Paper Mario: Sticker Star: Difference between revisions

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{{FASTAT}}
{{FA}}
{{italic title}}
{{italic title}}
{{redirect|Sticker Star|[[Kersti]]'s home in the game|[[List of implied locations#Sticker Star|List of implied locations § Sticker Star]]}}
{{redirect|Sticker Star|[[Kersti]]'s home in the game|[[List of implied locations#Sticker Star|List of implied locations § Sticker Star]]}}
{{infobox
{{game infobox
|image=[[File:Paper mario sticker star box-art.png|250px]]<br>North American box art
|image=[[File:Paper mario sticker star box-art.png|250px]]<br>North American box art
|developer=[[Intelligent Systems]]<br>{{wp|Vanpool (company)|Vanpool}}<br>[[Nintendo SPD Group No.3]]
|developer=[[Intelligent Systems]]<br>{{wp|Vanpool (company)|Vanpool}}<br>[[Nintendo SPD Group No.3]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=Intelligent Systems
|designer=Intelligent Systems
|released='''Original Release'''<br>{{released|USA|November 11, 2012|Japan|December 6, 2012|Europe|December 7, 2012|Australia|December 8, 2012|South Korea|June 6, 2013|HK|December 6, 2013|ROC|December 6, 2013}} '''[[Nintendo Selects]]'''<br>{{released|Europe|June 24, 2016}}
|release='''Original release'''<br>{{release|USA|November 11, 2012|Japan|December 6, 2012|Europe|December 7, 2012|Australia|December 8, 2012|South Korea|June 6, 2013|HK|December 6, 2013|ROC|December 6, 2013}} '''[[Nintendo Selects]]'''<br>{{release|Europe|June 24, 2016}}
|genre=Action-adventure, role-playing game
|genre=Action-adventure, role-playing game
|modes=Single-player
|modes=Single-player
|ratings={{ratings|esrb=e|pegi=3|acb=g|cero=a|usk=0|dejus=L|gsrr=p}}
|ratings={{ratings|esrb=e|pegi=3|acb=g|cero=a|usk=0|dejus=L|grac=all|gsrr=p}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|zh_simp=y|zh_trad=y|kr=y}}
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|media={{media|3ds=1|3dsdl=1}}
|media={{media|3ds=1|3dsdl=1}}
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The game returns to the general gameplay style of the first two ''Paper Mario'' games. Mario traverses through an overworld and battles enemies through turn-based combat. However, the game is segmented into levels and worlds rather than chapters and the game completely overhauls the battle system. [[Flower Point]]s, [[Star Point]]s, [[badge]]s, permanent upgrades to Mario's [[boots]] and [[hammer]], and [[party member]] abilities are removed in favor for single-use items in the form of [[sticker]]s.
The game returns to the general gameplay style of the first two ''Paper Mario'' games. Mario traverses through an overworld and battles enemies through turn-based combat. However, the game is segmented into levels and worlds rather than chapters and the game completely overhauls the battle system. [[Flower Point]]s, [[Star Point]]s, [[badge]]s, permanent upgrades to Mario's [[boots]] and [[hammer]], and [[party member]] abilities are removed in favor for single-use items in the form of [[sticker]]s.


The visual presentation places a greater emphasis on the "paper" aspect than the previous games. Many characters actively refer to themselves as existing within a paper world, most notably Kersti. The world's environments also resemble craft materials like cardboard and appear similar to dioramas. Game mechanics like status effects complement the paper aesthetic. Along with the change in the art style, returning elements such as [[Goomba]]s and [[Hammer Bro]]thers have their designs changed to better resemble contemporary depictions. The game also scales back unique locations, instead using the general themes of locations seen in previous ''[[Mario (franchise)|Mario]]'' games. The diversity of friendly characters and enemies has also been reduced, with most characters being standard [[Toad (species)|Toads]]. A few enemies that debuted in ''Super Mario Bros. 2'' appear, such as [[Shy Guy]]s, [[Ninji]]s, and [[Snifit]]s who make their ''Paper Mario'' series debut here. These changes to the gameplay, appearance, and characters would be the template for subsequent installments in the series.
The visual presentation places a greater emphasis on the "paper" aspect than the previous games. Many characters actively refer to themselves as existing within a paper world, most notably Kersti. The world's environments also resemble craft materials like cardboard and appear similar to dioramas. Game mechanics like status effects complement the paper aesthetic. Along with the change in the art style, returning elements such as [[Goomba]]s and [[Hammer Bro]]s. have their designs changed to better resemble contemporary depictions. The game also scales back unique locations, instead using the general themes of locations seen in previous ''[[Super Mario (franchise)|Super Mario]]'' games. The diversity of friendly characters and enemies has also been reduced, with most characters being standard [[Toad (species)|Toads]]. A few enemies from ''Super Mario Bros. 2'' appear, such as [[Shy Guy]]s, [[Ninji]]s, and, making their ''Paper Mario'' series debut, [[Snifit]]s. These changes to the gameplay, appearance, and characters would be the template for subsequent installments in the series.
 
==Story==
==Story==
[[File:PMSS-Sticker Fest Screenshot2.PNG|thumb|left|200px|[[Bowser]] crashing the [[Sticker Fest]] to steal the [[Sticker Comet]], said to grant people's wishes]]
[[File:PMSS-Sticker Fest Screenshot2.PNG|thumb|left|200px|[[Bowser]] crashing the [[Sticker Fest]] to steal the [[Sticker Comet]], said to grant people's wishes]]
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Later on, in W 1-4, [[Hither Thither Hill]], Mario leads a [[Green Toad]] back to Decalburg, who in return gives him a hint for the combination of four number blocks inside the windmill. This leads him underground, where he battles a [[Big Buzzy Beetle]] to get one of his first [[MAX UP Heart|HP-Up Heart]]s. In W 1-5, [[Whammino Mountain]], Mario can scale a mountain infested with [[Spiny]]s where a [[Blue Toad]] must be rescued.
Later on, in W 1-4, [[Hither Thither Hill]], Mario leads a [[Green Toad]] back to Decalburg, who in return gives him a hint for the combination of four number blocks inside the windmill. This leads him underground, where he battles a [[Big Buzzy Beetle]] to get one of his first [[MAX UP Heart|HP-Up Heart]]s. In W 1-5, [[Whammino Mountain]], Mario can scale a mountain infested with [[Spiny]]s where a [[Blue Toad]] must be rescued.


Finally, Mario and Kersti arrive at W 1-6, [[Goomba Fortress]], where the first Royal Sticker is held. Mario travels through the fortress, dealing with puzzles and [[Bob-omb]] attacks along the way. Finally, he and Kersti reach the top of the fortress, where they confront a Goomba corrupted by the Royal Sticker and his minions, who battle them as [[Megasparkle Goomba]]. Near the end of the battle, the Megasparkle Goomba splits up and the other Goombas abandon their leader, claiming that the Royal Sticker is destroying who they are. The angered Goomba attempts to battle on his own, but Mario is able to defeat him and collect the first Royal Sticker.
Finally, Mario and Kersti arrive at W 1-6, [[Goomba Fortress]], where the first Royal Sticker is held. Mario travels through the fortress, dealing with puzzles and [[Bob-omb]] attacks along the way. Finally, he and Kersti reach the top of the fortress, where they confront a Goomba corrupted by the Royal Sticker and his minions, who battle them as the [[Megasparkle Goomba]]. Near the end of the battle, the Megasparkle Goomba splits up and the other Goombas abandon their leader, claiming that the Royal Sticker is destroying who they are. The angered Goomba attempts to battle on his own, but Mario is able to defeat him and collect the first Royal Sticker.


===World 2===
===World 2===
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After going through a maze known as [[The Bafflewood]] in W 3-2, Mario and Kersti arrive at W 3-3, [[Wiggler's Tree House]], where they discover that Wiggler has been broken into five [[Wiggler Segment|segments]] by Kamek's magic, four of which run away to different parts of the forest. Mario and Kersti agree to find the segments and bring them back to Wiggler.
After going through a maze known as [[The Bafflewood]] in W 3-2, Mario and Kersti arrive at W 3-3, [[Wiggler's Tree House]], where they discover that Wiggler has been broken into five [[Wiggler Segment|segments]] by Kamek's magic, four of which run away to different parts of the forest. Mario and Kersti agree to find the segments and bring them back to Wiggler.


Mario and Kersti travel throughout the entire forest, where each Wiggler Segment are found, battled, and brought back to Wiggler. Various events happen along the way, such as Mario losing his entire inventory (including his Hammer and Kersti) in W 3-9, [[Rustle Burrow]], and retrieving a Wiggler segment from a game show known as ''[[Snifit or Whiffit]]'' in W 3-10, [[Stump Glade]].
Mario and Kersti travel throughout the entire forest, where each Wiggler Segment are found, battled, and brought back to Wiggler. Various events happen along the way, such as Mario losing his entire inventory (including his Hammer and Kersti) in W 3-7, [[Rustle Burrow]], and retrieving a Wiggler segment from a game show known as ''[[Snifit or Whiffit]]'' in W 3-10, [[Stump Glade]].


In W 3-12, [[Whitecap Beach]], the poison is discovered to be coming from a nearby island. Here, the last Wiggler Segment, after freeing it from Poison Bloopers, is enraged by this and runs to [[Surfshine Harbor]] to get a boat and reach the island. The Toad that owns the boat refuses because a fishing boat was recently lost at the island. After this, the Wiggler Segment decides to finally return home.
In W 3-12, [[Whitecap Beach]], the poison is discovered to be coming from a nearby island. Here, the last Wiggler Segment, after freeing it from Poison Bloopers, is enraged by this and runs to [[Surfshine Harbor]] to get a boat and reach the island. The Toad that owns the boat refuses because a fishing boat was recently lost at the island. After this, the Wiggler Segment decides to finally return home.
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==Gameplay==
==Gameplay==
[[File:Sticker Star Map.png|thumb|right|The overworld]]
[[File:Sticker Star Map.png|thumb|The overworld]]
Like ''[[Super Paper Mario]]'', worlds are segmented into levels. However, navigation between levels is done so using a world map and levels have three-dimensional depth by default. They are completed by collecting a [[Comet Piece]]. By defeating enemies, additional bonus coins drop during the goal sequence. Some levels feature more than one Comet Piece. Collecting the alternative Comet Piece opens up a different path on the world map.  
Like ''[[Super Paper Mario]]'', worlds are segmented into levels. However, navigation between levels is done so using a world map and levels have three-dimensional depth by default. They are completed by collecting a [[Comet Piece]]. By defeating enemies, additional bonus coins drop during the goal sequence. Some levels feature more than one Comet Piece. Collecting the alternative Comet Piece opens up a different path on the world map.  


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!Function
!Function
|-
|-
|rowspan=6|[[File:PMSSMarioSprite.png]]<br>[[File:PMSS Status Mario.png|link=Mario]]
|rowspan=7|[[File:PMSSMarioSprite.png]]<br>[[File:PMSS Status Mario.png|link=Mario]]
|style="text-align:center;"|[[File:PMSS Status HP.png|link=Heart Point]]
|style="text-align:center;"|[[File:PMSS Status HP.png|link=Heart Point]]
|20
|20
|100
|100
|style="text-align:left;"|Denote Mario's health. If they reach zero, the game is over.
|style="text-align:left;"|The total number of Mario's health points.
|-
|-
|style="text-align:center;"|[[File:PMSS Status Coins.png|link=Coin]]
|style="text-align:center;"|[[File:PMSS Status Coins.png|link=Coin]]
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|6
|6
|style="text-align:left;"|The number of Royal Stickers Mario has collected.
|style="text-align:left;"|The number of Royal Stickers Mario has collected.
|-
|style="text-align:center;"|[[File:StickeralbumPMSS.png|70px|link=Album]]
|2
|8
|style="text-align:left;"|The number of pages Mario has in his album.
|-
|-
|style="text-align:center;"|[[File:PMSS Status Current Area.png]]
|style="text-align:center;"|[[File:PMSS Status Current Area.png]]
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|}
|}


===Recurring objects===
===Items and objects===
{{Construction|section=y}}
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable" style="border-collapse:collapse;"
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable" style="border-collapse:collapse;"
|-
|-
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|Contains coins or stickers and releases them when it is hit. Once all of its goods are depleted, it turns into an [[Empty Block]].
|Contains coins or stickers and releases them when it is hit. Once all of its goods are depleted, it turns into an [[Empty Block]].
|-
|-
|style="text-align:center;"|[[File:SMO Invisibility Hat.png|35px]]<br>[[Hidden Block]]
|style="text-align:center;"|[[Hidden Block]]
|Invisible ? Blocks which become visible after Mario hits it.
|Invisible ? Blocks which become visible after Mario hits them.
|-
|-
|style="text-align:center;"|[[File:PMSS Brick Block.png|35px]]<br>[[Brick Block]]
|style="text-align:center;"|[[File:PMSS Brick Block.png|35px]]<br>[[Brick Block]]
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|style="text-align:center;"|[[File:PMSS-HP Up Heart Sprite.png|35px]]<br>[[MAX UP Heart|HP-Up Heart]]
|style="text-align:center;"|[[File:PMSS-HP Up Heart Sprite.png|35px]]<br>[[MAX UP Heart|HP-Up Heart]]
|Increases Mario's total HP by five and increases the power of First Strikes for every two HP-Up Hearts collected.
|Increases Mario's total HP by five and increases the power of First Strikes for every two HP-Up Hearts collected.
|-
|style="text-align:center;"|[[Airship]]
|[[Bowser Jr.'s Flotilla]] takes place aboard a giant aircraft.
|-
|style="text-align:center;"|[[Bowser Tape]]
|Sticky tape used to seal passageways or capture Toads. The player must hold {{button|3ds|a}} for Mario to peel it off.
|-
|style="text-align:center;"|[[Cactus]]
|Scenery found throughout World 2. If Mario hits a cactus with his hammer, it spins, blooms, and releases a coin.
|-
|style="text-align:center;"|[[Chairlift]]
|Mario and Kersti ride a chairlift in [[Whiteout Valley]] to reach the [[Comet Piece]].
|-
|style="text-align:center;"|[[Grinder]]
|Buzzsaws found in [[Chomp Ruins]]. They harm Mario if he touches the blades, but he can stand on top of their mechanisms safely.
|-
|style="text-align:center;"|[[Ice Ball]]
|Projectiles thrown by Ice Mario and Ice Bros, which freeze their target upon contact.
|-
|style="text-align:center;"|[[Junior Clown Car]]
|Bowser Jr.'s vehicle. It can spit fireballs at Mario, and during Bowser Jr.'s final battle, he puts a shield over the Clown Car, making him nearly invincible.
|-
|style="text-align:center;"|[[Treasure chest]]
|Rare chests that contain the three [[Tablet Piece]]s.
|}
|}


==Battle system==
==Battle system==
[[File:PMSS41.png|thumb|left|upright=1.1|[[Mario]] using his hammer on a [[Goomba]]]]
[[File:PMSS41.png|thumb|left|upright=1.1|[[Mario]] using his hammer on a [[Goomba]]]]
After forgoing the classic battle system in favor of a sidescrolling platformer-style system in ''Super Paper Mario'', ''Paper Mario: Sticker Star'' returns to the turn-based system from the first two installments. However, instead of the typical battle commands, stickers are used in their place. Stickers are consumable items and get used up when selected for a command. If the battle ends before a sticker gets used, it still disappears from Mario's album. Kersti supplies Mario with stickers if he runs out of them in the album. Another new feature is the "[[Battle Spin]]ner" slot machine. To activate it, the player must spend three coins. By matching symbols, the Battle Spinner can allow Mario to attack with multiple stickers in one turn, gain coins, or cause a different event to occur, depending on the combination received.
After forgoing the classic battle system in favor of a sidescrolling platformer-style system in ''Super Paper Mario'', ''Paper Mario: Sticker Star'' returns to the turn-based system from the first two installments. Much like in both, the player has a hand in the battle's first move, where attacking an enemy on the field will result in them taking damage upon entering the fight, and getting attacked in the same way by an enemy will lead to Mario taking damage at the start of battle, an outcome that is also realized when jumping on a spiked foe. It is worth noting that getting hit by an enemy projectile on the field will not initiate a battle sequence.


When Mario battles an enemy, the screen flashes a certain color and the word "Fight" appears when the battle starts. It is a blue screen when Mario touches an enemy outside battle. If Mario hammers or jumps on an enemy, word "Nice" appears with the blue screen along with a small fanfare jingle. This allows Mario to strike all of the enemies in a battle before it properly begins. However, if Mario jumps on a spiky enemy such as a [[Spiny]] or a [[Piranha Plant]] or if Mario gets hit by the [[First Strike]] outside battle, the screen turns red and orange while a negative jingle plays. This causes an enemy to hurt Mario before the battle begins.
Contrarily to the first two games, however, instead of the typical battle commands, stickers are used in their place. Stickers are consumed when selected for a command. If the battle ends before a sticker gets used, it still disappears from Mario's album. Kersti supplies Mario with stickers if he runs out of them in the album. Another new feature is the "[[Battle Spin]]ner" slot machine. To activate it, the player must spend three coins. By matching symbols, the Battle Spinner can allow Mario to attack with multiple stickers in one turn, gain coins, or cause a different event to occur, depending on the combination received.


Enemies that assist other enemies before entering the battle do a unique animation:
Enemies that assist other enemies before entering the battle do a unique animation:
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===Sticker traits===
===Sticker traits===
Sometimes, stickers have special traits applied to them, such as "Shiny", "Flashy", and "Big". These stickers usually sparkle in Mario's [[album]] and do more damage to enemies. Stickers that have traits like "Big" and "Megaflash" take up more space in the album, not unlike Secret Door and certain Thing stickers. Typically, stickers wielding special traits are rarer than normal stickers. Battle Stickers and Thing Stickers come in three sizes: small (1x1), medium (1.5x1.5), and large (2x2).
Sometimes, stickers have special traits applied to them, such as "Shiny", "Flashy", and "Big". These stickers usually sparkle in Mario's [[album]] and do more damage to enemies. Stickers that have traits like "Big" and "Megaflash" take up more space in the album. Typically, stickers wielding special traits are rarer than normal stickers. Battle Stickers and Thing Stickers come in three sizes: small (1x1), medium (1.5x1.5), and large (2x2). The Big 1UP sticker is the only regular sticker with the Big quality. The Secret Door sticker, despite the name, is both Big and Shiny.


{| class="wikitable sortable" style= "text-align:center"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|-
! Normal sticker !!style=width:100px| Worn-out sticker !!style=width:100px| Shiny sticker !!style=width:100px| Flashy sticker !!style=width:100px| Big sticker !!style=width:100px| Big Shiny sticker !!style=width:100px| Megaflash sticker
!Normal
|- align=center
!Worn-out
|[[File:JumpSticker.png]] || [[File:WornOutHammerPMSS.png]] || [[File:ShinyMushroomPMSS.png]] || [[File:Flashyironjump.png]] || [[File:Big1UPPMSS.png]] || [[File:Bigshinyhurlhammer.png]] || [[File:Megaflashinfinijump.png|100px]]
!Shiny
!Flashy
!Big
!Big Shiny
!Megaflash
|-
|[[File:JumpSticker.png]] || [[File:Wornoutjumpsticker.png]] || [[File:Shinyjumpsticker.png|50px]] || [[File:Flashyjumpsticker.png|50px]] || || [[File:Bigshinyjump.png|50px]] || [[File:Megaflashjump.png|50px]]
|-
|[[File:Ironjumpsticker.png|50px]] || || [[File:ShinyIronJumpPMSS.png|50px]] || [[File:Flashyironjump.png|50px]] || || [[File:Bigshinyironjump.png|50px]] || [[File:Megaflashironjump.png|50px]]
|-
|[[File:Hopslippersticker.png|50px]] || || [[File:ShinyHopslipperPMSS.png|50px]] || [[File:FlashyhopslipperPMSS.png|50px]] || || [[File:BigshinyhopslipperPMSS.png|50px]] || [[File:MegaflashhopslipperPMSS.png|50px]]
|-
|[[File:LineJumpPMSS.png|50px]] || || [[File:ShinyLineJumpPMSS.png|50px]] || [[File:Flashylinejump.png|50px]] || || [[File:Bigshinylinejump.png|50px]] || [[File:Megaflashlinejump.png|50px]]
|-
| || || || [[File:Flashyclonejump.png|50px]] || || [[File:Bigshinyclonejump.png|50px]] || [[File:Megaflashclonejump.png|50px]]
|-
| || || || [[File:Flashyinfinijump.png|50px]] || || [[File:Bigshinyinfinijump.png|50px]] || [[File:Megaflashinfinijump.png|50px]]
|-
|[[File:Hammersticker.png|50px]] || [[File:WornOutHammerPMSS.png|50px]] || [[File:Shinyhammersticker.png|50px]] || [[File:Flashyhammersticker.png|50px]] || || [[File:Bigshinyhammer.png|50px]] || [[File:Megaflashhammer.png|50px]]
|-
|[[File:Slaphammersticker.png|50px]] || || [[File:Shinyslaphammer.png|50px]] || [[File:Flashyslaphammer.png|50px]] || || [[File:Bigshinyslaphammer.png|50px]] || [[File:Megaflashslaphammer.png|50px]]
|-
|[[File:EekhammerstickerSprite.png|50px]] || || [[File:ShinyEekhammerPMSS.png|50px]] || [[File:Flashyeekhammer.png|50px]] || || [[File:Bigshinyeekhammer.png|50px]] || [[File:Megaflasheekhammer.png|50px]]
|-
|[[File:Hurlhammersticker.png|50px]] || || [[File:ShinyHurlhammerPMSS.png|50px]] || [[File:Flashyhurlhammer.png|50px]] || || [[File:Bigshinyhurlhammer.png|50px]] || [[File:MegaflashhurlhammerPMSS.png|50px]]
|-
|[[File:Baahammer Sticker PMSS.png|50px]] || || || || || [[File:Bigshinybaahammer.png|50px]] || [[File:Megaflashbaahammer.png|50px]]
|-
|[[File:BurnhammerPMSS.png|50px]] || || || || || [[File:PMSSBigShinyBurnhammer.png|50px]] || [[File:PMSSMegaflashBurnhammer.png|50px]]
|-
|[[File:ChillhammerPMSS.png|50px]] || || || || || [[File:BigShinyChillhammer.png|50px]] || [[File:MegaflashChillhammer.png|50px]]
|-
|[[File:SuperbootPMSS.png|50px]] || || [[File:ShinySuperBoots.png|50px]] || || || ||
|-
|[[File:TailPMSS.png|50px]] || || [[File:ShinytailPMSS.png|50px]] || || || ||
|-
|[[File:Frog Suit Sticker PMSS.png|50px]] || || [[File:ShinyfrogsuitPMSS.png|50px]] || || || ||
|-
|[[File:SpikeHelmetPMSS.png|50px]] || || [[File:ShinyspikehelmetPMSS.png|50px]] || [[File:FlashyspikehelmetPMSS.png|50px]] || || ||
|-
|[[File:Fire Flower Sticker PMSS.png|50px]] || || [[File:ShinyFireFlowerPMSS.png|50px]] || [[File:FlashyFFPMSS.png|50px]] || || ||
|-
|[[File:IceFlowerPMSS.png|50px]] || || [[File:ShinyIceFlowerPMSS.png|50px]] || [[File:FlashyIceFlowerPMSS.png|50px]] || || ||
|-
|[[File:POW Block Sticker PMSS.png|50px]] || || [[File:ShinyPOWblockPMSS.png|50px]] || [[File:FlashyPOWBlockPMSS.png|50px]] || || ||
|-
|[[File:Shell Sticker PMSS.png|50px]] || || [[File:ShinyShellPMSS.png|50px]] || [[File:FlashyShellPMSS.png|50px]] || || ||
|-
|[[File:MushroomPMSS.png|50px]] || || [[File:ShinyMushroomPMSS.png|50px]] || [[File:FlashyMushroomPMSS.png|50px]] || || ||
|-
| || || || || [[File:Big1UPPMSS.png|50px]] || [[File:BigShiny1UpPMSS.png|50px]]
|-
|[[File:PoisonMushroomPMSS.png|50px]] || || || || || ||
|-
|[[File:LeafPMSS.png|50px]] || || [[File:Shinyleaf.png|50px]] || || || ||
|-
|[[File:SecretDoorPMSS.png|50px]] || || || || || ||
|-
|[[File:SnowballPMSS.png|50px]] || || || || || ||
|-
|[[File:SpikeballPMSS.png|50px]] || || || || || ||
|-
|[[File:BarrelPMSS.png|50px]] || || || || || ||
|-
|[[File:WrenchPMSS.png|50px]] || || || || || ||
|-
|[[File:BonePMSS.png|50px]] || || || || || ||
|-
|[[File:BoomerangPMSS.png|50px]] || || || || || ||
|-
|[[File:BombPMSS.png|50px]] || || || || || ||
|-
|[[File:Sombrero Sticker PMSS.png|50px]] || || || || || ||
|-
|[[File:ThrowingstarPMSS.png|50px]] || || || || || ||
|}
|}


===Things===
===Things===
Throughout the world are real-life objects called [[Sticker#Things|Thing]]s which Mario can collect. He can bring them to a Sling-a-Thing location and convert them into a usable sticker. Things are required to make progress or to make a boss fight significantly easier. Most Things share its ability with two other Things, each with a different level of strength and size in the album. These Things are interchangeable in puzzles which require a certain ability. Mario can only care one of each Thing in his inventory, either in its normal form or as a sticker.
Throughout the world are real-life objects called [[Sticker#Things|Thing]]s which Mario can collect. He can bring them to a Sling-a-Thing location and convert them into a usable sticker. Things are required to make progress or to make a boss fight significantly easier. Most Things share its ability with two other Things, each with a different level of strength and size in the album. These Things are interchangeable in puzzles which require a certain ability. Mario can only carry one of each Thing in his inventory, either in its normal form or as a sticker.


===Scraps===
===Scraps===
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|-
|-
|align="center"|[[File:PMSSBirdoSprite.png|50px]]<br>[[Birdo]]
|align="center"|[[File:PMSSBirdoSprite.png|50px]]<br>[[Birdo]]
|align="left"|A character who makes a brief appearance in [[Snow Rise]]. She sings [[Soul Rumblings]] to Mario and gives him the [[Goat (Thing)|Goat]] Thing.
|align="left"|Birdo makes a brief appearance in [[Snow Rise]]. She sings [[Soul Rumblings]] to Mario and gives him the [[Goat (Thing)|Goat]] Thing.
|-
|-
|align="center"|[[File:PMSSWiggler.png|50px]]<br>[[File:Flutter PMSS.png|50px]]<br>[[Wiggler#Paper Mario: Sticker Star|Wiggler/Flutter]]
|align="center"|[[File:PMSSWiggler.png|80px]]<br>[[File:Flutter PMSS.png|50px]]<br>[[Wiggler#Paper Mario: Sticker Star|Wiggler/Flutter]]
|align="left"|A childish Wiggler that Mario first finds at [[Leaflitter Path]]. He later gets separated into segments by [[Kamek]]. Once reassembled, he helps Mario reach the island at [[Whitecap Beach]]. He later ages into a [[Flutter]] and flies Mario and Kersti towards Bowser Jr.'s Flotilla.
|align="left"|A childish Wiggler that Mario first finds at [[Leaflitter Path]]. He later gets separated into segments by [[Kamek]]. Once reassembled, he helps Mario reach the island at [[Whitecap Beach]]. He later ages into a [[Flutter]] and flies Mario and Kersti towards Bowser Jr.'s Flotilla.
|-
|-
Line 462: Line 417:
!Description
!Description
|-
|-
|align="center"|[[File:BowserPMSS.png|50px]]<br>[[Bowser]]
|align="center"|[[File:BowserPMSS.png|100px]]<br>[[Bowser]]
|align="left"|The primary antagonist of the game. He invades Decalburg during Sticker Fest and attempts to take the Sticker Comet, only to break it into six Royal Stickers. The strongest of the Royal Stickers lands on his head, ampliying his power greatly.
|align="left"|The primary antagonist of the game. He invades Decalburg during Sticker Fest and attempts to take the Sticker Comet, only to break it into six Royal Stickers. The strongest of the Royal Stickers lands on his head, ampliying his power greatly.
|-
|-
|align="center"|[[File:BowserjrPMSS.png|50px]]<br>[[Bowser Jr.]]
|align="center"|[[File:BowserjrPMSS.png|100px]]<br>[[Bowser Jr.]]
|align="left"|Bowser's son who makes his ''Paper Mario'' series debut in this game. He wishes to collect rare stickers and attacks using his [[Junior Clown Car]].
|align="left"|Bowser's son who makes his ''Paper Mario'' series debut in this game. He wishes to collect rare stickers and attacks using his [[Junior Clown Car]].
|-
|-
|align="center"|[[File:Kamek PMSS.png|50px]]<br>[[Kamek]]
|align="center"|[[File:Kamek PMSS.png|100px]]<br>[[Kamek]]
|align="left"|A Magikoopa who also makes his ''Paper Mario'' debut in this game. Kamek interferes with Mario the most out of all the villians. He attempts to halt Mario's progress by either by causing a problem Mario must solve or fighting Mario directly.
|align="left"|A Magikoopa who also makes his ''Paper Mario'' debut in this game. Kamek interferes with Mario the most out of all the villains. He attempts to halt Mario's progress by either by causing a problem Mario must solve or fighting Mario directly.
|}
|}


Line 804: Line 759:


===Bosses===
===Bosses===
These are the bosses, sorted in order. Highlighted rows signify world bosses and italic names signify optional bosses.
These are the bosses, sorted in order. Highlighted rows signify main bosses and italic names signify optional bosses.
{|class="wikitable"
{|class="wikitable"
!style="background:red;color:white"|Name
!style="background:red;color:white"|Name
Line 829: Line 784:
|999 (0 when flipped over) (vulnerable to Thing stickers)
|999 (0 when flipped over) (vulnerable to Thing stickers)
|[[Hither Thither Hill]]
|[[Hither Thither Hill]]
|-style="background-color:yellow;"
|-style="background-color:#ffffd1;"
|align="center"|[[File:Megasparkle Goomba PMSS.png]]<br>[[Megasparkle Goomba]]  
|align="center"|[[File:Megasparkle Goomba PMSS.png]]<br>[[Megasparkle Goomba]]  
|90
|90
Line 848: Line 803:
|[[Yoshi Sphinx]]
|[[Yoshi Sphinx]]
|-
|-
|-style="background-color:yellow;"
|-style="background-color:#ffffd1;"
|align="center"|[[File:Tower Power Pokey PMSS.png|90px]]<br>[[Tower Power Pokey]]  
|align="center"|[[File:Tower Power Pokey PMSS.png|90px]]<br>[[Tower Power Pokey]]  
|300
|300
Line 866: Line 821:
|0
|0
|[[Rustle Burrow]]
|[[Rustle Burrow]]
|-style="background-color:yellow;"
|-style="background-color:#ffffd1;"
|align="center"|[[File:Gooper Blooper PMSS.png|90px]]<br>[[Gooper Blooper#Paper Mario: Sticker Star|Gooper Blooper]]
|align="center"|[[File:Gooper Blooper PMSS.png|90px]]<br>[[Gooper Blooper#Paper Mario: Sticker Star|Gooper Blooper]]
|300
|300
Line 896: Line 851:
|0
|0
|[[Bowser's Snow Fort]]
|[[Bowser's Snow Fort]]
|-style="background-color:yellow;"
|-style="background-color:#ffffd1;"
|align="center"|[[File:Mizzter Blizzard PMSS.png]]<br>[[Mizzter Blizzard|Bowser Snow Statue/Mizzter Blizzard]]
|align="center"|[[File:Mizzter Blizzard PMSS.png]]<br>[[Mizzter Blizzard|Bowser Snow Statue/Mizzter Blizzard]]
|400/100
|400/100
Line 908: Line 863:
|999
|999
|[[Chomp Ruins]], [[Rumble Volcano]]
|[[Chomp Ruins]], [[Rumble Volcano]]
|-style="background-color:yellow;"
|-style="background-color:#ffffd1;"
|align="center"|[[File:Petey Piranha PMSS.png|90px]]<br>[[Petey Piranha#Paper Mario: Sticker Star|Petey Piranha]]
|align="center"|[[File:Petey Piranha PMSS.png|90px]]<br>[[Petey Piranha#Paper Mario: Sticker Star|Petey Piranha]]
|300
|300
Line 926: Line 881:
|0
|0
|[[Bowser's Sky Castle]]  
|[[Bowser's Sky Castle]]  
|-style="background-color:yellow;"
|-style="background-color:#ffffd1;"
|align="center"|[[File:Bowser PMSS.png]]<br>[[Bowser#Paper Mario: Sticker Star|Bowser]]
|align="center"|[[File:Bowser PMSS.png]]<br>[[Bowser#Paper Mario: Sticker Star|Bowser]]
|400/500
|400/500
Line 935: Line 890:


===Boss helpers===
===Boss helpers===
These enemies only appear during Bowser's boss fight and assist him during different phases.
These enemies appear only during Bowser's boss fight and assist him during different phases.
{|width=100% class="wikitable"
{|width=100% class="wikitable"
!style="background:red;color:white"|Name
!style="background:red;color:white"|Name
Line 970: Line 925:
!Description
!Description
|-
|-
|align="center"|[[File:BowsertapePMSS.png|50px]]<br>[[Bowser Tape]]
|align="center"|[[File:PMSSLakituSprite.png|100px]]<br>[[Lakitu]]
|Tape used by Bowser after he obtains his Royal Sticker. The player must hold {{button|3ds|a}} to peel them and free whatever is trapped under it.
|-
|align="center"|[[File:PMSSLakituSprite.png|50px]]<br>[[Lakitu]]
|An enemy that appears only in [[Whammino Mountain]] and tosses [[Spiny|Spinies]]. It is difficult to reach Lakitu with Mario and cannot be battled, although it can be defeated with a Super Star.
|An enemy that appears only in [[Whammino Mountain]] and tosses [[Spiny|Spinies]]. It is difficult to reach Lakitu with Mario and cannot be battled, although it can be defeated with a Super Star.
|-
|-
|align="center"|[[File:DrybakePMSS.png|50px]]<br>[[Quicksand|Flowing Sand]]
|align="center"|[[File:PMSS Flowing Sand.png|150px]]<br>[[Quicksand|Flowing Sand]]
|Obstacles in World 2 that slows Mario's movement and hinders his jumps. If Mario stays in it for too long, it causes a [[Game Over]].
|Obstacles in World 2 that slows Mario's movement and hinders his jumps. If Mario stays in it for too long, it causes a [[Game Over]].
|-
|-
|align="center"|[[File:PMSS Spikes.png|50px]]<br>[[Spike Trap|Spikes]]
|align="center"|[[File:PMSS Spikes.png|150px]]<br>[[Spike Trap|Spikes]]
|Obstacles found primarily in [[Sandshifter Ruins]] that damage and knock back Mario if he touches them.
|Obstacles found primarily in [[Sandshifter Ruins]] that damage and knock back Mario if he touches them.
|-
|-
|align="center"|[[File:LoopLoopRiver.png|50px]]<br>[[Poison (obstacle)|Poisoned Water]]
|align="center"|[[File:PMSS Poisoned Water.png|150px]]<br>[[Poison (obstacle)|Poisoned Water]]
|A substance found throughout World 3 before Mario defeats [[Gooper Blooper]]. If Mario touches it in the overworld, he takes damage. If Mario initiates a battle in poison, he takes damage from it every turn.
|A substance found throughout World 3 before Mario defeats [[Gooper Blooper]]. If Mario touches it in the overworld, he takes damage. If Mario initiates a battle in poison, he takes damage from it every turn.
|-
|-
|align="center"|[[File:MiniScuttlebug.png|50px]]<br>[[Co Gasagoso]]
|align="center"|[[File:MiniScuttlebug.png|100px]]<br>[[Co Gasagoso]]
|Miniature [[Scuttlebug]]s that only appear in [[Rustle Burrow]]. They chase Mario and slow him if they reach him. They can be defeated with a hammer or stomp.
|Miniature [[Scuttlebug]]s that only appear in [[Rustle Burrow]]. They chase Mario and slow him if they reach him. They can be defeated with a hammer or stomp.
|-
|-
|align="center"|[[File:PMSS Cooligan Slide.png|50px]]<br>[[Cooligan]]
|align="center"|[[File:PMSS Cooligan Slide.png|100px]]<br>[[Cooligan]]
|Large penguins which damage Mario if he walks into them. They either slide or waddle, with the sliding variety able to be defeated with a stomp.
|Large penguins which damage Mario if he walks into them. They either slide or waddle, with the sliding variety able to be defeated with a stomp.
|-
|-
|align="center"|[[File:PMSS Fishbone.png|50px]]<br>[[Fishbone]]
|align="center"|[[File:PMSS Fishbone.png|100px]]<br>[[Fishbone]]
|Skeletal Cheep Cheeps that leap out of the river and attempt to eat away at Mario's raft at [[Jungle Rapids]]. Mario must hit them with his hammer to stop them.
|Skeletal Cheep Cheeps that leap out of the river and attempt to eat away at Mario's raft at [[Jungle Rapids]]. Mario must hit them with his hammer to stop them.
|-
|-
|align="center"|[[File:SS BigCheepChomp.png|50px]]<br>[[Cheep Chomp]]
|align="center"|[[File:SS BigCheepChomp.png|100px]]<br>[[Cheep Chomp]]
|A giant relative of Cheep Cheeps that attempts to ram into Mario's raft at [[Long Fall Falls]]. Letting it destroy all the segments of the raft or being directly in front of it as it charges causes an instant Game Over.
|A giant relative of Cheep Cheeps that attempts to ram into Mario's raft at [[Long Fall Falls]]. Letting it destroy all the segments of the raft or being directly in front of it as it charges causes an instant Game Over.
|-
|-
|align="center"|[[File:PMSS Bomp.png|50px]]<br>[[Bomp]]
|align="center"|[[File:PMSS Bomp.png|100px]]<br>[[Bomp]]
|Obstacles found only in the [[Chomp Ruins]] that protrude from waterfalls and walls.
|Obstacles found only in the [[Chomp Ruins]] that protrude from waterfalls and walls.
|-
|-
|align="center"|[[File:PMSS Volcanic Debris.png|50px]]<br>[[Volcanic debris]]
|align="center"|[[File:PMSS Volcanic Debris.png|100px]]<br>[[Volcanic debris]]
|Chunks of rock that appear only in [[Rugged Road]]. They home in on Mario and have a lingering effect, but also fall slowly.
|Chunks of rock that appear only in [[Rugged Road]]. They home in on Mario and have a lingering effect, but also fall slowly.
|-
|-
|align="center"|[[File:Rumblevolcano.png|50px]]<br>[[Lava]]
|align="center"|[[File:PMSS Lava.png|150px]]<br>[[Lava]]
|Molten rock found in World 5. If Mario touches it, he takes damage.
|Molten rock found in World 5. If Mario touches it, he takes three points of damage and is launched back to the nearest solid ground. Some [[Lava Geyser|geysers]] of lava also appear.
|-
|-
|align="center"|[[File:PMSSBillBlaster.png|50px]]<br>[[Bill Blaster]]
|align="center"|[[File:PMSSBillBlaster.png|100px]]<br>[[Bill Blaster]]
|Cannons that only appear on [[Bowser Jr.'s Flotilla]]. They shoot out Bullet Bills and cannot be battled.
|Cannons that only appear on [[Bowser Jr.'s Flotilla]]. They shoot out Bullet Bills and cannot be battled.
|-
|-
|align="center"|[[File:PMSSBulletBillSprite.png|50px]]<br>[[Bullet Bill]]
|align="center"|[[File:PMSSBulletBillSprite.png|100px]]<br>[[Bullet Bill]]
|Large bullets that damage Mario if they come into contact. They can be defeated with the hammer or a stomp.
|Large bullets that deal two points of damage to Mario if they come into contact. They can be defeated with the hammer or a stomp.
|-
|-
|align="center"|[[File:StickerStarBanzaiBill.png|50px]]<br>[[Banzai Bill]]
|align="center"|[[File:StickerStarBanzaiBill.png|100px]]<br>[[Banzai Bill]]
|Larger versions of Bullet Bills also found on Bowser Jr's Flotilla. If Mario touches one, it does 30 points of damage.
|Larger versions of Bullet Bills also found on Bowser Jr's Flotilla. If Mario touches one, it does 30 points of damage.
|}
|}


==Locations==
==Locations==
Unlike previous installments, the game's locations function much like a level progression system. Each level course is unlocked after collecting a Comet Piece in the preceding area. The map is reminiscent of the one used in ''Super Mario RPG: Legend of the Seven Stars'', though it is more open-ended and not linear. Many levels contain alternate exits that lead to other levels, and the goal of entering a level is not always to "finish" it by touching the Comet Stickers.
Unlike previous installments, the game's locations function much like a level progression system. Each level course is unlocked after collecting a Comet Piece in the preceding area. The map is reminiscent of the one used in ''[[Super Mario RPG: Legend of the Seven Stars]]'', though it is more open-ended and not linear. Players are not required to finish the levels and worlds in numerical order. Many levels contain alternate exits that lead to other levels, and the goal of entering a level is not always to "finish" it by touching the Comet Pieces.


{| class="wikitable" width=100%
{|align="center" cellpadding=2 cellspacing=2 style="padding: 2px; background-color: #f9f9f9; border:1px solid lightgray; color:black; text-align:center;" width=100%
!width="300px"|Image
!width="12%"|Level
!width="35%"|Description
!width="15%"|Things found
!width="20%"|Connects to
|-
!colspan=6 style="background:lightgray"|Main World
!colspan=6 style="background:lightgray"|Main World
|-style="background:lightgray"
|-style="background:lightgray"
|colspan=3 align="center"|'''[[Decalburg]]'''<br>[[File:DecalburgPMSS.png|170px]]
|[[File:DecalburgPMSS.png|200px]]
|colspan=3 align="center"|'''[[Surfshine Harbor]]'''<br>[[File:HarbourBoat.png|170px]]
|'''[[Decalburg]]'''
|The only town within the game. After Bowser breaks the Sticker Comet, Mario must help the Toads to unroll the main plaza. Many services are found here, including a sticker shop, the Sticker Museum, and a Sling-a-Thing.
|None
|[[Warm Fuzzy Plains]]<br>[[Drybake Desert]]<br>[[Leaflitter Path]]<br>[[Surfshine Harbor]]
|--style="background:lightgray"
|[[File:HarbourBoat.png|200px]]
|'''[[Surfshine Harbor]]'''
|A harbor with nearby warehouses. To gain access to the rest of the worlds, Mario must help a Toad who has problems with his ship and defeat a [[Big Cheep Cheep]] in the harbor's waters.
|[[Vacuum]]
|[[Decalburg]]<br>[[Snow Rise]]<br>[[Shy Guy Jungle]]<br>[[Gate Cliff]]
|-
|-
!colspan=6 style="background:lightgreen"|[[World 1 (Paper Mario: Sticker Star)|World 1]]
!colspan=6 style="background:lightgreen"|[[World 1 (Paper Mario: Sticker Star)|World 1]]
|-style="background:lightgreen"
|-style="background:lightgreen"
|colspan=2 align="center"|'''1-1: [[Warm Fuzzy Plains]]'''<br>[[File:PMSS03.png|170px]]
|[[File:PMSS03.png|200px]]
|colspan=2 align="center"|'''1-2: [[Bouquet Gardens]]'''<br>[[File:PM3DS21.png|170px]]
|'''1-1: [[Warm Fuzzy Plains]]'''
|colspan=2 align="center"|'''1-3: [[Water's Edge Way]]'''*<br>[[File:PM3DS25.png|170px]]
|A typical grassland area. Mario first learns of Things, Scraps, paperization, and Comet Pieces during this level. Bowser Jr. is first fought here.
|[[Scissors]]<br>[[Thumbtack]]
|[[Decalburg]]<br>[[Bouquet Gardens]]
|-style="background:lightgreen"
|[[File:PM3DS21.png|200px]]
|'''1-2: [[Bouquet Gardens]]'''
|A region filled with flowers. To progress, Mario has to collect the Fan to stop its breeze. He can also restore a [[Toad (species)|Toad]]'s flower garden by sticking flower stickers and rescue the traveling Toad. Near the end, he is ambushed by five Goombas, prompting Kersti to introduce the Battle Spinner.
|[[Fan]]<br>[[Cat-o-Luck]]
|[[Warm Fuzzy Plains]]<br>[[Water's Edge Way]]
|-style="background:lightgreen"
|[[File:PM3DS25.png|200px]]
|'''1-3: [[Water's Edge Way]]'''*
|A level with waterfalls and rivers. Kamek battles Mario uses his magic to turn the Comet Piece into a Scrap, forcing him to search for it. Along the way, Mario stops a cardboard Bowser from pumping water.
|[[Faucet]]<br>[[Bed]]
|[[Bouquet Gardens]]<br>[[Hither Thither Hill]]<br>[[Whammino Mountain]]
|-style="background:lightgreen"
|-style="background:lightgreen"
|colspan=2 align="center"|'''1-4: [[Hither Thither Hill]]'''<br>[[File:PMSS-Hither Shot1.png|170px]]
|[[File:PMSS-Hither Shot1.png|200px]]
|colspan=2 align="center"|'''1-5: [[Whammino Mountain]]'''<br>[[File:Pmssguide44.png|170px]]
|'''1-4: [[Hither Thither Hill]]'''
|colspan=2 align="center"|'''1-6: [[Goomba Fortress]]'''<br>[[File:Pmssguide33.png|170px]]
|An area with a significant underground portion. Mario must use the Fan to gain access inside the windmill. Before he can collect the Comet Piece, Mario has to battle a [[Big Buzzy Beetle]].
|[[Matches]]
|[[Water's Edge Way]]<br>[[Goomba Fortress]]
|-style="background:lightgreen"
|[[File:Pmssguide44.png|200px]]
|'''1-5: [[Whammino Mountain]]'''
|A mountainous area which has a sticker shop. Mario can cause a chain reaction which reveals a trapped Toad and allows him to get the White Gate Scrap.
|[[Bellows]]
|[[Water's Edge Way]]<br>[[Goomba Fortress]]
|-style="background:lightgreen"
|[[File:Pmssguide33.png|200px]]
|'''1-6: [[Goomba Fortress]]'''
|A fortress which barrages Mario with [[Bob-ombs]], wind vents, and turning floors. At the top of a tower, he battles the [[Megasparkle Goomba]].
|[[Trumpet]]<br>[[Squirt Gun]]
|[[Hither Thither Hill]]<br>[[Whammino Mountain]]
|-
|-
!colspan=6 style="background:lightyellow"|[[World 2 (Paper Mario: Sticker Star)|World 2]]
!colspan=6 style="background:lightyellow"|[[World 2 (Paper Mario: Sticker Star)|World 2]]
|-style="background:lightyellow"
|-style="background:lightyellow"
|colspan=2 align="center"|'''2-1: [[Drybake Desert]]'''<br>[[File:DrybakePMSS.png|170px]]
|[[File:DrybakePMSS.png|200px]]
|colspan=2 align="center"|'''2-2: [[Yoshi Sphinx]]'''<br>[[File:YoshisphinxPMSS.png|170px]]
|'''2-1: [[Drybake Desert]]'''
|colspan=2 align="center"|'''2-3: [[Sandshifter Ruins]]'''*<br>[[File:Sandshifterruins.png|170px]]
|The beginning of the desert blocked by closed doors. To open them, Mario must use stickers. At the end of the level is a pyramid-like structure which Mario must climb to reach the Comet Piece.
|[[Soda]]<br>[[Car Battery]]
|[[Yoshi Sphinx]]<br>[[Damp Oasis]]
|-style="background:lightyellow"
|[[File:YoshisphinxPMSS.png|200px]]
|'''2-2: [[Yoshi Sphinx]]'''
|A giant structure which Mario must scale to the top of. He battles a group of Koopa Paratroopas and Kamek near the top.
|[[Lightbulb]]<br>[[Paper Fan]]
|[[Drybake Desert]]<br>[[Damp Oasis]]
|-style="background:lightyellow"
|[[File:Sandshifterruins.png|200px]]
|'''2-3: [[Sandshifter Ruins]]'''
|An underground cave made up of flowing sand slides and rooms filled caskets. Mario can open the caskets, revealing nothing, items, or [[Dry Bones]].
|[[Bat (Thing)|Bat]]<br>[[Jackhammer]]<br>[[Magnifying Glass (Paper Mario: Sticker Star)|Magnifying Glass]]<br>[[Lighter]]
|[[Damp Oasis]]<br>[[Drybake Stadium]]
|-style="background:lightyellow"
|-style="background:lightyellow"
|colspan=3 align="center"|'''2-4: [[Damp Oasis]]'''<br>[[File:DampOasis.png|170px]]
|[[File:DampOasis.png|200px]]
|colspan=3 align="center"|'''2-5: [[Drybake Stadium]]'''<br>[[File:DrybakeStadium.png|170px]]
|'''2-4: [[Damp Oasis]]'''
|A portion of the desert ravaged by a sandstorm. To restore the area, Mario must use Things to stop the sandstorm and refill the oasis with water.
|[[Shaved Ice]]<br>[[Hair Shears]]
|[[Drybake Desert]]<br>[[Sandshifter Ruins]]
|-style="background:lightyellow"
|[[File:DrybakeStadium.png|200px]]
|'''2-5: [[Drybake Stadium]]'''
|A large tower which must be reassembled first by finding its scraps. At the top, Mario battles [[Tower Power Pokey]].
|None
|[[Sandshifter Ruins]]
|-
|-
!colspan=6 style="background:plum"|[[World 3 (Paper Mario: Sticker Star)|World 3]]
!colspan=6 style="background:plum"|[[World 3 (Paper Mario: Sticker Star)|World 3]]
|-style="background:plum"
|-style="background:plum"
|colspan=2 align="center"|'''3-1: [[Leaflitter Path]]'''<br>[[File:PMSS-Wiggler Shot.png|170px]]
|[[File:PMSS-Wiggler Shot.png|200px]]
|colspan=2 align="center"|'''3-2: [[The Bafflewood]]'''<br>[[File:TheBafflewood.png|170px]]
|'''3-1: [[Leaflitter Path]]'''
|colspan=2 align="center"|'''3-3: [[Wiggler's Tree House]]'''**<br>[[File:WigglersTreeHouse.png|170px]]
|The start of the forest region initially blocked by a giant Wiggler. After Mario ventures deeper into the forest, he encounters bodies of poisoned water and gets attacked by two [[Boomerang Bro]]s.
|[[Searchlight]]
|[[Decalburg]]<br>[[The Bafflewood]]
|-style="background:plum"
|[[File:TheBafflewood.png|200px]]
|'''3-2: [[The Bafflewood]]'''
|Similar to [[Forever Forest]], the Bafflewood acts like a maze that brings Mario to the beginning if he goes down an incorrect path. He later must find a Wiggler Segment here.
|[[Bowling Ball]]<br>[[Trophy (Thing)|Trophy]]<br>[[Violin (Thing)|Violin]]
|[[Leaflitter Path]]<br>[[Wiggler's Tree House]]<br>[[Loop Loop River]]<br>[[Tree Branch Trail]]
|-style="background:plum"
|[[File:WigglersTreeHouse.png|200px]]
|'''3-3: [[Wiggler's Tree House]]'''**
|A tall tree which serves as Wiggler's home. When Mario first arrives, he only finds Wiggler's head. Wiggler tells Mario how Kamek separated him into segments. Mario must return all of the segments to Wiggler to fix him.
|[[High Heel]]<br>[[Boom Box (Thing)|Boom Box]]
|[[The Bafflewood]]<br>[[Strike Lake]]<br>[[Rustle Burrow]]<br>[[Gauntlet Pond]]
|-style="background:plum"
|[[File:FirstSegmentJoins.png|200px]]
|'''3-4: [[Strike Lake]]'''*
|When Mario first arrives, he has to chase down one of Wiggler's segments. He must return later with the Bowling Ball Thing to open an alternate exit.
|[[Billiard Ball]]<br>[[Bowling Ball (Thing)|Bowling Ball]]<br>[[Drum (Thing)|Drum]]
|[[Wiggler's Tree House]]<br>[[Loop Loop River]]<br>[[Holey Thicket]]
|-style="background:plum"
|[[File:LoopLoopRiver.png|200px]]
|'''3-5: [[Loop Loop River]]'''*
|An area of the forest which has an isolated, circular river. After getting the Wiggler Segment from Strike Lake, it runs here and battles Mario.
|[[Pillow]]
|[[The Bafflewood]]<br>[[Strike Lake]]<br>[[Outlook Point]]
|-style="background:plum"
|[[File:OutlookpointPMSS.png|200px]]
|'''3-6: [[Outlook Point]]'''
|A location on the edge of the forest which contains a sticker shop and a Sling-a-Thing. Before Mario beats Gooper Blooper, poison can be seen emanating from a shipwreck in the distance.
|[[Fishhook]]
|[[Loop Loop River]]
|-style="background:plum"
|[[File:RustleBurrow.png|200px]]
|'''3-7: [[Rustle Burrow]]'''
|A primarily underground level which mainly features [[Scuttlebug]]s. The first time Mario enters the level, he falls down a giant hole, losing his stickers, hammer, and Kersti. He must retrieve them as well as the Wiggler Segment.
|[[Upright Vacuum]]
|[[Wiggler's Tree House]]<br>[[Tree Branch Trail]]<br>[[Stump Glade]]
|-style="background:plum"
|[[File:TreeBranchTrail.png|200px]]
|'''3-8: [[Tree Branch Trail]]'''
|An area mostly made up of hollowed tree trunks and paths connecting them. After getting the Wiggler Segment in Rustle Burrow, it runs here.
|[[Watch Battery]]<br>[[Tape (Thing)|Tape]]
|[[The Bafflewood]]<br>[[Rustle Burrow]]
|-style="background:plum"
|[[File:GaunletPond.png|200px]]
|'''3-9: [[Gauntlet Pond]]'''
|A level characterized by its swinging log platforms and large bodies of poisoned water. Another Wiggler segment is found here.
|[[Sponge (Thing)|Sponge]]
|[[Wiggler's Tree House]]<br>[[Stump Glade]]<br>[[Holey Thicket]]
|-style="background:plum"
|-style="background:plum"
|colspan=2 align="center"|'''3-4: [[Strike Lake]]'''*<br>[[File:FirstSegmentJoins.png|170px]]
|[[File:Snifit or Whiffit.png|200px]]
|colspan=2 align="center"|'''3-5: [[Loop Loop River]]'''*<br>[[File:LoopLoopRiver.png|170px]]
|'''3-10: [[Stump Glade]]'''
|colspan=2 align="center"|'''3-6: [[Outlook Point]]'''<br>[[File:OutlookpointPMSS.png|170px]]
|After the Wiggler Segment from Gauntlet Pond runs here, it becomes the prize in ''[[Snifit or Whiffit]]''. Mario must win the game show to win the segment back.
|[[Radiator]]<br>[[Square Can]]
|[[Rustle Burrow]]<br>[[Gauntlet Pond]]
|-style="background:plum"
|-style="background:plum"
|colspan=2 align="center"|'''3-7: [[Rustle Burrow]]'''<br>[[File:RustleBurrow.png|170px]]
|[[File:HoleyThicket.png|200px]]
|colspan=2 align="center"|'''3-8: [[Tree Branch Trail]]'''<br>[[File:TreeBranchTrail.png|170px]]
|'''3-11: [[Holey Thicket]]'''*
|colspan=2 align="center"|'''3-9: [[Gauntlet Pond]]'''<br>[[File:GaunletPond.png|170px]]
|A region of the forest that features Bowser Tape and holes covered by poison. Mario must uncover the Poison Bloopers that hold a Wiggler Segment.
|[[Balloon (Thing)|Balloon]]
|[[Strike Lake]]<br>[[Gauntlet Pond]]<br>[[Whitecap Beach]]
|-style="background:plum"
|-style="background:plum"
|colspan=2 align="center"|'''3-10: [[Stump Glade]]'''<br>[[File:Snifit or Whiffit.png|170px]]
|[[File:Whitecap beach shipwreck.png|200px]]
|colspan=2 align="center"|'''3-11: [[Holey Thicket]]'''*<br>[[File:HoleyThicket.png|170px]]
|'''3-12: [[Whitecap Beach]]'''
|colspan=2 align="center"|'''3-12: [[Whitecap Beach]]'''<br>[[File:Whitecap_beach_shipwreck.png|170px]]
|A beach which leads to a shipwreck in the distance. In the shipwreck is Gooper Blooper, the world's boss. Mario must first reassemble Wiggler before he can progress.
|[[Pocket Watch]]<br>[[Newspaper]]
|[[Holey Thicket]]
|-
|-
!colspan=6 style="background:lightblue"|[[World 4 (Paper Mario: Sticker Star)|World 4]]
!colspan=6 style="background:lightblue"|[[World 4 (Paper Mario: Sticker Star)|World 4]]
|-style="background:lightblue"
|-style="background:lightblue"
|colspan=2 align="center"|'''4-1: [[Snow Rise]]'''*<br>[[File:SnowRise.png|170px]]
|[[File:SnowRise.png|200px]]
|colspan=2 align="center"|'''4-2: [[Ice Flow]]'''<br>[[File:PMSS Ice Flow.png|170px]]
|'''4-1: [[Snow Rise]]'''*
|colspan=2 align="center"|'''4-3: [[The Enigmansion]]'''<br>[[File:EnigmansionPMSS.png|170px]]
|A level filled with many snowy inclines. Mario must melt the snow where [[Cooligan]]s slide. [[Birdo]] can give her performance of "[[Soul Rumblings|Swinging Swing]]" as well.
|[[Goat (Thing)|Goat]]<br>[[Cell Phone]]
|[[Surfshine Harbor]]<br>[[Whiteout Valley]]<br>[[Shy Guy Jungle]]<br>[[Gate Cliff]]
|-style="background:lightblue"
|[[File:PMSS Ice Flow.png|200px]]
|'''4-2: [[Ice Flow]]'''
|A region primarily made of frozen rivers and icy caves. Cooligans waddle down the frozen rivers.
|[[Curling Stone]]<br>[[Cat-o-Luck]]<br>[[Rubber Ducky]]<br>[[Hair Dryer]]
|[[Snow Rise]]<br>[[The Enigmansion]]
|-style="background:lightblue"
|[[File:EnigmansionPMSS.png|200px]]
|'''4-3: [[The Enigmansion]]'''
|A mansion within a snowstorm. Mario must seal 100 [[Boo]]s back into the [[Book of Sealing]] and fight a [[Big Boo]] when Kamek interferes.
|[[Watering Can]]<br>[[Oven]]<br>[[Refrigerator]]<br>[[Stapler (Thing)|Stapler]]<br>[[Cake (Thing)|Cake]]
|[[Ice Flow]]<br>[[Shaved-Ice Cave]]
|-style="background:lightblue"
|[[File:PMSS4-4.png|200px]]
|'''4-4: [[Shaved-Ice Cave]]'''
|A level which only serves as a sticker shop. Its owner is frozen in ice.
|None
|[[The Enigmansion]]
|-style="background:lightblue"
|[[File:Whiteoutvalley.png|200px]]
|'''4-5: [[Whiteout Valley]]'''
|A segment where Mario rides a chair lift up a mountain. During the ride, Mario must jump to attack [[Fuzzy|Fuzzies]] and avoid [[Ice Ball|ice balls]] from [[Ice Bro]]s.
|[[Flashlight (Thing)|Flashlight]]
|[[Snow Rise]]<br>[[Bowser's Snow Fort]]
|-style="background:lightblue"
|-style="background:lightblue"
|colspan=2 align="center"|'''4-4: [[Shaved-Ice Cave]]'''<br>[[File:PMSS4-4.png|170px]]
|[[File:Bowsersnowfort.png|200px]]
|colspan=2 align="center"|'''4-5: [[Whiteout Valley]]'''<br>[[File:Whiteoutvalley.png|170px]]
|'''4-6: [[Bowser's Snow Fort]]'''
|colspan=2 align="center"|'''4-6: [[Bowser's Snow Fort]]'''<br>[[File:Bowsersnowfort.png|170px]]
|An area where Mario rides a mine cart. Along the way, he must restore parts of the track by paperizing and pasting scraps. At the end, he fights the [[Mizzter Blizzard|Bowser Snow Statue]].
|[[Sewing Scissors]]
|[[Whiteout Valley]]
|-
|-
!colspan=6 style="background:sandybrown"|[[World 5 (Paper Mario: Sticker Star)|World 5]]
!colspan=6 style="background:sandybrown"|[[World 5 (Paper Mario: Sticker Star)|World 5]]
|-style="background:sandybrown"
|-style="background:sandybrown"
|colspan=2 align="center"|'''5-1: [[Shy Guy Jungle]]'''<br>[[File:ShyGuyJungle.png|170px]]
|[[File:ShyGuyJungle.png|200px]]
|colspan=2 align="center"|'''5-2: [[Jungle Rapids]]'''<br>[[File:JungleRapids.png|170px]]
|'''5-1: [[Shy Guy Jungle]]'''
|colspan=2 align="center"|'''5-3: [[Long Fall Falls]]'''*<br>[[File:LongFallFalls.png|170px]]
|The beginning of a jungle that leads to some ruins. Mario must defeat three [[Spear Guy]]s to obtain their portion of a bridge and finish the level.
|[[Toy Bat]]<br>[[Powder Puff]]<br>[[Tailor Shears]]
|[[Surfshine Harbor]]<br>[[Snow Rise]]<br>[[Jungle Rapids]]<br>[[Long Fall Falls]]<br>[[Gate Cliff]]
|-style="background:sandybrown"
|[[File:JungleRapids.png|200px]]
|'''5-2: [[Jungle Rapids]]'''
|A level where Mario rides a raft down a river. During the ride, he must tilt it and ward off [[Fish Bone]]s to prevent it from getting damaged.
|[[Rubber Ducky]]<br>[[Mini Vacuum]]
|[[Shy Guy Jungle]]<br>[[Long Fall Falls]]
|-style="background:sandybrown"
|[[File:LongFallFalls.png|200px]]
|'''5-3: [[Long Fall Falls]]'''*
|A continuation to Jungle Rapids where Mario has to evade a giant [[Cheep Chomp]].
|[[Luxurious Bed]]
|[[Shy Guy Jungle]]<br>[[Jungle Rapids]]<br>[[Chomp Ruins]]
|-style="background:sandybrown"
|[[File:ChompRuins.png|200px]]
|'''5-4: [[Chomp Ruins]]'''
|Ruins filled with [[Bomp]]s and rotating saws. At the top is a sleeping [[Big Chain Chomp]] whose stake must be hammered down to reveal the Comet Piece.
|[[Teapot (Paper Mario: Sticker Star)|Teapot]]<br>[[D-Cell Battery]]<br>[[Air Conditioner]]
|[[Long Fall Falls]]<br>[[Rugged Road]]
|-style="background:sandybrown"
|[[File:RuggedRoad.png|200px]]
|'''5-5: [[Rugged Road]]'''
|The base of the world's volcano filled with lava and volcanic debris. Mario must freeze the first area to progress. It also features an underground hot spring.
|[[Car Sponge]]<br>[[Turkey]]<br>[[Basin (Thing)|Basin]]
|[[Chomp Ruins]]<br>[[Rumble Volcano]]
|-style="background:sandybrown"
|-style="background:sandybrown"
|colspan=2 align="center"|'''5-4: [[Chomp Ruins]]'''<br>[[File:ChompRuins.png|170px]]
|[[File:Rumblevolcano.png|200px]]
|colspan=2 align="center"|'''5-5: [[Rugged Road]]'''<br>[[File:RuggedRoad.png|170px]]
|'''5-6: [[Rumble Volcano]]'''
|colspan=2 align="center"|'''5-6: [[Rumble Volcano]]'''<br>[[File:Rumblevolcano.png|170px]]
|A large volcano at the end of this world. When Mario first enters, Kersti gets taken by [[Petey Piranha]]. Mario must navigate to Petey by letting Big Chain Chomps fall onto a platform raised by magma.
|[[Guitar (Thing)|Guitar]]
|[[Rugged Road]]
|-
|-
!colspan=6 style="background:midnightblue"|[[World 6 (Paper Mario: Sticker Star)|<span style="color:white">World 6</span>]]
!colspan=6 style="background:midnightblue"|[[World 6 (Paper Mario: Sticker Star)|<span style="color:white">World 6</span>]]
|-style="background:midnightblue"
|-style="background:midnightblue"
|colspan=2 align="center"|<span style="color:white">'''6-1: </span>[[Gate Cliff|<span style="color:white">Gate Cliff</span>]]'''<br>[[File:Gatecliff.png|170px]]
|[[File:Gatecliff.png|200px]]
|colspan=2 align="center"|<span style="color:white">'''6-2: </span>[[Bowser Jr.'s Flotilla|<span style="color:white">Bowser Jr.'s Flotilla</span>]]'''<br>[[File:JrsFlotilla1.png|170px]]
|<span style="color:white">'''6-1: </span>[[Gate Cliff|<span style="color:white">Gate Cliff</span>]]'''
|colspan=2 align="center"|<span style="color:white">'''6-3: </span>[[Bowser's Sky Castle|<span style="color:white">Bowser's Sky Castle</span>]]'''<br>[[File:BowsersSkyCastle.png|170px]]
|{{color|Cliff faces which appears to be a dead end. Once Mario returns with five Royal Stickers, they cause five dots to appear on the cliff. This allows him to paperize and uncover Bowser's castle which then rises into the air.|white}}
|{{color|None|white}}
|{{color-link|Surfshine Harbor|white}}<br>{{color-link|Snow Rise|white}}<br>{{color-link|Shy Guy Jungle|white}}<br>{{color-link|Bowser Jr.'s Flotilla|white}}
|-style="background:midnightblue"
|[[File:JrsFlotilla1.png|200px]]
|<span style="color:white">'''6-2: </span>[[Bowser Jr.'s Flotilla|<span style="color:white">Bowser Jr.'s Flotilla</span>]]'''
|{{color|Bowser Jr.'s {{color-link|airship|white}}. In order to reach it, Mario must receive help from Flutter. Mario must navigate the airship and battle Bowser Jr. for the last time to collect the final Comet Piece.|white}}
|{{color|None|white}}
|{{color-link|Gate Cliff|white}}<br>{{color-link|Bowser's Sky Castle|white}}
|-style="background:midnightblue"
|[[File:BowsersSkyCastle.png|200px]]
|<span style="color:white">'''6-3: </span>[[Bowser's Sky Castle|<span style="color:white">Bowser's Sky Castle</span>]]'''
|{{color|The final level of the game. Mario battles Kamek for the final time. After crossing a large bed of spikes, Mario begins his fight with Bowser.|white}}
|{{color|None|white}}
|{{color-link|Bowser Jr.'s Flotilla|white}}
|}
|}


(*) = Level with an alternate exit.<br/>(**) = Level with two alternate exits.
(*) = Level with an alternate exit.<br>(**) = Level with two alternate exits.


==Services==
==Services==
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Located to the left of the Sling-a-Thing in Decalburg is a [[Shady Toad|Toad]] who sells Mario Things he has already collected but does not currently have in his inventory.
Located to the left of the Sling-a-Thing in Decalburg is a [[Shady Toad|Toad]] who sells Mario Things he has already collected but does not currently have in his inventory.


==={{conjectural|Decalburg Times}}===
===Newspaper===
Within the blue-roofed house on the east side of Decalburg is a [[Prisma Times|newspaper]] which Mario can read. It details Luigi's hiding spots throughout the world. After the player finds him, the newspaper updates.
Within the blue-roofed house on the east side of Decalburg is a [[Prisma Times|newspaper]] which Mario can read. It details Luigi's hiding spots throughout the world. After the player finds him, the newspaper updates.


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===Hidden Luigi===
===Hidden Luigi===
Within five levels, the player can spot Luigi in the background. By paperizing, the player can pull Luigi out, causing him to look around and jump offscreen. Finding him all fives times make him lead the parade during the credits. He is found in the following levels:
Within five levels, the player can spot Luigi in the background. By paperizing, the player can pull Luigi out, causing him to look around and jump offscreen. Finding him all five times causes him to lead the parade during the credits. He is found in the following levels:
 
*W1-6: [[Goomba Fortress]] - At the end of the bridge to the tower, Luigi sits on the fortress' wall.
*W1-6: [[Goomba Fortress]] - At the end of the bridge to the tower, Luigi sits on the fortress' wall.
*W2-5: [[Drybake Stadium]] - At the outdoor section of the fourth floor, Luigi appears in a window on the right.
*W2-5: [[Drybake Stadium]] - At the outdoor section of the fourth floor, Luigi appears in a window on the right.
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===Super Flags===
===Super Flags===
[[File:PMSSAllSuperFlags.png|thumb|right|250px|All eight Super Flags in Decalburg]]
[[File:PMSSAllSuperFlags.png|thumb|250px|All eight Super Flags in Decalburg]]
[[File:PMSSAllSuperFlagsCredits.png|thumb|right|250px|All eight Super Flags during the credits]]
[[File:PMSSAllSuperFlagsCredits.png|thumb|250px|All eight Super Flags during the credits]]
There are a total of eight achievements that the player can earn in this game, all of which can be achieved at any time by completing the corresponding task. After completing [[Goomba Fortress]] and getting the first Royal Sticker, eight [[Super Flag]]s are placed in the Sticker Fest area of Decalburg. These can be examined to view the player's progress in unlocking the achievements. A completed achievement displays its corresponding flag, and any completed Super Flags appear unrolled in the game's credits.
There are a total of eight achievements that the player can earn in this game, all of which can be achieved at any time by completing the corresponding task. After completing [[Goomba Fortress]] and getting the first Royal Sticker, eight [[Super Flag]]s are placed in the Sticker Fest area of Decalburg. These can be examined to view the player's progress in unlocking the achievements. A completed achievement displays its corresponding flag, and any completed Super Flags appear unrolled in the game's credits.


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**This world also has a cave and volcanic setting, much like the previous games.
**This world also has a cave and volcanic setting, much like the previous games.
**A plant-themed boss is fought in this world/chapter, as with the first game and ''[[Super Paper Mario]]''.
**A plant-themed boss is fought in this world/chapter, as with the first game and ''[[Super Paper Mario]]''.
*A parade takes place during the ending, just like the first ''Paper Mario''.
*A parade takes place during the ending and Luigi can lead it, just like the first ''Paper Mario''.
*Similar to the [[Paper Mario|original game]], there is no post-game content (though a Purple Toad appears on the festival grounds)
*Similar to the [[Paper Mario|original game]], there is no post-game content (though a Purple Toad appears on the festival grounds)
**Therefore, the final boss can be fought again.
**Therefore, the final boss can be fought again.
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**This is the first game in the ''Paper Mario'' series where [[Lady Bow]] and [[Parakarry]] do not make an appearance in any form (although Parakarry is mentioned on a paper in [[Shy Guy Jungle]]).
**This is the first game in the ''Paper Mario'' series where [[Lady Bow]] and [[Parakarry]] do not make an appearance in any form (although Parakarry is mentioned on a paper in [[Shy Guy Jungle]]).
**Only coins are awarded after battles.
**Only coins are awarded after battles.
*All the bosses in ''Paper Mario: Sticker Star'' are not unique to the ''Paper Mario'' series, as they are all more powerful versions of preexisting enemies or bosses featured in other ''[[Mario (franchise)|Mario]]'' games. Similarly, the game does not feature any new enemies, only enemies from other ''Mario'' games and new variants of them.
*All the bosses in ''Paper Mario: Sticker Star'' are not unique to the ''Paper Mario'' series, as they are all more powerful versions of preexisting enemies or bosses featured in other ''[[Super Mario (franchise)|Super Mario]]'' games. Similarly, the game does not feature any new enemies, only enemies from other ''Super Mario'' games and new variants of them.
*[[Kamek]] takes on the role filled by [[Kammy Koopa]] in the first two ''Paper Mario'' games.
*[[Kamek]] takes on the role filled by [[Kammy Koopa]] in the first two ''Paper Mario'' games.
*This is the only ''Paper Mario'' game where [[Bowser]] and [[Luigi]] have no lines of dialogue.
*This is the only ''Paper Mario'' game where [[Bowser]] and [[Luigi]] have no lines of dialogue.
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*Unlike ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'', the game does not feature an [[Audience]].
*Unlike ''[[Paper Mario: The Thousand-Year Door]]'' and ''[[Super Paper Mario]]'', the game does not feature an [[Audience]].
*This is the first ''Paper Mario'' game that is not split into separate chapters, instead opting to use worlds, like ''Super Mario RPG: Legend of the Seven Stars''. If it were, there would only be 6 chapters, whereas the first three installments all possessed 8 chapters.
*This is the first ''Paper Mario'' game that is not split into separate chapters, instead opting to use worlds, like ''Super Mario RPG: Legend of the Seven Stars''. If it were, there would only be 6 chapters, whereas the first three installments all possessed 8 chapters.
*''Paper Mario: Sticker Star'' only has 55 enemies, 6 bosses and 12 mini-bosses, for a total of 73 different enemies; each of the first three installments had over 100 enemies.
*Unlike ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', Mario does not have any voice clips recorded by [[Charles Martinet]] in ''Paper Mario: Sticker Star''.
*Unlike ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'', Mario does not have any voice clips recorded by [[Charles Martinet]] in ''Paper Mario: Sticker Star''.
*''Paper Mario: Sticker Star'' does not have a superboss (an optional boss with higher stats than the final boss).
*''Paper Mario: Sticker Star'' does not have a superboss (an optional boss with higher stats than the final boss).
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**Consequently, several aspects of it have been incorporated into regular battle. For example, an HP bar showing the collective health of all enemies on screen displays during battle. The enemies' names are also all displayed while Mario is choosing stickers, similar to the ''Mario & Luigi'' series.
**Consequently, several aspects of it have been incorporated into regular battle. For example, an HP bar showing the collective health of all enemies on screen displays during battle. The enemies' names are also all displayed while Mario is choosing stickers, similar to the ''Mario & Luigi'' series.
*This is the first ''Paper Mario'' game without cooking/recipes.
*This is the first ''Paper Mario'' game without cooking/recipes.
*In comparison to the first three ''Paper Mario'' installments, this game has fewer new species and named characters such as [[Clubba]]s, [[Merlon]] and [[Whacka]].
*This is the first game where no Koopa Troopas wear sunglasses.
*This is the first game where enemy Koopa Troopas do not wear sunglasses.
*This is the first in the series to have only one playable character.
*This is the first in the series to have only one playable character.
**Moreover, it is the first one to not feature Peach as a playable character.
**Moreover, it is the first one to not feature Peach as a playable character.
*It is the first ''Paper Mario'' where Mario cannot turn into an 8-bit version of himself.
*It is the first ''Paper Mario'' where Mario cannot turn into an 8-bit version of himself.
*[[Ninji]]s in ''Paper Mario: Sticker Star'' are now actual enemies. In their previous appearance in ''Paper Mario'', they are friendly NPCs who acted as caretakers for the [[Star Kid]]s.
*With a few exceptions (such as Wiggler), Toads make up the majority of friendly NPCs in ''Paper Mario: Sticker Star''; there are no friendly Goombas, Koopas, Bob-ombs, or other enemies (excluding the Koopa Troopa and Bob-omb that assist in certain attacks).
*Mario cannot choose which enemy to attack if there are multiple ones; he defaults to the one in front.
*Mario cannot choose which enemy to attack if there are multiple ones; he defaults to the one in front.
*Unlike the first 3 installments, Mario starts his journey with 20 [[Heart Point|HP]], as opposed to 10.
*Unlike the first 3 installments, Mario starts his journey with 20 [[Heart Point|HP]], as opposed to 10.
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==Staff==
==Staff==
{{main|List of Paper Mario: Sticker Star staff}}
{{main|List of Paper Mario: Sticker Star staff}}
The game was developed by [[Intelligent Systems]], [[Nintendo Software Planning & Development#Group No. 3|Nintendo SPD Group No.3]], and Vanpool, Inc. This game is the first time Vanpool worked on a ''Paper Mario'' game and the second ''Mario'' role-playing game the company developed following its work on ''[[Mario & Luigi: Superstar Saga]]''{{'}}s minigames. It was directed by Naohiko Aoyama and produced by Kensuke Tanabe and Toshiyuki Nakamura. Taro Kudo of Vanpool, Inc. was in charge of the direction and script. His first involvement on a ''Mario'' game was ''Super Mario RPG: Legend of the Seven Stars'' as a staff member of [[Square Enix|Square]].<ref name="Iwata Asks"></ref> Shingo Igata served as the lead map designer and Shiho Iwabuchi designed the user interface. [[Satoru Iwata]] served as executive producer.
The game was developed by [[Intelligent Systems]], [[Nintendo Software Planning & Development#Group No. 3|Nintendo SPD Group No.3]], and Vanpool, Inc. This game is the first time Vanpool worked on a ''Paper Mario'' game and the second ''Super Mario'' role-playing game the company developed following its work on ''[[Mario & Luigi: Superstar Saga]]''{{'}}s minigames. It was directed by Naohiko Aoyama and produced by Kensuke Tanabe and Toshiyuki Nakamura. Taro Kudo of Vanpool, Inc. was in charge of the direction and script. His first involvement on a ''Super Mario'' game was ''Super Mario RPG: Legend of the Seven Stars'' as a staff member of [[Square Enix|Square]].<ref name="Iwata Asks"></ref> Shingo Igata served as the lead map designer and Shiho Iwabuchi designed the user interface. [[Satoru Iwata]] served as executive producer.


==Development==
==Development==
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Following Miyamoto's impression, the development team brainstormed ideas to make the game stand out. It was eventually decided to expand the sticker mechanic, which had initially been designed for use in puzzles, and expand it to the rest of the game.<ref name="Iwata Asks"></ref> As the sticker system expanded, the development team decided to abandon the [[Party member|partner]] system and traditional RPG elements such as an experience point system, with progression instead being outlined by the player getting progressively stronger stickers.
Following Miyamoto's impression, the development team brainstormed ideas to make the game stand out. It was eventually decided to expand the sticker mechanic, which had initially been designed for use in puzzles, and expand it to the rest of the game.<ref name="Iwata Asks"></ref> As the sticker system expanded, the development team decided to abandon the [[Party member|partner]] system and traditional RPG elements such as an experience point system, with progression instead being outlined by the player getting progressively stronger stickers.


Early in development, Miyamoto also encouraged the developers to keep the story to a minimum<ref name="NintendoLife">Nintendo Life staff. (November 13, 2012). [http://www.nintendolife.com/news/2012/11/interview_the_team_behind_paper_mario_sticker_star Interview: The Team Behind Paper Mario: Sticker Star]. ''Nintendo Life''.</ref> and only use pre-established ''Mario'' characters. The decision to not focus on the storyline was also influenced by results gathered from ''Super Paper Mario''{{'}}s [[Club Nintendo (rewards program)|Club Nintendo]] survey, which had less than 1% of the respondents citing its plotline as a strong point.<ref name="Iwata Asks"></ref> Producer [[Kensuke Tanabe]] also asked the team to focus on the "paper" aspect of the visuals.
Early in development, Miyamoto also encouraged the developers to keep the story to a minimum<ref name="NintendoLife">Nintendo Life staff. (November 13, 2012). [http://www.nintendolife.com/news/2012/11/interview_the_team_behind_paper_mario_sticker_star Interview: The Team Behind Paper Mario: Sticker Star]. ''Nintendo Life''.</ref> and only use pre-established ''Super Mario'' characters. The decision to not focus on the storyline was also influenced by results gathered from ''Super Paper Mario''{{'}}s [[Club Nintendo (rewards program)|Club Nintendo]] survey, which had less than 1% of the respondents citing its plotline as a strong point.<ref name="Iwata Asks"></ref> Producer [[Kensuke Tanabe]] also asked the team to focus on the "paper" aspect of the visuals.


==Reception==
==Reception==
===Critical response===
===Critical response===
''Paper Mario: Sticker Star'' received mixed to positive reviews from critics, gaining an average of 75.97% based on forty-nine reviews on GameRankings and 75 based on sixty-nine reviews on Metacritic.<ref>http://www.gamerankings.com/3ds/997828-paper-mario-sticker-star/index.html</ref><ref>http://www.metacritic.com/game/3ds/paper-mario-sticker-star</ref> Compared to previous iterations of the ''Paper Mario'' series, its aggregate score is weaker, due to critics mainly complaining about what has been seen as frustrating game design and toned down story, gameplay, and characters.
''Paper Mario: Sticker Star'' received generally positive reviews from critics, gaining an average of 75.97% based on forty-nine reviews on GameRankings and 75 based on sixty-nine reviews on Metacritic.<ref>http://www.gamerankings.com/3ds/997828-paper-mario-sticker-star/index.html</ref><ref>http://www.metacritic.com/game/3ds/paper-mario-sticker-star</ref> Compared to previous iterations of the ''Paper Mario'' series, its aggregate score is weaker, due to critics mainly complaining about what has been seen as frustrating game design and toned down story, gameplay, and characters. On Metacritic, there is a large discrepancy between the average user score and the critic score, scoring an average of 5.5 on the user score, with many users criticizing the overall new direction of the ''Paper Mario'' series.


Cam Shea of IGN gave the game an 8.3, praising what he opined as a fresh take on the ''Paper Mario'' series with charming design and a sense of humor, but he criticized the sticker system, as well as some design elements he found frustrating. He wrote, "In spite of all my criticisms, [''Paper Mario:''] ''Sticker Star'' is still compelling to play and a great deal of fun. The game's infectious spirit and sense of humour is irresistible, and it's big, too – you're not beating this one in a weekend. It's just a shame that putting stickers at the heart of the game didn't turn out to be the master-stroke it so readily could have been. ''Paper Mario'' fans will enjoy [''Paper Mario:''] ''Sticker Star'', but ultimately it's just as notable for its failures as its successes."<ref>http://www.ign.com/articles/2012/11/06/paper-mario-sticker-star-review</ref> Edge Magazine UK gave the game an 8, praising Intelligent Systems's effort to shape its RPG for portable play.<ref>http://www.edge-online.com/review/paper-mario-sticker-star-review/</ref> Destructoid gave the game an 8/10 and praised the game for what was opined as an impressive effort, but warned that the game may disappoint previous ''Paper Mario'' fans.<ref>https://www.destructoid.com/review-paper-mario-sticker-star-237949.phtml</ref> Mike Wehner of The Escapist gave the game 4.5 stars out of 5, praising the game for its artistic style and its gameplay, while criticizing puzzles seen as frustrating. He wrote as the bottom line, "There's just no getting around it: ''Paper Mario: Sticker Star'' is yet another high-quality entry into Nintendo's cherished library of first party titles. The experience is high on satisfaction and low on frustration, making it an undeniably perfect fit for the company's mobile console. It's not entirely flawless, but as Mario games go, it's one of the best."<ref>http://www.escapistmagazine.com/articles/view/editorials/reviews/10058-Paper-Mario-Sticker-Star-Review</ref>
Cam Shea of IGN gave the game an 8.3, praising what he opined as a fresh take on the ''Paper Mario'' series with charming design and a sense of humor, but he criticized the sticker system, as well as some design elements he found frustrating. He wrote, "In spite of all my criticisms, [''Paper Mario:''] ''Sticker Star'' is still compelling to play and a great deal of fun. The game's infectious spirit and sense of humour is irresistible, and it's big, too – you're not beating this one in a weekend. It's just a shame that putting stickers at the heart of the game didn't turn out to be the master-stroke it so readily could have been. ''Paper Mario'' fans will enjoy [''Paper Mario:''] ''Sticker Star'', but ultimately it's just as notable for its failures as its successes."<ref>http://www.ign.com/articles/2012/11/06/paper-mario-sticker-star-review</ref> Edge Magazine UK gave the game an 8, praising Intelligent Systems's effort to shape its RPG for portable play.<ref>http://www.edge-online.com/review/paper-mario-sticker-star-review/</ref> Destructoid gave the game an 8/10 and praised the game for what was opined as an impressive effort, but warned that the game may disappoint previous ''Paper Mario'' fans.<ref>https://www.destructoid.com/review-paper-mario-sticker-star-237949.phtml</ref> Mike Wehner of The Escapist gave the game 4.5 stars out of 5, praising the game for its artistic style and its gameplay, while criticizing puzzles seen as frustrating. He wrote as the bottom line, "There's just no getting around it: ''Paper Mario: Sticker Star'' is yet another high-quality entry into Nintendo's cherished library of first party titles. The experience is high on satisfaction and low on frustration, making it an undeniably perfect fit for the company's mobile console. It's not entirely flawless, but as Mario games go, it's one of the best."<ref>http://www.escapistmagazine.com/articles/view/editorials/reviews/10058-Paper-Mario-Sticker-Star-Review</ref>
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The four Famitsu critics gave a very positive reception, giving it 36/40 points, calling it a "well-made RPG" and praised the sticker system as "unique".<ref>http://www.polygon.com/2012/11/28/3700842/japan-review-check-yakuza-5-paper-mario-3ds</ref>
The four Famitsu critics gave a very positive reception, giving it 36/40 points, calling it a "well-made RPG" and praised the sticker system as "unique".<ref>http://www.polygon.com/2012/11/28/3700842/japan-review-check-yakuza-5-paper-mario-3ds</ref>


{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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==Promotion==
==Promotion==
[[File:NI PMSS Nintendo World Diorama Photo.jpg|thumb|Dioramas based on ''Paper Mario: Sticker Star'' at Nintendo World]]
[[File:NI PMSS Nintendo World Diorama Photo.jpg|thumb|Dioramas based on ''Paper Mario: Sticker Star'' at Nintendo World]]
At {{wp|New York Comic Con}} in 2012, a wall consisting of 493 segments was present. Throughout the event, attendees were given stickers corresponding to a number on the wall. After 43 hours, the mosaic was completed and revealed an advertisement for ''Paper Mario: Sticker Star''.<ref>Nintendo. (November 5, 2012). [https://www.youtube.com/watch?v=crIj3TDUPwA Nintendo 3DS - Paper Mario: Sticker Star Mosaic]. ''YouTube''. Retrieved September 13, 2021.</ref> In addition, large stickers of Mario, a Toad stuck to Bowser Tape, Megasparkle Goomba, Bowser Jr., and a sticker that read "I WAS STICKER BOMBED!" were attached to the backs and bags of New York Comic Con attendees.<ref>Nintendo. (November 5, 2012). [https://www.youtube.com/watch?v=2K6tD9Z4dFE Nintendo 3DS - Paper Mario: Sticker Star Sticker Bombing]. ''YouTube''. Retrieved September 13, 2021.</ref> To promote the game's release, a contest was held challenging entrants to create a ''Paper Mario''-themed diorama.<ref>Nintendo (October 30, 2012). [https://www.youtube.com/watch?v=4OF3RfKBWL8 Diorama Contest "How To" Video]. ''YouTube''. Retrieved September 13, 2021.</ref> It ran from October 29, 2012 through November 7, 2012. In the contest announcement video, production company {{wp|Iam8bit}} created a sample diorama. Winners of the contest received a Nintendo 3DS XL, a copy of ''Paper Mario: Sticker Star'', a 100 USD gift card for the Nintendo eShop, a paper-craft trophy created by Iam8bit, and a chance for the winner's diorama to be displayed at [[Nintendo New York|Nintendo World]]. On November 14, 2012, 18 contestant-submitted videos were uploaded to Nintendo's official YouTube channel.<ref>Nintendo. (November 14, 2012). [https://www.youtube.com/playlist?list=PL72215D1BF25D174C Paper Mario: Sticker Star Diorama Contest]. ''YouTube''. Retrieved September 13, 2021.</ref> From its release for download onto the Nintendo eShop until January 6, 2013, [[Club Nintendo (rewards program)|Club Nintendo]] members in North America who downloaded ''Paper Mario: Sticker Star'' and registered it on Club Nintendo also received ''[[Donkey Kong (game)#Ports|Donkey Kong: Original Edition]]'' for free.<ref>Kyle England. (October 1, 2012). [http://www.nintendojo.com/news/roundups/nightly-news-roundup-10-01-2012 Nightly News Roundup: 10.01.2012]. ''Nintendojo''. </ref>
At {{wp|New York Comic Con}} in 2012, a wall consisting of 493 segments was present. Throughout the event, attendees were given stickers corresponding to a number on the wall. After 43 hours, the mosaic was completed and revealed an advertisement for ''Paper Mario: Sticker Star''.<ref>Nintendo. (November 5, 2012). [https://www.youtube.com/watch?v=crIj3TDUPwA Nintendo 3DS - Paper Mario: Sticker Star Mosaic]. ''YouTube''. Retrieved September 13, 2021.</ref> In addition, large stickers of Mario, a Toad stuck to Bowser Tape, the Megasparkle Goomba, Bowser Jr., and a sticker that read "I WAS STICKER BOMBED!" were attached to the backs and bags of New York Comic Con attendees.<ref>Nintendo. (November 5, 2012). [https://www.youtube.com/watch?v=2K6tD9Z4dFE Nintendo 3DS - Paper Mario: Sticker Star Sticker Bombing]. ''YouTube''. Retrieved September 13, 2021.</ref> To promote the game's release, a contest was held challenging entrants to create a ''Paper Mario''-themed diorama.<ref>Nintendo (October 30, 2012). [https://www.youtube.com/watch?v=4OF3RfKBWL8 Diorama Contest "How To" Video]. ''YouTube''. Retrieved September 13, 2021.</ref> It ran from October 29, 2012 through November 7, 2012. In the contest announcement video, production company {{wp|Iam8bit}} created a sample diorama. Winners of the contest received a Nintendo 3DS XL, a copy of ''Paper Mario: Sticker Star'', a 100 USD gift card for the Nintendo eShop, a paper-craft trophy created by Iam8bit, and a chance for the winner's diorama to be displayed at [[Nintendo New York|Nintendo World]]. On November 14, 2012, 18 contestant-submitted videos were uploaded to Nintendo's official YouTube channel.<ref>Nintendo. (November 14, 2012). [https://www.youtube.com/playlist?list=PL72215D1BF25D174C Paper Mario: Sticker Star Diorama Contest]. ''YouTube''. Retrieved September 13, 2021.</ref> From its release for download onto the Nintendo eShop until January 6, 2013, [[Club Nintendo (rewards program)|Club Nintendo]] members in North America who downloaded ''Paper Mario: Sticker Star'' and registered it on Club Nintendo also received ''[[Donkey Kong (game)#Donkey Kong Original Edition|Donkey Kong: Original Edition]]'' for free.<ref>Kyle England. (October 1, 2012). [http://www.nintendojo.com/news/roundups/nightly-news-roundup-10-01-2012 Nightly News Roundup: 10.01.2012]. ''Nintendojo''. </ref>
{{br}}
{{br}}


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==Glitches==
==Glitches==
{{Main|List of Paper Mario: Sticker Star glitches}}
{{Main|List of Paper Mario: Sticker Star glitches}}
===Falling Through the Stage===
===Falling through the stage===
In [[Yoshi Sphinx]], if the player hits a [[Koopa Paratroopa]] and a wall at the same time, the wall pushes Mario through the floor and gives the player a [[Game Over]] when the battle is over.
In [[Yoshi Sphinx]], if the player hits a [[Koopa Paratroopa]] and a wall at the same time, the wall pushes Mario through the floor and gives the player a [[Game Over]] when the battle is over.


===No Album Sounds===
===No album sounds===
By collecting a sticker and opening the album immediately after, the sound effects for the album cannot be heard, except for the ones that play when a page is flipped and after organizing stickers. This can be ended by returning to normal gameplay.
If the player collects a sticker and opens the album immediately after, the sound effects for the album cannot be heard, except for the ones that play when a page is flipped and after organizing stickers. This can be ended by returning to normal gameplay.


==Pre-release and unused content==
==Pre-release and unused content==
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<gallery>
<gallery>
3DS PaperMario 2 char01 E3.png|[[Mario]] holding his sticker book and a [[Mushroom]] sticker
3DS PaperMario 2 char01 E3.png|[[Mario]] holding his sticker book and a [[Mushroom]] sticker
Kersti PMSS.png|[[Kersti]]
GoombaPMSS.png|A crumpled [[Goomba ]]
BowserSticker.png|[[Bowser]]
BowserSticker.png|[[Bowser]]
BowserjrPMSS.png|[[Bowser Jr.]]
ParatroopaPMSS.png|[[Koopa Paratroopa]]
File:Toad2PMSS.png|[[Toad (species)|Toad]]
File:Toad2PMSS.png|[[Toad (species)|Toad]]
BossGoombaPMSS.png|[[Megasparkle Goomba]]
BossGoombaPMSS.png|[[Megasparkle Goomba]]
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*''[[Paper Mario: The Thousand-Year Door]]'': Searching the dump in [[Shy Guy Jungle]] before using the [[Goat (Thing)|Goat]] or the [[Vacuum]] reveals a memo from [[Goombella]], who is apparently still attending [[List of implied organizations#University of Goom|University of Goom]] and doing research on the [[Chomp Ruins]] during the events of the game, but is never seen. The miniboss theme is a cover of this game's. Mario's expression when first seeing a Boo is the same as [[Doopliss]]' when his name is guessed. Also, the outline of this game's logo is used in the "Paper Mario" part of the ''Sticker Star'' logo.  
*''[[Paper Mario: The Thousand-Year Door]]'': Searching the dump in [[Shy Guy Jungle]] before using the [[Goat (Thing)|Goat]] or the [[Vacuum]] reveals a memo from [[Goombella]], who is apparently still attending [[List of implied organizations#University of Goom|University of Goom]] and doing research on the [[Chomp Ruins]] during the events of the game, but is never seen. The miniboss theme is a cover of this game's. Mario's expression when first seeing a Boo is the same as [[Doopliss]]' when his name is guessed. Also, the outline of this game's logo is used in the "Paper Mario" part of the ''Sticker Star'' logo.  
*''[[Super Paper Mario]]'':
*''[[Super Paper Mario]]'':
**At the beginning of the game, after Mario saves one of the Toads in Decalburg, the latter says that Bowser crumpled him up 256 times, which is a nod to the running joke in ''Super Paper Mario'', starting with [[Dimentio]] claiming that [[Dimension D]] makes his attacks "256 times more powerful", followed by [[Flint Cragley]]'s camera crew stating that the "[[List of Implied Characters#Rainbowzilla|Rainbowzilla]]" story was apparently told that amount of times. This number is also the number of [[Catch Card|cards]] in the game.
**At the beginning of the game, after Mario saves one of the Toads in Decalburg, the latter says that Bowser crumpled him up 256 times, which is a nod to the running joke in ''Super Paper Mario'', starting with [[Dimentio]] claiming that [[Dimension D]] makes his attacks "256 times more powerful", followed by [[Flint Cragley]]'s camera crew stating that the "[[List of implied characters#Rainbowzilla|Rainbowzilla]]" story was apparently told that amount of times. This number is also the number of [[Catch Card|cards]] in the game.
**When a [[Paper-Cone Goomba]], [[2-Fold Goomba]], [[5-Fold Paragoomba]], or [[Shiny-Cone Goomba]] is about to fold up, it uses a similar dashed rectangular outline to enemies that can [[Flip]].
**When a [[Paper-Cone Goomba]], [[2-Fold Goomba]], [[5-Fold Paragoomba]], or [[Shiny-Cone Goomba]] is about to fold up, it uses a similar dashed rectangular outline to enemies that can [[Flip]].
*''[[Super Mario Galaxy]]'': Portions of the music inside the Enigmansion are lifted from the [[Ghostly Galaxy]] theme. The way of getting a [[Royal Sticker]] resembles the one when getting a [[Power Star]].
*''[[Super Mario Galaxy]]'': Portions of the music inside the Enigmansion are lifted from the [[Ghostly Galaxy]] theme. The way of getting a [[Royal Sticker]] resembles the one when getting a [[Power Star]].
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|Jap=ペーパーマリオ スーパーシール
|Jap=ペーパーマリオ スーパーシール
|JapR=Pēpā Mario Sūpā Shīru
|JapR=Pēpā Mario Sūpā Shīru
|JapM=Paper Mario: Super Seal
|JapM=''Paper Mario: Super Seal
|Fra=Paper Mario: Sticker Star
|Fre=''Paper Mario: Sticker Star
|FraM=-
|FreM=-
|Spa=Paper Mario: Sticker Star
|Spa=''Paper Mario: Sticker Star
|SpaM=-
|SpaM=-
|Ita=Paper Mario: Sticker Star
|Ita=''Paper Mario: Sticker Star
|ItaM=-
|ItaM=-
|Kor=페이퍼 마리오 스티커 스타
|Kor=페이퍼 마리오 스티커 스타
|KorR=Peipeo Mario Stikeo Seuta
|KorR=Peipeo Mario Stikeo Seuta
|KorM=Paper Mario Sticker Star
|KorM=''Paper Mario Sticker Star
|ChiS=纸片马力欧 超级贴纸
|ChiS=纸片马力欧 超级贴纸
|ChiSR=Zhǐpiàn Mǎlìōu Chāojí Tiēzhǐ
|ChiSR=Zhǐpiàn Mǎlìōu Chāojí Tiēzhǐ
|ChiSM=Paper Mario: Super Sticker
|ChiSM=''Paper Mario: Super Sticker
|ChiT=紙片瑪利歐 超級貼紙
|ChiT=紙片瑪利歐 超級貼紙
|ChiTR=Zhǐpiàn Mǎlìōu Chāojí Tiēzhǐ
|ChiTR=Zhǐpiàn Mǎlìōu Chāojí Tiēzhǐ
|ChiTM=Paper Mario: Super Sticker
|ChiTM=''Paper Mario: Super Sticker
}}
}}


==Trivia==
==Trivia==
*The e-manual says Mario can die by falling, though this is impossible without glitches.
*The e-manual says Mario can be defeated by falling, though this is impossible without glitches.
**Similarly, Kersti says that if players touch the spikes in the rolling carpet section of [[Bowser's Sky Castle]] then he will be "done for", although they only send Mario back to the beginning of the area if he falls off the rolling carpet and take away 1 HP.
**Similarly, Kersti says that if Mario touches the spikes in the rolling carpet section of [[Bowser's Sky Castle]] then he will be "done for", although they only take away one HP and send Mario back to the beginning of the area if he falls off the rolling carpet.
*Despite using the new font introduced in ''[[Super Mario 3D Land]]'' for the logo, the game uses the old font used in games prior to ''3D Land''.


==References==
==References==
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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
;Websites
*[http://papermario.nintendo.com/sticker-star/ Official American website]
*[http://papermario.nintendo.com/sticker-star/ Official American website]
*[http://www.nintendo.co.jp/3ds/ag5j/index.html Official Japanese website]
*[http://www.nintendo.co.jp/3ds/ag5j/index.html Official Japanese website]
*[http://www.nintendo.co.uk/Games/Nintendo-3DS/Paper-Mario-Sticker-Star-274578.html Official European website]
*[http://www.nintendo.co.uk/Games/Nintendo-3DS/Paper-Mario-Sticker-Star-274578.html Official European website]
*[https://www.nintendo.tw/paper_mario/ Official Taiwanese website]
*[https://www.nintendo.tw/paper_mario/ Official Taiwanese website]
;Manuals
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_3ds_2/paper_mario_sticker_star/ElectronicManual_Nintendo3DS_PaperMarioStickerStar_EN.pdf English e-manual]
*[https://www.nintendo.co.jp/3ds/ag5j/man_ag5j.pdf Japanese e-manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/3DS_Paper_Mario_Sticker_Star_single_sheet_en.pdf Instruction booklet]
{{PMSS}}
{{PMSS}}
{{MarioGames}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[de:Paper Mario: Sticker Star]]
[[de:Paper Mario: Sticker Star]]
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