Mario: Difference between revisions
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|entrance=Mario jumps out of a [[Warp Pipe]], and exclaims "Let's-a Go!". ''(SSBB)'', ''(SSB3DS/Wii U)'' | |entrance=Mario jumps out of a [[Warp Pipe]], and exclaims "Let's-a Go!". ''(SSBB)'', ''(SSB3DS/Wii U)'' | ||
}} | }} | ||
Mario has been playable in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game to date. Mario is usually portrayed as a "main" character alongside [[Link]], [[Kirby]], and [[Pikachu]]. Mario has retained his balanced abilities even when fighting characters from other series. Due to his balanced playstyle, Mario's skill is reflected by the player, as mentioned by the Adventure mode Mario trophy. Also as a result of his balanced design, Mario is also typically chosen for the "template" character; in ''Super Smash Bros. Brawl'' players use him when testing changes in Stage Creator, and in ''Super Smash Bros. for Nintendo 3DS / Wii U'', his silhouette is an opponent character for special move demonstrations. He is also used for controller mapping testing, and he is part of the gauge when players select the level of intensity in Classic Mode. Mario's moveset consists of quick short-ranged attacks such as punches, kicks, and even head attacks. | Mario has been playable in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game to date. Mario is usually portrayed as a "main" character alongside [[Link]], [[Kirby]], and [[Pikachu]]. Mario has retained his balanced abilities even when fighting characters from other series. Due to his balanced playstyle, Mario's skill is reflected by the player, as mentioned by the Adventure mode Mario trophy. Also as a result of his balanced design, Mario is also typically chosen for the "template" character; in ''Super Smash Bros. Brawl'' players use him when testing changes in Stage Creator, and in ''Super Smash Bros. for Nintendo 3DS / Wii U'', his silhouette is an opponent character for special move demonstrations. He is also used for controller mapping testing, and he is part of the gauge when players select the level of intensity in Classic Mode. Mario's moveset consists of quick short-ranged attacks such as punches, kicks, and even head attacks. | ||
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Mario's alter-egos [[Dr. Mario]] and [[Metal Mario (character)|Metal Mario]] have also made appearances, with Dr. Mario being playable twice, in ''Super Smash Bros. Melee'' and ''Super Smash Bros. for Nintendo 3DS / Wii U''. Mario made also additional trophy and sticker appearances such as his Strikers incarnation, his Raccoon form, and him driving a vehicle. | Mario's alter-egos [[Dr. Mario]] and [[Metal Mario (character)|Metal Mario]] have also made appearances, with Dr. Mario being playable twice, in ''Super Smash Bros. Melee'' and ''Super Smash Bros. for Nintendo 3DS / Wii U''. Mario made also additional trophy and sticker appearances such as his Strikers incarnation, his Raccoon form, and him driving a vehicle. | ||
====Role in the [[Super Smash Bros. Brawl#Story|Subspace Emissary]]==== | ====Role in the [[Super Smash Bros. Brawl#Story|Subspace Emissary]]==== |