Jinx Clone: Difference between revisions

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|mgattack = 0
|mgattack = 0
|mgdefense = 35
|mgdefense = 35
|attacks = [[Jinxed]],  [[Quicksilver]]
|attacks = [[Jinxed]],  [[Triple Kick]], [[Quicksilver]], [[Silver Bullet]]
|strengths = [[Fear]], [[Sleep]]
|strengths = [[Fear]], [[Sleep]]
|weaknesses = [[Jump]]
|weaknesses = [[Jump]]

Revision as of 13:55, November 25, 2008

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Template:Smrpgenemy A Jinx Clone is a monster that can be summoned by Magikoopa during the events of Super Mario RPG: Legend of the Seven Stars. The enemy is a clone of Jinx, the master martial artist of Monstro Town. The Jinx Clone is one of three creatures manifested by the brainwashed Magikoopa of the Smithy Gang during Mario and his party's infiltration of Bowser's Keep; the other two monsters are Bahamutt and King Bomb. When a Jinx Clone is present, Mario and his party cannot attack Magikoopa until the summoned creature is defeated.

A Jinx Clone has significantly less HP and magic defense than Jinx himself (in any of his three forms). However, a Jinx Clone's defense is even with Jinx's second (middle) form, and the monster actually has the same amount of attack power as Jinx's most powerful form.