Cube Crash: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 3: Line 3:


==Gameplay==
==Gameplay==
As stated above, there are two variants of Cube Crash that can be played. In Cube Crash one, the player uses the touch screen to aim and launch the Mini Marios at a single, large cube using a slingshot to destroy it in sixty seconds. Each individual cube hit earns the player ten points. Occasionally, bombs may appear in place of blocks, which if hit detonate and destroy surrounding blocks; hitting a bomb earns the player one hundred points, as well as a bonus. Clocks may also appear in place of blocks which give the player an extra ten seconds to their time.
As stated above, there are two variants of Cube Crash that can be played. In Cube Crash 1, the player uses the touch screen to aim and launch the Mini Marios at a single, large cube using a slingshot to destroy it in sixty seconds. Each individual cube hit earns the player ten points. Occasionally, bombs may appear in place of blocks, which if hit detonate and destroy surrounding blocks; hitting a bomb earns the player one hundred points, as well as a bonus. Clocks may also appear in place of blocks which give the player an extra ten seconds to their time. Game 1 has the player destroying a massive cube, game 2 has the player destroying a diamond-shaped structure, with four metal blocks on the inside, and game 3 has the player destroy a similar-appearing shape with several metal blocks.


In Cube Crash 2, the player is given eighty seconds to destroy as many shapes as possible. Point values for each item remain the same, although timers do not appear, and destroying a shape with a single hit doubles the amount of points the player earns.
In Cube Crash 2, the player is given a certain amount of time to destroy as many shapes as possible. Point values for each item remain the same, although timers do not appear, and destroying a shape with a single hit doubles the amount of points the player earns. Game 1 gives the player 80 seconds, game 2 gives the player 90, and game 3 130. Additionally, with each difficulty increase, the shapes become bigger.


The third level of each mode adds metal blocks that make it harder to destroy the shapes.
The third level of each mode adds metal blocks that make it harder to destroy the shapes.