Level up: Difference between revisions
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At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP is increased by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up never directly increases Mario's attack power. | At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP is increased by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up never directly increases Mario's attack power. | ||
[[File:Levelup PM2.png|thumb|left|The level-up screen in ''Paper Mario: The Thousand-Year Door'' | [[File:Levelup PM2.png|thumb|left|The level-up screen in ''Paper Mario: The Thousand-Year Door'']] | ||
Leveling up also fully restores Mario's HP, FP, and [[Star Power|SP]], as well as his active partner's HP in ''Paper Mario: The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''. | Leveling up also fully restores Mario's HP, FP, and [[Star Power|SP]], as well as his active partner's HP in ''Paper Mario: The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''. | ||
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====''[[Super Paper Mario]]''==== | ====''[[Super Paper Mario]]''==== | ||
[[File:SPM Level Up.png|thumb|right|Leveling up in ''Super Paper Mario'' | [[File:SPM Level Up.png|thumb|right|Leveling up in ''Super Paper Mario'']] | ||
In this game, the characters level up after obtaining enough [[Point|points]] in the player's score. Level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games. | In this game, the characters level up after obtaining enough [[Point|points]] in the player's score. Level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games. | ||