Item storage: Difference between revisions

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[[Image: ItemStock.png|frame|right|'''Item Stock'''.]]
[[Image:ItemStock.png|frame|right|'''Item Stock'''.]]
The '''Item Stock''' (also referred to as the '''Item Reserve Box'''<ref>''[[Nintendo Power]]'' Volume 28, p. 18</ref>) is a feature in ''[[Super Mario World]]'' allowing the [[Player]] to keep an additional [[Items|Item]] in reserve. If [[Super Mario]] gathers a [[Cape Feather]], for example, he will turn into [[Cape Mario]] and his former Power-Up, the [[Super Mushroom]], will move into the Item Stock (pictured). When now being hit by an [[Enemies|enemy]], Cape Mario will turn into [[Small Mario]], but also the stocked Item will drop down automatically. It will not remain at the ground, however, so the Player is supposed to collect the stocked Item immediately. The Player may also make the Stock Item drop down whenever he wants, allowing him to constantly change from Cape Mario into [[Fire Mario]] and vice versa. The stocked Item, when used, will not bring any extra [[Point]]s however.


The '''Item Stock''' (also referred to as '''Item Reserve Box''') is a feature in ''[[Super Mario World]]'' allowing the [[Player]] to keep an additional [[Items|Item]] in reserve. If [[Super Mario]] gathers a [[Cape Feather]], for example, he will turn into [[Cape Mario]] and his former Power-Up, the [[Super Mushroom]], will move into the Item Stock (pictured). When now being hit by an [[Enemies|enemy]], Cape Mario will turn into [[Small Mario]], but also the stocked Item will drop down automatically. It will not remain at the ground, however, so the Player is supposed to collect the stocked Item immediately. The Player may also make the Stock Item drop down whenever he wants, allowing him to constantly change from Cape Mario into [[Fire Mario]] and vice versa. The stocked Item, when used, will not bring any extra [[Point]]s however.
The Item Stock, in a similar form, was reintroduced in ''[[New Super Mario Bros.]]'' Unlike in ''Super Mario World'', players can choose when the item comes down. For example, if the player is Super Mario and the player has a Fire Flower in the Item Stock, he or she can tap the item with the [[stylus]] and it will automatically appear on the top screen.


The Item Stock, in a similar form, was reintroduced in ''[[New Super Mario Bros.]]'' Unlike in ''Super Mario World'', players can choose when the item comes down. For example, if the player is Super Mario and the player has a Fire Flower in the Item Stock, he or she can tap the item with the [[stylus]] and it will automatically appear on the top screen.
==References==
<references/>


[[Category: Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 11:19, July 27, 2009

A Super Mushroom in the Item Stock in Super Mario World.
Item Stock.

The Item Stock (also referred to as the Item Reserve Box[1]) is a feature in Super Mario World allowing the Player to keep an additional Item in reserve. If Super Mario gathers a Cape Feather, for example, he will turn into Cape Mario and his former Power-Up, the Super Mushroom, will move into the Item Stock (pictured). When now being hit by an enemy, Cape Mario will turn into Small Mario, but also the stocked Item will drop down automatically. It will not remain at the ground, however, so the Player is supposed to collect the stocked Item immediately. The Player may also make the Stock Item drop down whenever he wants, allowing him to constantly change from Cape Mario into Fire Mario and vice versa. The stocked Item, when used, will not bring any extra Points however.

The Item Stock, in a similar form, was reintroduced in New Super Mario Bros. Unlike in Super Mario World, players can choose when the item comes down. For example, if the player is Super Mario and the player has a Fire Flower in the Item Stock, he or she can tap the item with the stylus and it will automatically appear on the top screen.

References

  1. ^ Nintendo Power Volume 28, p. 18