they pass the octopus-like foes, they move through another short channel and enter a square-shaped area containing a Clambo on a coral structure with the letter G under it. An exit sign stands on the opposite side of the enemies, pointing to the exit. Once they swim into it, they gain access to the next level.
The Kongs can find a wide pathway facing north ahead of here. A Clambo shoots pearls from the center of it. Another Clambo sits on a coral structure at the top of the area, shooting three pearls at once. Once the primates swim over it, they can find a pathway facing south, holding a lone Clambos in a small alcove. A smaller passage at the bottom of this area leads past a DK Barrel and into a wide passage leading to the north. As the Kongs progress through it, they come up to five Chomps enemies and then the letter N, located at the top of the area in a corner. A tight channel leading into another open area is to the right of here with another Clambo in it. The enemy, who guards an [[Animal Token]] of [[Winky the Frog]], shoots several pearls at once. If the duo manages to dodge the pearl projectiles, they can access a section full of many Croctopi. At this point, they can find a sign that indicates that the level is almost complete. Once they pass the octopus-like foes, they move through another short channel and enter a square-shaped area containing a Clambo on a coral structure with the letter G under it. An exit sign stands on the opposite side of the enemies, pointing to the exit. Once they swim into it, they gain access to the next level.
{{br|left}}
{{br|left}}
==Enemies==
*[[Clambo]]: 8
*[[Bitesize]]: 7
*[[Chomps Jr.]]: 6
*[[Chomps]]: 6
*[[Croctopus]]: 3 (1 less in the [[Game Boy Color]] version)


==Hidden Collectibles and Objects==
==Hidden Collectibles and Objects==
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Clam City 3.png|Diddy Kong swims in an area full of Chomps Jrs.
Clam City 3.png|Diddy Kong swims in an area full of Chomps Jrs.
Clam City 2.png|The Kongs meet another Clambo.
Clam City 2.png|The Kongs meet another Clambo.
ClamCity-GBC.png|[[Game Boy Color]] version.
ClamCity-GBA.png|[[Game Boy Advance]] version.
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|GerM=Market (Town) Oysters (SNES)<br />Clam Mania (GBA)
|GerM=Market (Town) Oysters (SNES)<br />Clam Mania (GBA)
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{{NIWA|DKWiki=1}}
{{DKC}}
{{DKC}}
{{DKC Levels}}
{{DKC Levels}}