Level up: Difference between revisions

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At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP is increased by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up never directly increases Mario's attack power.
At each level up, Mario must choose one of his stats to boost. If he chooses [[Heart Point|HP]] or [[Flower Point|FP]], his maximum for that stat increase by five points. If he chooses [[Badge Point|BP]], his maximum BP is increased by three points. The stats not chosen remain unchanged. Unlike most RPGs, leveling up never directly increases Mario's attack power.


[[File:Levelup PM2.png|thumb|left|The level-up screen in ''Paper Mario: The Thousand-Year Door''.]]
[[File:Levelup PM2.png|thumb|left|The level-up screen in ''Paper Mario: The Thousand-Year Door'']]
Leveling up also fully restores Mario's HP, FP, and [[Star Power|SP]], as well as his active partner's HP in ''Paper Mario: The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''.
Leveling up also fully restores Mario's HP, FP, and [[Star Power|SP]], as well as his active partner's HP in ''Paper Mario: The Thousand-Year Door''. The maximum level Mario can reach is 27 in ''Paper Mario'', and 99 in ''The Thousand-Year Door''.


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====''[[Super Paper Mario]]''====
====''[[Super Paper Mario]]''====
[[File:SPM Level Up.png|thumb|right|Leveling up in ''Super Paper Mario''.]]
[[File:SPM Level Up.png|thumb|right|Leveling up in ''Super Paper Mario'']]
In this game, the characters level up after obtaining enough [[Point|points]] in the player's score. Level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games.
In this game, the characters level up after obtaining enough [[Point|points]] in the player's score. Level up bonuses are preset, alternating between an increase of five HP at every even-numbered level and one attack point at every odd-numbered level. All party members in this game share the same stats, excluding [[Bowser]], who shares HP but has double attack. As is the case with ''The Thousand-Year Door'', the maximum level the party can reach is 99. Notably, it is possible to level up twice simultaneously, unlike in the previous games.