Donkey Kong Land III: Difference between revisions

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==Characters==
==Characters==
===Playable characters===
===Playable characters===
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!Image
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|-
|-
|align="center"|[[File:Dixie Kong DKL2.png]]
|align="center"|[[File:Dixie Kong DKL2.png]]
![[Dixie Kong]]
|[[Dixie Kong]]
|Dixie Kong is one of the two main protagonists. She can perform a [[Helicopter Spin]] to hover above pits and to spin into enemies.
|Dixie Kong is one of the two main protagonists. She can perform a [[Helicopter Spin]] to hover above pits and to spin into enemies.
|-
|-
|align="center"|[[File:Kiddy Kong DKLIII.png]]
|align="center"|[[File:Kiddy Kong DKLIII.png]]
![[Kiddy Kong]]
|[[Kiddy Kong]]
|Kiddy is the younger cousin and sidekick of Dixie. He is the heavier Kong and can defeat stronger enemies such as Krumples with a jump attack.
|Kiddy is the younger cousin and sidekick of Dixie. He is the heavier Kong and can defeat stronger enemies such as Krumples with a jump attack.
|}
|}


===Supporting characters===
===Supporting characters===
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|-style="background:#D3D3D3;"
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!Image
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|-
|-
|align="center"|[[File:Wrinkly Kong DKLIII.png]]
|align="center"|[[File:Wrinkly Kong DKLIII.png]]
![[Wrinkly Kong]]
|[[Wrinkly Kong]]
|Wrinkly is the only supporting [[Kong]] in the game. She resides in [[Wrinkly Refuge]], with one appearing in each world. The Kongs can visit Wrinkly to have their game progress saved, always free of charge.
|Wrinkly is the only supporting [[Kong]] in the game. She resides in [[Wrinkly Refuge]], with one appearing in each world. The Kongs can visit Wrinkly to have their game progress saved, always free of charge.
|-
|-
|align="center"|[[File:Bear DKLIII.png]]
|align="center"|[[File:Bear DKLIII.png]]
![[Bear (character)|Bear]]
|[[Bear (character)|Bear]]
|Bear is the only [[Brothers Bear]] in the game. He operates a [[Sheepy Shop]] in every world, where the Kongs can play [[memory]] if they have collected enough [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]. The Kongs can spend [[bear coin]]s for level hints or to use Bear's teleportation device, which warps them to the [[Northern Kremisphere]] map.
|Bear is the only [[Brothers Bear]] in the game. He operates a [[Sheepy Shop]] in every world, where the Kongs can play [[memory]] if they have collected enough [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]. The Kongs can spend [[bear coin]]s for level hints or to use Bear's teleportation device, which warps them to the [[Northern Kremisphere]] map.
|}
|}
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===Animal Friends===
===Animal Friends===
All four Animal Friends in the game have previously appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
All four Animal Friends in the game have previously appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
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|-style="background:#D3D3D3;"
|-style="background:#D3D3D3;"
!Image
!Image
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|-
|-
|align="center"|[[File:Ellie the Elephant DKLIII.png]]
|align="center"|[[File:Ellie the Elephant DKLIII.png]]
![[Ellie]]
|[[Ellie]]
|Unlike her previous appearance, Ellie the elephant can spray unlimited water projectiles from her trunk but cannot carry a barrel using her trunk. Ellie no longer runs away when she sees a Sneek.
|Unlike her previous appearance, Ellie the elephant can spray unlimited water projectiles from her trunk but cannot carry a barrel using her trunk. Ellie no longer runs away when she sees a Sneek.
|align="center"|[[Footloose Falls]]
|align="center"|[[Footloose Falls]]
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|-
|-
|align="center"|[[File:Enguarde DKL2 sprite.png]]
|align="center"|[[File:Enguarde DKL2 sprite.png]]
![[Enguarde]]
|[[Enguarde]]
|Enguarde the swordfish is the aquatic Animal Friend of the game, and he can defeat enemies by stabbing them with his bill. Unlike ''Donkey Kong Land 2'', Enguarde can no longer perform a super stab.
|Enguarde the swordfish is the aquatic Animal Friend of the game, and he can defeat enemies by stabbing them with his bill. Unlike ''Donkey Kong Land 2'', Enguarde can no longer perform a super stab.
|align="center"|[[Seabed Shanty]]
|align="center"|[[Seabed Shanty]]
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|-
|-
|align="center"|[[File:Squawks DKL2 sprite.png]]
|align="center"|[[File:Squawks DKL2 sprite.png]]
![[Squawks]]
|[[Squawks]]
|Squawks the parrot can fly around the area and use a nut-spitting attack to defeat enemies in his path, including [[Buzz (enemy)|Buzz]]es.
|Squawks the parrot can fly around the area and use a nut-spitting attack to defeat enemies in his path, including [[Buzz (enemy)|Buzz]]es.
|align="center"|[[Minky Mischief]]
|align="center"|[[Minky Mischief]]
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|-
|-
|align="center"|[[File:Squitter DKL2 sprite.png]]
|align="center"|[[File:Squitter DKL2 sprite.png]]
![[Squitter]]
|[[Squitter]]
|Squitter the spider can use a web spit attack and create web platforms to get over abysses or to gain height.
|Squitter the spider can use a web spit attack and create web platforms to get over abysses or to gain height.
|align="center"|[[Koco Channel]]
|align="center"|[[Koco Channel]]
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==Enemies==
==Enemies==
===Kremlings===
===Kremlings===
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|-style="background:#D3D3D3;"
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!Image
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|-
|-
|align="center"|[[File:Bazuka DKLIII sprite.png]]
|align="center"|[[File:Bazuka DKLIII sprite.png]]
![[Bazuka]]
|[[Bazuka]]
|Bazukas appear in later levels of the game. They carry a large bazooka to shoot regular [[barrel]]s at the Kongs. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Bazukas cannot be defeated because there are no [[TNT Barrel]]s, which are used to defeat Bazukas in their debut appearance.
|Bazukas appear in later levels of the game. They carry a large bazooka to shoot regular [[barrel]]s at the Kongs. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Bazukas cannot be defeated because there are no [[TNT Barrel]]s, which are used to defeat Bazukas in their debut appearance.
|align="center"|[[Jungle Jeopardy]]
|align="center"|[[Jungle Jeopardy]]
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|-
|-
|align="center"|[[File:Klasp DKLIII sprite.png]]
|align="center"|[[File:Klasp DKLIII sprite.png]]
![[Klasp]]
|[[Klasp]]
|Enemies who hide in an explosive TNT Barrel. They always hang from a rope and move back and forth in a fixed pattern. Dixie or Kiddy must avoid moving into a Klasp otherwise it explodes on them, injuring the Kong in play; this is otherwise the only way for the Kongs to defeat Klasps.
|Enemies who hide in an explosive TNT Barrel. They always hang from a rope and move back and forth in a fixed pattern. Dixie or Kiddy must avoid moving into a Klasp otherwise it explodes on them, injuring the Kong in play; this is otherwise the only way for the Kongs to defeat Klasps.
|align="center"|[[Jetty Jitters]]
|align="center"|[[Jetty Jitters]]
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|-
|-
|align="center"|[[File:Knocka DKLIII sprite.png]]
|align="center"|[[File:Knocka DKLIII sprite.png]]
![[Knocka]]
|[[Knocka]]
|Knockas are the direct successor to [[Klobber]]s, as both are Kremlings who hide in a barrel. When Dixie or Kiddy approach a Knocka, it pops out and runs after the Kong. Knockas cannot hurt the Kongs directly, and they attempt to knock them into a pit or a hazard. Dixie or Kiddy can jump on a Knocka to force it back into its barrel. The Kong can then pick up the barrel containing Knocka and throw it to defeat the enemy.
|Knockas are the direct successor to [[Klobber]]s, as both are Kremlings who hide in a barrel. When Dixie or Kiddy approach a Knocka, it pops out and runs after the Kong. Knockas cannot hurt the Kongs directly, and they attempt to knock them into a pit or a hazard. Dixie or Kiddy can jump on a Knocka to force it back into its barrel. The Kong can then pick up the barrel containing Knocka and throw it to defeat the enemy.
|align="center"|[[Liftshaft Lottery]]
|align="center"|[[Liftshaft Lottery]]
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|-
|-
|align="center"|[[File:Kobble DKLIII sprite.png]]
|align="center"|[[File:Kobble DKLIII sprite.png]]
![[Kobble]]
|[[Kobble]]
|Kobbles are the basic Kremling grunt enemies. The Kongs can defeat them with any attack, but they must still avoid being hit by one.
|Kobbles are the basic Kremling grunt enemies. The Kongs can defeat them with any attack, but they must still avoid being hit by one.
|align="center"|[[Red Wharf]]
|align="center"|[[Red Wharf]]
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|-
|-
|align="center"|[[File:Koin DKLIII sprite.png]]
|align="center"|[[File:Koin DKLIII sprite.png]]
![[Koin]]
|[[Koin]]
|A Koin appears in most levels and guards a [[DK Coin]], which is attached to their shield. It wears a bucket on its head to protect itself from jump attacks. To defeat a Koin, the Kongs must pick up a nearby [[Iron Barrel|Steel Barrel]] and throw it behind Koin at a wall; the Steel Barrel rebounds and hits Koin from behind, which defeats it and rewards the DK Coin to the Kongs.
|A Koin appears in most levels and guards a [[DK Coin]], which is attached to their shield. It wears a bucket on its head to protect itself from jump attacks. To defeat a Koin, the Kongs must pick up a nearby [[Iron Barrel|Steel Barrel]] and throw it behind Koin at a wall; the Steel Barrel rebounds and hits Koin from behind, which defeats it and rewards the DK Coin to the Kongs.
|align="center"|[[Red Wharf]]
|align="center"|[[Red Wharf]]
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|-
|-
|align="center"|[[File:Kopter DKLIII sprite.png]]
|align="center"|[[File:Kopter DKLIII sprite.png]]
![[Kopter]]
|[[Kopter]]
|Kopters carry two large helicopter blades which they spin to hover in the air. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', the Kongs can defeat a Kopter by jumping on it.
|Kopters carry two large helicopter blades which they spin to hover in the air. Unlike ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', the Kongs can defeat a Kopter by jumping on it.
|align="center"|[[Footloose Falls]]
|align="center"|[[Footloose Falls]]
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|-
|-
|align="center"|[[File:Krimp DKLIII sprite.png]]
|align="center"|[[File:Krimp DKLIII sprite.png]]
![[Krimp]]
|[[Krimp]]
|They are small Kremlings with large teeth. Krimps move back and forth, repeatedly opening and closing their mouth. The Kongs cannot roll into Krimp from the front, else it bites and injures the Kong. To defeat a Krimp, the Kongs must either jump on it or roll into it from behind.
|They are small Kremlings with large teeth. Krimps move back and forth, repeatedly opening and closing their mouth. The Kongs cannot roll into Krimp from the front, else it bites and injures the Kong. To defeat a Krimp, the Kongs must either jump on it or roll into it from behind.
|align="center"|[[Koco Channel]]
|align="center"|[[Koco Channel]]
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|-
|-
|align="center"|[[File:Krumple DKLIII sprite.png]]
|align="center"|[[File:Krumple DKLIII sprite.png]]
![[Krumple]]
|[[Krumple]]
|Krumples are strong, muscular Kremlings that Dixie cannot defeat directly, although Kiddy can defeat a Krumple by jumping on it. Krumples can also be defeated by an Animal Friend or a barrel.
|Krumples are strong, muscular Kremlings that Dixie cannot defeat directly, although Kiddy can defeat a Krumple by jumping on it. Krumples can also be defeated by an Animal Friend or a barrel.
|align="center"|[[Jetty Jitters]]
|align="center"|[[Jetty Jitters]]
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|-
|-
|align="center"|[[File:Kuchuka DKLIII sprite.png]]
|align="center"|[[File:Kuchuka DKLIII sprite.png]]
![[Kuchuka]]
|[[Kuchuka]]
|Kuchukas are idle Kremlings who hide inside a barrel, and they attack by throwing small bombs at the Kongs. Like Bazukas, they cannot be defeated because there are no [[TNT Barrels]], and must be avoided by the Kongs.
|Kuchukas are idle Kremlings who hide inside a barrel, and they attack by throwing small bombs at the Kongs. Like Bazukas, they cannot be defeated because there are no [[TNT Barrels]], and must be avoided by the Kongs.
|align="center"|[[Stalagmite Frights]]
|align="center"|[[Stalagmite Frights]]
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|-
|-
|align="center"|[[File:Rekoil DKLIII sprite.png]]
|align="center"|[[File:Rekoil DKLIII sprite.png]]
![[Rekoil]]
|[[Rekoil]]
|Rekoils bounce on their tail either in one spot or back and forth. The Kongs can defeat them with a jump attack.
|Rekoils bounce on their tail either in one spot or back and forth. The Kongs can defeat them with a jump attack.
|align="center"|[[Total Rekoil]]
|align="center"|[[Total Rekoil]]
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|-
|-
|align="center"|[[File:Skidda DKLIII sprite.png]]
|align="center"|[[File:Skidda DKLIII sprite.png]]
![[Skidda]]
|[[Skidda]]
|Skidda are Kremlings who only appear in snow levels. They slide across the icy ground and can be defeated from any attack.
|Skidda are Kremlings who only appear in snow levels. They slide across the icy ground and can be defeated from any attack.
|align="center"|[[Black Ice Blitz]]
|align="center"|[[Black Ice Blitz]]
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===Other enemies===
===Other enemies===
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|-style="background:#D3D3D3;"
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!Image
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|-
|-
|align="center"|[[File:Bazza DKLIII sprite.png]]
|align="center"|[[File:Bazza DKLIII sprite.png]]
![[Bazza]]
|[[Bazza]]
|Bazzas are barracudas who indefinitely swim in a straight line from one hole to the next. They can be defeated by Enguarde's stab.
|Bazzas are barracudas who indefinitely swim in a straight line from one hole to the next. They can be defeated by Enguarde's stab.
|align="center"|[[Seabed Shanty]]
|align="center"|[[Seabed Shanty]]
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|-
|-
|align="center"|[[File:Booty Bird DKLIII sprite.png]]
|align="center"|[[File:Booty Bird DKLIII sprite.png]]
![[Booty Bird]]
|[[Booty Bird]]
|They are fat birds with an item stored in their belly, such as a bear coin. To obtain the item, the Kongs must defeat the Booty Bird.
|They are fat birds with an item stored in their belly, such as a bear coin. To obtain the item, the Kongs must defeat the Booty Bird.
|align="center"|[[Ford Knocks]]
|align="center"|[[Ford Knocks]]
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|-
|-
|align="center"|[[File:Bounty Bass DKLIII sprite.png]]
|align="center"|[[File:Bounty Bass DKLIII sprite.png]]
![[Bounty Bass]]
|[[Bounty Bass]]
|Bounty Basses are fat fish enemies found in the coral levels. Unlike their appearance in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Bounty Basses do not contain an item. Like the other underwater enemies, Bounty Basses can be defeated by Enguarde.
|Bounty Basses are fat fish enemies found in the coral levels. Unlike their appearance in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', Bounty Basses do not contain an item. Like the other underwater enemies, Bounty Basses can be defeated by Enguarde.
|align="center"|[[Seabed Shanty]]
|align="center"|[[Seabed Shanty]]
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|-
|-
|align="center"|[[File:Bristles DKLIII sprite.png]]
|align="center"|[[File:Bristles DKLIII sprite.png]]
![[Bristles]]
|[[Bristles]]
|Bristles are porcupine enemies whose quills protect them from jump attacks. Dixie or Kiddy can defeat them by rolling in front.
|Bristles are porcupine enemies whose quills protect them from jump attacks. Dixie or Kiddy can defeat them by rolling in front.
|align="center"|[[Liftshaft Lottery]]
|align="center"|[[Liftshaft Lottery]]
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|-
|-
|align="center"|[[File:Buzz DKLIII sprite.png]]
|align="center"|[[File:Buzz DKLIII sprite.png]]
![[Buzz (enemy)|Buzz]]
|[[Buzz (enemy)|Buzz]]
|Buzzes are mechanical wasps who appear throughout the game. They are invulnerable to both Dixie's and Kiddy's attacks, and Buzzes can be defeated from a barrel or an Animal Friend.
|Buzzes are mechanical wasps who appear throughout the game. They are invulnerable to both Dixie's and Kiddy's attacks, and Buzzes can be defeated from a barrel or an Animal Friend.
|align="center"|[[Ford Knocks]]
|align="center"|[[Ford Knocks]]
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|-
|-
|align="center"|[[File:Karbine DKLIII sprite.png]]
|align="center"|[[File:Karbine DKLIII sprite.png]]
![[Karbine]]
|[[Karbine]]
|They are owl-like robotic enemies that wield large carbines (hence their name). Karbines are always in the background, shooting fireballs at Dixie and Kiddy. The Kongs must avoid being hit by the fireballs.
|They are owl-like robotic enemies that wield large carbines (hence their name). Karbines are always in the background, shooting fireballs at Dixie and Kiddy. The Kongs must avoid being hit by the fireballs.
|align="center"|[[Karbine Kaos]]
|align="center"|[[Karbine Kaos]]
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|-
|-
|align="center"|[[File:Koco DKLIII sprite.png]]
|align="center"|[[File:Koco DKLIII sprite.png]]
![[Koco]]
|[[Koco]]
|Kocos are clownfish enemies who swim around aimlessly. They can be defeated by Enguarde.
|Kocos are clownfish enemies who swim around aimlessly. They can be defeated by Enguarde.
|align="center"|[[Seabed Shanty]]
|align="center"|[[Seabed Shanty]]
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|-
|-
|align="center"|[[File:Lemguin DKLIII sprite.png]]
|align="center"|[[File:Lemguin DKLIII sprite.png]]
![[Lemguin]]
|[[Lemguin]]
|Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top.
|Lemguins jump out of underground holes and slide on the icy ground, just like penguins do. Their beak and even their back side are the parts of their body that harm the Kongs. They can be defeated by stomping them on the top.
|align="center"|[[Polar Pitfalls]]
|align="center"|[[Polar Pitfalls]]
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|-
|-
|align="center"|[[File:Lurchin DKLIII sprite.png]]
|align="center"|[[File:Lurchin DKLIII sprite.png]]
![[Lurchin]]
|[[Lurchin]]
|They are urchin enemies with spiky shells to protect themselves, even from Enguarde's stab. Lurchins have a squish core, which they repeatedly open and close their shell within. Enguarde can defeat a Lurchin by stabbing it in the center.
|They are urchin enemies with spiky shells to protect themselves, even from Enguarde's stab. Lurchins have a squish core, which they repeatedly open and close their shell within. Enguarde can defeat a Lurchin by stabbing it in the center.
|align="center"|[[Seabed Shanty]]
|align="center"|[[Seabed Shanty]]
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|-
|-
|align="center"|[[File:Minky DKLIII sprite.png]]
|align="center"|[[File:Minky DKLIII sprite.png]]
![[Minkey|Minky]]
|[[Minkey|Minky]]
|Minkys are monkeys who throw acorns to attack the Kongs. Minkys cannot be defeated, and the Kongs must avoid taking damage from their acorns.
|Minkys are monkeys who throw acorns to attack the Kongs. Minkys cannot be defeated, and the Kongs must avoid taking damage from their acorns.
|align="center"|[[Minky Mischief]]
|align="center"|[[Minky Mischief]]
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|-
|-
|align="center"|[[File:Nid DKLIII sprite.png]]
|align="center"|[[File:Nid DKLIII sprite.png]]
![[Nid]]
|[[Nid]]
|Nids are jumping spiders with a plank of wood on their back. If Dixie or Kiddy sit on a Nid, it bounces them to a higher area. Nids are more like an ally because they are required for the Kongs to progress.
|Nids are jumping spiders with a plank of wood on their back. If Dixie or Kiddy sit on a Nid, it bounces them to a higher area. Nids are more like an ally because they are required for the Kongs to progress.
|align="center"|[[Minky Mischief]]
|align="center"|[[Minky Mischief]]
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|-
|-
|align="center"|[[File:Niknak DKLIII sprite.png]]
|align="center"|[[File:Niknak DKLIII sprite.png]]
![[Niknak]]
|[[Niknak]]
|Niknaks are beetle enemies which stay in one spot while in midair. The Kongs can jump from them to get across gaps.
|Niknaks are beetle enemies which stay in one spot while in midair. The Kongs can jump from them to get across gaps.
|align="center"|[[Ford Knocks]]
|align="center"|[[Ford Knocks]]
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|-
|-
|align="center"|[[File:Sneek DKLIII sprite.png]]
|align="center"|[[File:Sneek DKLIII sprite.png]]
![[Sneek]]
|[[Sneek]]
|Sneeks are rats and one of weakest enemies in the game. They walk aimlessly on the ground, and the Kongs can defeat them with any attack.
|Sneeks are rats and one of weakest enemies in the game. They walk aimlessly on the ground, and the Kongs can defeat them with any attack.
|align="center"|[[Red Wharf]]
|align="center"|[[Red Wharf]]
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==Bosses==
==Bosses==
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{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-style="background:#D3D3D3;"
!Image
!Image
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|-
|-
|align="center"|[[File:Barbos DKLIII sprite.png]]
|align="center"|[[File:Barbos DKLIII sprite.png]]
![[Barbos]]
|[[Barbos]]
|Barbos is a large Lurchin and the first boss of the game, and it is fought at '''[[Barbos Bastion]]''' from [[Cape Codswallop]]. The Kongs transform into Enguarde for the battle. Barbos attacks by releasing three Lurchins, one of which stops in front of Enguarde. He must stab the Lurchin once it is open, causing the Lurchin to bounce off the wall and hit Barbos.
|Barbos is a large Lurchin and the first boss of the game, and it is fought at '''[[Barbos Bastion]]''' from [[Cape Codswallop]]. The Kongs transform into Enguarde for the battle. Barbos attacks by releasing three Lurchins, one of which stops in front of Enguarde. He must stab the Lurchin once it is open, causing the Lurchin to bounce off the wall and hit Barbos.
|-
|-
|align="center"|[[File:Bleak DKLIII sprite.png]]
|align="center"|[[File:Bleak DKLIII sprite.png]]
![[Bleak]]
|[[Bleak]]
|Bleak is a large snowman and the second boss, and he is fought at '''[[Bleak Magic]]''' from [[Primate Plains]]. During the battle, Bleaks stand in one spot, shooting large snowballs from his hat at the Kongs. Dixie or Kiddy can attack Bleak by throwing a barrel at him. After being hit four times, Bleak gets defeated.
|Bleak is a large snowman and the second boss, and he is fought at '''[[Bleak Magic]]''' from [[Primate Plains]]. During the battle, Bleaks stand in one spot, shooting large snowballs from his hat at the Kongs. Dixie or Kiddy can attack Bleak by throwing a barrel at him. After being hit four times, Bleak gets defeated.
|-
|-
|align="center"|[[File:Arich DKLIII sprite.png]]
|align="center"|[[File:Arich DKLIII sprite.png]]
![[Arich]]
|[[Arich]]
|Arich is a large spider and the third boss, and it is fought at '''[[Arich Attack]]''' from [[Blackforest Plateau]]. Arich attacks by either descending at the Kongs or by spitting small balls of venom at them. The Kongs must jump on Arich four times to defeat it.
|Arich is a large spider and the third boss, and it is fought at '''[[Arich Attack]]''' from [[Blackforest Plateau]]. Arich attacks by either descending at the Kongs or by spitting small balls of venom at them. The Kongs must jump on Arich four times to defeat it.
|-
|-
|align="center"|[[File:KAOS DKL3 sprite.png]]
|align="center"|[[File:KAOS DKL3 sprite.png]]
![[KAOS]]
|[[KAOS]]
|KAOS is a robot programmed by K. Rool to destroy Dixie and Kiddy. It is the fourth boss and is fought at '''[[Krazy Kaos]]''' from [[Great Ape Lakes]]. During the battle, KAOS attempts to roast the Kongs by releasing flames from below. The Kongs must quickly run under KAOS before it releases a flame from its pipe. After some time, KAOS stops in the center of the arena and starts to send out blade-like platforms. This gives Dixie and Kiddy a chance to attack KAOS, by jumping on his head. The Kongs must quickly jump from the platforms before KAOS sends out a punching glove to knock them off.
|KAOS is a robot programmed by K. Rool to destroy Dixie and Kiddy. It is the fourth boss and is fought at '''[[Krazy Kaos]]''' from [[Great Ape Lakes]]. During the battle, KAOS attempts to roast the Kongs by releasing flames from below. The Kongs must quickly run under KAOS before it releases a flame from its pipe. After some time, KAOS stops in the center of the arena and starts to send out blade-like platforms. This gives Dixie and Kiddy a chance to attack KAOS, by jumping on his head. The Kongs must quickly jump from the platforms before KAOS sends out a punching glove to knock them off.
|-
|-
|align="center"|[[File:Baron K Roolenstein DKLIII.png]]
|align="center"|[[File:Baron K Roolenstein DKLIII.png]]
![[King K. Rool#Donkey Kong Land III|Baron K. Roolenstein]]
|[[King K. Rool#Donkey Kong Land III|Baron K. Roolenstein]]
|Baron K. Roolenstein is the main antagonist of the game. He is the fifth and last boss who is fought twice: first at '''[[K Rool Duel]]''' in [[Tin Can Valley]], and later at '''[[K Rools Last Stand]]''' in the [[Lost World (Donkey Kong Land III)|Lost World]].
|Baron K. Roolenstein is the main antagonist of the game. He is the fifth and last boss who is fought twice: first at '''[[K Rool Duel]]''' in [[Tin Can Valley]], and later at '''[[K Rools Last Stand]]''' in the [[Lost World (Donkey Kong Land III)|Lost World]].


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==Items and objects==
==Items and objects==
{{more images|section=yes|Need image for Watch}}
{{more images|section=yes|Need image for Watch}}
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-style="background:#D3D3D3;"
!Image
!Image
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|-
|-
|align="center"|[[File:DKL3 Banana.png]]
|align="center"|[[File:DKL3 Banana.png]]
![[Banana]]
|[[Banana]]
|There are numerous bananas floating in every level. If the Kongs collect 100 bananas, they get an [[extra life]], and the counter resets to zero.
|There are numerous bananas floating in every level. If the Kongs collect 100 bananas, they get an [[extra life]], and the counter resets to zero.
|-
|-
|align="center"|[[File:DKL3 Banana Bunch.png]]
|align="center"|[[File:DKL3 Banana Bunch.png]]
![[Banana Bunch]]
|[[Banana Bunch]]
|By collecting a Banana Bunch, Dixie or Kiddy are rewarded ten bananas. Banana Bunches are less common than regular bananas.  
|By collecting a Banana Bunch, Dixie or Kiddy are rewarded ten bananas. Banana Bunches are less common than regular bananas.  
|-
|-
|align="center"|[[File:Bear Coin DKLIII Sprite.png]]
|align="center"|[[File:Bear Coin DKLIII Sprite.png]]
![[Bear coin]]s
|[[Bear coin]]s
|Collectable currency that Dixie and Kiddy can use at the [[Sheepy Shop]] for Bear's teleportation service or to play [[Memory]] for the first time.
|Collectable currency that Dixie and Kiddy can use at the [[Sheepy Shop]] for Bear's teleportation service or to play [[Memory]] for the first time.
|-
|-
|align="center"|[[File:Bonus Coin DKL3C Sprite.png]]
|align="center"|[[File:Bonus Coin DKL3C Sprite.png]]
![[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s
|[[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]]s
|One appears at the end of every [[Bonus Level]] or by completing its objective. The Kongs are required to collect them to play the Memory challenge in each world.
|One appears at the end of every [[Bonus Level]] or by completing its objective. The Kongs are required to collect them to play the Memory challenge in each world.
|-
|-
|align="center"|[[File:DKL3 DK Coin GBC.png]]
|align="center"|[[File:DKL3 DK Coin GBC.png]]
![[DK Coin]]s
|[[DK Coin]]s
|They are large, golden coins with the "DK" logo. A DK Coin is guarded by a Koin in every level (except underwater levels, where the DK Coin is found by itself). Dixie and Kiddy are required to collect the DK Coins to enter the Lost World.
|They are large, golden coins with the "DK" logo. A DK Coin is guarded by a Koin in every level (except underwater levels, where the DK Coin is found by itself). Dixie and Kiddy are required to collect the DK Coins to enter the Lost World.
|-
|-
|align="center"|[[File:DKL2 GB Extra Life Balloon sprite.png]]
|align="center"|[[File:DKL2 GB Extra Life Balloon sprite.png]]
![[Red Balloon|Extra Life Balloon]]s
|[[Red Balloon|Extra Life Balloon]]s
|These balloons grant an extra life to the Kongs if they collect it. They are usually hidden or in hard-to-reach areas.
|These balloons grant an extra life to the Kongs if they collect it. They are usually hidden or in hard-to-reach areas.
|-
|-
|align="center"|[[File:DKL3 Letter K.png]][[File:DKL3 Letter O.png]][[File:DKL3 Letter N.png]][[File:DKL3 Letter G.png]]
|align="center"|[[File:DKL3 Letter K.png]][[File:DKL3 Letter O.png]][[File:DKL3 Letter N.png]][[File:DKL3 Letter G.png]]
![[KONG Letters|K-O-N-G Letters]]
|[[KONG Letters|K-O-N-G Letters]]
|A set of four letters found in every level, in order from K to G. If the Kongs collect all four K-O-N-G Letters, they earn an extra life.
|A set of four letters found in every level, in order from K to G. If the Kongs collect all four K-O-N-G Letters, they earn an extra life.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|{{no image|40px}}
![[Stop Watch|Watch]]
|[[Stop Watch|Watch]]
|The Kongs are rewarded a Watch for completing a Memory challenge the first time for each world. Like DK Coins, the Watches are also required for entering the Lost World.
|The Kongs are rewarded a Watch for completing a Memory challenge the first time for each world. Like DK Coins, the Watches are also required for entering the Lost World.
|}
|}


===Barrels===
===Barrels===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
|-style="background:#D3D3D3;"
|-style="background:#D3D3D3;"
!Image
!Image
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|-
|-
|align="center"|[[File:DKL2 GB Enguarde Barrel sprite.png]][[File:DKL2 GB Squitter Barrel sprite.png]][[File:DKL2 GB Squawks Barrel sprite.png]][[File:DKLIII GB Ellie Barrel sprite.png]]
|align="center"|[[File:DKL2 GB Enguarde Barrel sprite.png]][[File:DKL2 GB Squitter Barrel sprite.png]][[File:DKL2 GB Squawks Barrel sprite.png]][[File:DKLIII GB Ellie Barrel sprite.png]]
![[Animal Barrel]]s
|[[Animal Barrel]]s
|By entering an Animal Barrel, the Kongs are transformed into the pictured Animal Friend.
|By entering an Animal Barrel, the Kongs are transformed into the pictured Animal Friend.
|-
|-
|align="center"|[[File:DKL3 Barrel GBC.png]]
|align="center"|[[File:DKL3 Barrel GBC.png]]
![[Barrel]]s
|[[Barrel]]s
|These are objects that the Kongs can pick up and throw to attack enemies If a barrel is thrown on the ground, it rolls until hitting a wall.
|These are objects that the Kongs can pick up and throw to attack enemies If a barrel is thrown on the ground, it rolls until hitting a wall.
|-
|-
|align="center"|[[File:DKL2 GB Barrel Cannon sprite.png]]
|align="center"|[[File:DKL2 GB Barrel Cannon sprite.png]]
![[Barrel Cannon]]s
|[[Barrel Cannon]]s
|These barrels have an opening in the top and are found in midair. The Kongs can blast from them to reach higher areas or to get across gaps. Barrel Cannons often appear in midair.
|These barrels have an opening in the top and are found in midair. The Kongs can blast from them to reach higher areas or to get across gaps. Barrel Cannons often appear in midair.
|-
|-
|align="center"|[[File:Ghost Barrel - DKL3 Sprite.png]]
|align="center"|[[File:Ghost Barrel - DKL3 Sprite.png]]
![[Boo Barrel]]s
|[[Boo Barrel]]s
|Boo Barrels appear in cave areas, and they are similar to auto-fire Barrel Cannons except they constantly vanish and reappear. Some Boo Barrels point in the direction of a Buzz, and the Kongs must wait for these Boo Barrels to disappear to avoid being blasted into a Buzz.  
|Boo Barrels appear in cave areas, and they are similar to auto-fire Barrel Cannons except they constantly vanish and reappear. Some Boo Barrels point in the direction of a Buzz, and the Kongs must wait for these Boo Barrels to disappear to avoid being blasted into a Buzz.  
|-
|-
|align="center"|[[File:DKL3 Booster Barrel GBC.png]]
|align="center"|[[File:DKL3 Booster Barrel GBC.png]]
![[Booster Barrel]]s
|[[Booster Barrel]]s
|When Dixie or Kiddy enter a Booster Barrel, it blasts up like a rocket, and upon reaching a certain height, usually at a platform, the Booster Barrel blasts out the active Kong. Booster Barrels only appear in a few levels, all of which they appear throughout.
|When Dixie or Kiddy enter a Booster Barrel, it blasts up like a rocket, and upon reaching a certain height, usually at a platform, the Booster Barrel blasts out the active Kong. Booster Barrels only appear in a few levels, all of which they appear throughout.
|-
|-
|align="center"|[[File:DKL2 GB DK Barrel sprite.png]]
|align="center"|[[File:DKL2 GB DK Barrel sprite.png]]
![[DK Barrel]]s
|[[DK Barrel]]s
|Like ''Donkey Kong Land 2'', every DK Barrel in the game appears in midair. If Dixie or Kiddy are missing their partner, they can jump at a DK Barrel to release the missing Kong. The DK Barrels have no effect if both Kongs are present.
|Like ''Donkey Kong Land 2'', every DK Barrel in the game appears in midair. If Dixie or Kiddy are missing their partner, they can jump at a DK Barrel to release the missing Kong. The DK Barrels have no effect if both Kongs are present.
|-
|-
|align="center"|[[File:Steel Barrel DKL3c sprite.png]]
|align="center"|[[File:Steel Barrel DKL3c sprite.png]]
![[Iron Barrel|Steel Barrel]]s
|[[Iron Barrel|Steel Barrel]]s
|Steel Barrels are similar to regular barrels except they can bounce off walls. A Steel Barrel is required to defeat the Koin of a level.
|Steel Barrels are similar to regular barrels except they can bounce off walls. A Steel Barrel is required to defeat the Koin of a level.
|-
|-
|align="center"|[[File:DKL3 Tracker Barrel GBC.png]]
|align="center"|[[File:DKL3 Tracker Barrel GBC.png]]
![[Tracker Barrel]]s
|[[Tracker Barrel]]s
|A type of Barrel Cannon which the player can move left or right as it automatically blasts Dixie or Kiddy in midair. It automatically follows the Kongs until they land.
|A type of Barrel Cannon which the player can move left or right as it automatically blasts Dixie or Kiddy in midair. It automatically follows the Kongs until they land.
|-
|-
|align="center"|[[File:DKL3 Warp Barrel.png]]
|align="center"|[[File:DKL3 Warp Barrel.png]]
![[Warp Barrel]]s
|[[Warp Barrel]]s
|Warp Barrels take the Kongs to the end of a level. They are found at the start in just the Cape Codswallop levels. Warp Barrels are invisible and are only revealed when the Kongs enter one.
|Warp Barrels take the Kongs to the end of a level. They are found at the start in just the Cape Codswallop levels. Warp Barrels are invisible and are only revealed when the Kongs enter one.
|}
|}
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[[File:Northern Kremisphere DKL3.png|thumb|200px|The overworld map of the Northern Kremisphere in ''Donkey Kong Land III''.]]
[[File:Northern Kremisphere DKL3.png|thumb|200px|The overworld map of the Northern Kremisphere in ''Donkey Kong Land III''.]]
There are six worlds in ''Donkey Kong Land III'', and each of them have six levels and a boss level. Each level has a similar theme to those from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' There are two [[Bonus Level]]s in every regular level.
There are six worlds in ''Donkey Kong Land III'', and each of them have six levels and a boss level. Each level has a similar theme to those from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' There are two [[Bonus Level]]s in every regular level.
{|border="1"cellspacing=0 border=2 cellpadding=3 align="left"style="background:whitesmoke"width=85%
{|border="1"cellspacing=0 border=2 cellpadding=3 class="dktable-brown" align="left"style="background:whitesmoke"width=85%
!colspan=5 style="background:#D3D3D3"align=center|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:#D3D3D3"align=center|[[Cape Codswallop]]
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Cape Codswallop|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|7||align="center"|BOSS LEVEL: [[Barbos Bastion]]||align="center"|Coral||align="center"|Big Boss Blues
|align="center"|7||align="center"|BOSS LEVEL: [[Barbos Bastion]]||align="center"|Coral||align="center"|Big Boss Blues
|-
|-
!colspan=5 style="background:#D3D3D3"align=center|[[Primate Plains]]
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Primate Plains|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|14||align="center"|BOSS LEVEL: [[Bleak Magic]]||align="center"|Snow||align="center"|Big Boss Blues
|align="center"|14||align="center"|BOSS LEVEL: [[Bleak Magic]]||align="center"|Snow||align="center"|Big Boss Blues
|-
|-
!colspan=5 style="background:#D3D3D3"align=center|[[Blackforest Plateau]]
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Blackforest Plateau|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|21||align="center"|BOSS LEVEL: [[Arich Attack]]||align="center"|Tree||align="center"|Big Boss Blues
|align="center"|21||align="center"|BOSS LEVEL: [[Arich Attack]]||align="center"|Tree||align="center"|Big Boss Blues
|-
|-
!colspan=5 style="background:#D3D3D3"align=center|[[Great Ape Lakes]]
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Great Ape Lakes|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|28||align="center"|BOSS LEVEL: [[Krazy Kaos]]||align="center"|Machine||align="center"|Big Boss Blues
|align="center"|28||align="center"|BOSS LEVEL: [[Krazy Kaos]]||align="center"|Machine||align="center"|Big Boss Blues
|-
|-
!colspan=5 style="background:#D3D3D3"align=center|[[Tin Can Valley]]
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Tin Can Valley|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|35||align="center"|BOSS LEVEL: [[K Rool Duel]]{{sic}}||align="center"|Tube||align="center"|Big Boss Blues
|align="center"|35||align="center"|BOSS LEVEL: [[K Rool Duel]]{{sic}}||align="center"|Tube||align="center"|Big Boss Blues
|-
|-
!colspan=5 style="background:#D3D3D3"align=center|[[Lost World (Donkey Kong Land III)|The Lost World]]
!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Lost World (Donkey Kong Land III)|white|The Lost World}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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{{br|left}}
{{br|left}}
===Levels and times===
===Levels and times===
{|class="sortable"width=30% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|class="sortable"width=30% cellspacing=0 border=1 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;"
|-style="background:#D3D3D3;"
|-style="background:#D3D3D3;"
!Theme
!Theme