Mario Paint: Difference between revisions

1,214 bytes added ,  1 month ago
m
(Nintendo Power promotion)
(29 intermediate revisions by 13 users not shown)
Line 3: Line 3:
{{game infobox
{{game infobox
|image=[[File:MarioPaintBox.jpg|250px]]
|image=[[File:MarioPaintBox.jpg|250px]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D1]]<br/>[[Intelligent Systems]]<ref>http://www.intsys.co.jp/english/software/index.html</ref>
|developer=[[Nintendo Research & Development 1|Nintendo R&D1]]<br>[[Intelligent Systems]]<ref>https://www.intsys.co.jp/works/games/</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=[[Hirofumi Matsuoka]]
|designer=[[Hirofumi Matsuoka]]
Line 18: Line 18:
==Title screen==
==Title screen==
[[File:mariopainttitle.png|left|thumb|The title screen of ''Mario Paint''.]]
[[File:mariopainttitle.png|left|thumb|The title screen of ''Mario Paint''.]]
[[File:MP Title Star.png|right|thumb|Several objects falling after the player clicks on the star.]]
[[File:MP Title Star.png|thumb|Several objects falling after the player clicks on the star.]]
The title screen is notable for being highly interactive - each letter causes a different effect on the game title screen.
The title screen is notable for being highly interactive - each letter causes a different effect on the game title screen.
*'''M''' - Shrinks [[Mario]]. If clicked again, returns him to normal size. Similar to the effects of getting hit or gaining a Super Mushroom.
*'''M''' - Shrinks [[Mario]]. If clicked again, returns him to normal size. Similar to the effects of getting hit or gaining a Super Mushroom.
Line 24: Line 24:
*'''R''' - An eye will appear on the R, and it makes a baby noise, and crawls off and back on screen. It makes the noise again. If the noise is played backwards, it sounds like a voice saying, "Nintendo", and slowing it down makes it sound like the original voice saying it.<ref>https://twitter.com/MarioBrothBlog/status/1570064316287840258</ref>
*'''R''' - An eye will appear on the R, and it makes a baby noise, and crawls off and back on screen. It makes the noise again. If the noise is played backwards, it sounds like a voice saying, "Nintendo", and slowing it down makes it sound like the original voice saying it.<ref>https://twitter.com/MarioBrothBlog/status/1570064316287840258</ref>
*'''I''' - Causes all black and white colors on screen to invert, including those on Mario. Also causes the title music to become distorted.
*'''I''' - Causes all black and white colors on screen to invert, including those on Mario. Also causes the title music to become distorted.
*'''O''' - O grows a fuse and explodes like a bomb. After this, [[Kazumi Totaka]]'s famous song plays. (Totaka is famous for hiding this song in almost every game he's worked on; it has gone on to be included in ''Mario'' [[List of games|games]] such as ''[[Yoshi's Story]]'', ''[[Luigi's Mansion]]'', and ''[[Yoshi Touch & Go]]''.)
*'''O''' - O grows a fuse and explodes like a bomb. After this, [[Kazumi Totaka]]'s famous song plays. (Totaka is famous for hiding this song in almost every game he's worked on; it has gone on to be included in ''Super Mario'' [[List of games|games]] such as ''[[Yoshi's Story]]'', ''[[Luigi's Mansion]]'', and ''[[Yoshi Touch & Go]]''.)
*'''P''' - Replaces the title setting with a green field with trees, cars, animals, UFOs, shooting stars, and other moving objects, most of which make a sound when clicked. Clicking P again returns the title to normal. The music changes during this sequence, to a slower version of BGM 1 from the main game.
*'''P''' - Replaces the title setting with a green field with trees, cars, animals, UFOs, shooting stars, and other moving objects, most of which make a sound when clicked. Clicking P again returns the title to normal. The music changes during this sequence, to a slower version of BGM 1 from the main game.
*'''A''' - [[Yoshi]] runs across the screen, along with drum sound effects while he's visible.
*'''A''' - [[Yoshi]] runs across the screen, along with drum sound effects while he's visible.
Line 53: Line 53:


====Instruments====
====Instruments====
*Mario - Piano
*Mario - Kalimba
*[[Super Mushroom]] - {{wp|Drum}}
*[[Super Mushroom]] - {{wp|Drum}}
*[[Fire Flower]] - {{wp|Trumpet}}
*[[Fire Flower]] - {{wp|Trumpet}}
*[[Super Star]] - {{wp|Xylophone}}
*[[Super Star]] - {{wp|Xylophone}}
*[[Baby Yoshi]] - Yoshi sound effect from ''[[Super Mario World]]''
*[[Baby Yoshi]] - Yoshi sound effect from ''[[Super Mario World]]''
*[[Game Boy]] - 8-bit sound sine wave
*[[Game Boy]] - Square wave
*Dog - Woof
*Dog - Woof
*Cat - Meow
*Cat - Meow
*Pig - Grunt
*Pig - Grunt
*Face - Baby sound
*[[Baby Face]] - Baby sound
*Ship - Different drum
*Ship - Different drum
*Airplane - {{wp|Acoustic guitar}}
*Airplane - {{wp|Acoustic guitar}}
*Heart - {{wp|Bass guitar}}
*Heart - {{wp|Bass guitar}}
*Swan - String hit
*Swan - Orchestra hit
*Car - {{wp|Organ (music)|Organ}}
*Car - {{wp|Organ (music)|Organ}}
{{br}}
{{br}}
Line 78: Line 78:
{{main|Gnat Attack}}
{{main|Gnat Attack}}
[[File:Gnat Attack.png|170px|thumb|Gnat Attack]]
[[File:Gnat Attack.png|170px|thumb|Gnat Attack]]
Not an art creation section, but a minigame in which the player must use the Super NES Mouse to swat different fly-like enemies. Completing stages causes ''[[Mario (franchise)|Mario]]'' characters to walk across the screen.  
Not an art creation section, but a minigame in which the player must use the Super NES Mouse to swat different fly-like enemies. Completing stages causes ''[[Super Mario (franchise)|Super Mario]]'' characters to walk across the screen.  


This game was also a microgame and minigame in ''[[WarioWare, Inc.: Mega Microgame$!]]''. It can be accessed by clicking the toolbar arrow on the bottom bar, and then, in the same bar, clicking the coffee cup icon. The game also appears as one of [[9-Volt]]'s microgames in ''[[WarioWare: D.I.Y.]]'', and later as a microgame in [[Gamer]] from ''[[Game & Wario]]'', under the name "Super Fly Swatter".
This game was also a microgame and minigame in ''[[WarioWare, Inc.: Mega Microgame$!]]''. It can be accessed by clicking the toolbar arrow on the bottom bar, and then, in the same bar, clicking the coffee cup icon. The game also appears as one of [[9-Volt]]'s microgames in ''[[WarioWare: D.I.Y.]]'', and later as a microgame in [[Gamer]] from ''[[Game & Wario]]'', under the name "Super Fly Swatter".
Line 84: Line 84:
===Other features===
===Other features===
[[File:Mario Paint - No Save Data.png|170px|thumb|left|Attempting to view saved work on an empty file.]]
[[File:Mario Paint - No Save Data.png|170px|thumb|left|Attempting to view saved work on an empty file.]]
*'''BGM Setting''' - The player can choose one of three background songs (or no music) to accompany them as they draw and paint. If the music is turned off, a sound of [[Undo Dog]] sneezing will occasionally be heard.
*'''BGM Setting''' - The player can choose one of three background songs (or no music) to accompany them as they draw and paint. If the music is turned off, the sound of [[Undodog]] sneezing occasionally plays.
*'''Mouse Speed''' - Choose between Slow, Medium, and Fast.
*'''Mouse Speed''' - Choose between Slow, Medium, and Fast.
*'''Save/Load/Coloring Book''' - The game can save one canvas at any given time, and it can be brought back up using the Load option. These sequences are accompanied by the image of a robot processing data with techno music. Coloring Book has four default black and white saved canvases that can be quickly loaded onto the screen.
*'''Save/Load/Coloring Book''' - The game can save one canvas at any given time, and it can be brought back up using the Load option. These sequences are accompanied by the image of a robot processing data with techno music. Coloring Book has four default black and white saved canvases that can be quickly loaded onto the screen.
*'''Frame''' - Simply gets rid of the upper and lower menu option icons, and replaces them with a black frame. Clicking the option again goes back to normal mode.
*'''Frame''' - Simply gets rid of the upper and lower menu option icons, and replaces them with a black frame. Clicking the option again goes back to normal mode.
*'''Quick Start''' - Pressing {{button|snes|A}}+{{button|snes|B}}+{{button|snes|start}} on a SNES Controller plugged into the second player port will allow the player to instantly start the game.
*'''Quick Start''' - Pressing {{button|snes|A}}+{{button|snes|B}}+{{button|snes|start}} on a SNES Controller plugged into the second player port allows the player to instantly start the game.
*'''View Save Data''' - Pressing {{button|snes|A}}+{{button|snes|B}}+{{button|snes|select}} on a SNES Controller plugged into the second player port will allow the player to view the most recently saved image, animation and song. If there's nothing saved to the file then it will display "NO SAVE DATA" instead.
*'''View Save Data''' - Pressing {{button|snes|A}}+{{button|snes|B}}+{{button|snes|select}} on a SNES Controller plugged into the second player port allows the player to view the most recently saved image, animation and song. If there is nothing saved to the file, it displays "NO SAVE DATA" instead.
{{br|left}}
{{br|left}}


Line 95: Line 95:
''Mario Paint'' was rated the 162nd best game made on a Nintendo System in ''[[Nintendo Power]]'''s Top 200 Games list.
''Mario Paint'' was rated the 162nd best game made on a Nintendo System in ''[[Nintendo Power]]'''s Top 200 Games list.


{|class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;" cellpadding="4"
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4" style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
Line 116: Line 116:
|rowspan=4|N. Somniac, ''{{wp|GamePro}}''<ref>''GamePro'' issue 42, page 90</ref>
|rowspan=4|N. Somniac, ''{{wp|GamePro}}''<ref>''GamePro'' issue 42, page 90</ref>
|Graphics: 5.0/5.0
|Graphics: 5.0/5.0
|align="left"; rowspan=4|"''Although accessible to players of any ability. Mario Paint's cheerful demeanor and whimsical icon-driven format indicate that it's primarily geared towards a younger audience. The SNES mouse and its user-friendly options make this the perfect introduction for kids to computers. However, there's definitely enough interaction, complexity, and options to keep older gamers just as interested. A nice change of pace from other SNES fare. Mario Paint's a work of art!''"
|align="left"; rowspan=4|"''Although accessible to players of any ability, Mario Paint's cheerful demeanor and whimsical icon-driven format indicate that it's primarily geared towards a younger audience. The SNES mouse and its user-friendly options make this the perfect introduction for kids to computers. However, there's definitely enough interaction, complexity, and options to keep older gamers just as interested. A nice change of pace from other SNES fare. Mario Paint's a work of art!''"
|-
|-
|Sound: 4.5/5.0
|Sound: 4.5/5.0
Line 138: Line 138:


==Satellaview versions==
==Satellaview versions==
[[File:YuushouNaizou.png|thumb|right|The hidden picture inside ''Mario Paint Yuushou Naizou Ban''.]]
[[File:YuushouNaizou.png|thumb|The hidden picture inside ''Mario Paint Yuushou Naizou Ban''.]]
''Mario Paint'' was re-released in two minor variations on the [[Satellaview]]:
''Mario Paint'' was re-released in two minor variations on the [[Satellaview]]:
*'''Mario Paint BS Ban''' ('''マリオペイントBS版''') is a version of ''Mario Paint'' which had joypad support. For this release of the game, a ''Mario Paint'' contest was held, in which contestants of exceptional ''Mario Paint'' artistic skill made artwork pieces.<ref>[http://www.ncn-t.net/yulil/satella/drama/vol1.htm info on the entries of the ''Mario Paint'' contest, in Japanese]</ref> This contest was held in November 1997.<ref>[http://www.f3.dion.ne.jp/%7Ekameb/satella/st_kbn/st_kbn7b.htm Satellaview History Museum lists events from November 1997, including the "Mario Paint Contest"]</ref>
*'''Mario Paint BS Ban''' ('''マリオペイントBS版''') is a version of ''Mario Paint'' which had joypad support. For this release of the game, a ''Mario Paint'' contest was held, in which contestants of exceptional ''Mario Paint'' artistic skill made artwork pieces.<ref>[http://www.ncn-t.net/yulil/satella/drama/vol1.htm info on the entries of the ''Mario Paint'' contest, in Japanese]</ref> This contest was held in November 1997.<ref>[http://www.f3.dion.ne.jp/%7Ekameb/satella/st_kbn/st_kbn7b.htm Satellaview History Museum lists events from November 1997, including the "Mario Paint Contest"]</ref>
Line 186: Line 186:
|alt3=Conductor Outfit
|alt3=Conductor Outfit
}}
}}
*''[[Mario Artist: Polygon Studio]]'': The "exercise" cutscene from ''Mario Paint'' is recreated in this game, and the two figures within it appear as helpful NPCs, with one of them being referred to as "the [[Baker (Mario Paint)|Baker]]". The baby face also occasionally appears in the background of the polygon viewer and makes its signature noise when clicked on.
*''[[Mario Artist: Polygon Studio]]'': The "exercise" cutscene from ''Mario Paint'' is recreated in this game, and the two figures within it appear as helpful NPCs, with one of them being referred to as "the [[Baker (Mario Paint)|Baker]]". The [[Baby Face]] also occasionally appears in the background of the polygon viewer and makes its signature noise when clicked on.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The Baker appears in the third level difficulty of [[I Came, I Saw]] as the object inside the log. Additionally, the microgame [[Mario Paint: Fly Swatter]] and minigame [[Fly Swatter]] are based on [[Gnat Attack]].
*''[[WarioWare: Twisted!]]'': The Baker appears as the object the player throws in the third level difficulty of [[Boomerang!]] and as the object inside of the apple in the third level difficulty of [[Red Delicious?]].
*''[[WarioWare: Touched!]]'': A [[Mario Paint (WarioWare: Touched!)|microgame]] based on ''Mario Paint'' appears in this game. The [[Turntable]] souvenir features an arrangement of the art mode background music, which is also used in the microgame. The [[Wario Paint]] souvenir is based on the game's art mode.
*''[[WarioWare: Touched!]]'': A [[Mario Paint (WarioWare: Touched!)|microgame]] based on ''Mario Paint'' appears in this game. The [[Turntable]] souvenir features an arrangement of the art mode background music, which is also used in the microgame. The [[Wario Paint]] souvenir is based on the game's art mode.
*[[Wii]]: In the [[Wii#Photo Channel|Photo Channel]]'s doodle mode, a recreation of the rocket ship erase animation is played when "Undo all" is selected.
*[[Wii]]: In the [[Wii#Photo Channel|Photo Channel]]'s doodle mode, a recreation of the rocket ship erase animation is played when "Undo all" is selected.
*''[[WarioWare: D.I.Y.]]'': Another [[Mario Paint (WarioWare: D.I.Y.)|microgame]] based on ''Mario Paint'' appears in this game, as well as a [[Record (WarioWare: D.I.Y.)|record]] of the main theme. Many elements in the game are also based on ''Mario Paint'', such as when making a microgame.  
*''[[WarioWare: D.I.Y.]]'': Another [[Mario Paint (WarioWare: D.I.Y.)|microgame]] based on ''Mario Paint'' appears in this game, as well as a [[Record (WarioWare: D.I.Y.)|record]] of the main theme. The Baker can appear in [[I Saw It!]] as the object inside the log. The Baby Face appears as a stamp in the [[Super MakerMatic 21#Game MakerMatic|Game MakerMatic]] mode of the [[Super MakerMatic 21]] and in [[Boxed Up (WarioWare: D.I.Y.)|Boxed Up]]. Many elements in the game are also based on ''Mario Paint'', such as when making a microgame.
*''[[Super Mario Maker]]'': Many features are used again in this game, such as [[Gnat Attack]], the [[Undodog]], the interactive title screen and others.
*''[[Game & Wario]]'': [[Super Fly Swatter]] is based on [[Gnat Attack]] and winged Baby Faces can appear in the place of the regular [[Fly (Mario Paint)|flies]]. Baby Faces also appear in [[Windbag (microgame)|Wingbag]].
*''[[Super Mario Maker]]'': Several features return from ''Mario Paint'', such as Gnat Attack, the [[Undodog]], and the interactive title screen. The Baby Face appears as a sound effect, and the Baker and his brother reappear in loading screens in Course World. A near-identical rendition of the Data Robot theme is used as the [[Coursebot]] theme.
*''[[Super Smash Bros. for Wii U]]'': An arranged medley of songs from ''Mario Paint'' can be played on the [[Miiverse (stage)|Miiverse]] stage in this game.
*''[[Super Smash Bros. for Wii U]]'': An arranged medley of songs from ''Mario Paint'' can be played on the [[Miiverse (stage)|Miiverse]] stage in this game.
*''[[Super Mario Odyssey]]'': Multiple [[Crazy Cap]] costumes are based off of Mario's appearance in some pieces of ''Mario Paint'' artwork.
*''[[Super Mario Odyssey]]'': Multiple [[Crazy Cap]] costumes are based off of Mario's appearance in some pieces of ''Mario Paint'' artwork.
*''[[WarioWare Gold]]'': The baby face, along with its sound, makes several appearances.
*''[[WarioWare Gold]]'': The Baby Face, along with its sound, makes several appearances.
*''[[Super Mario Maker 2]]'': The pig from Music Mode reappears as part of a sound effect.
*''[[Super Mario Maker 2]]'': The pig from Music Mode reappears as part of a sound effect. Additionally, the Baby Face sound effect returns from ''Super Mario Maker''.
*''[[WarioWare: Get It Together!]]'': If a crew member has the Baby Face special skin applied, the baby noise from ''Mario Paint'' plays while its face appears whenever they talk.
*''[[WarioWare: Get It Together!]]'': If a crew member has the Baby Face special skin applied, the baby noise from ''Mario Paint'' plays while its face appears whenever they talk.
*''[[WarioWare: Move It!]]'': The Baker and his brother can appear as drawings on the title screen.


==Names in other languages==
==Names in other languages==
Line 208: Line 212:


==Trivia==
==Trivia==
[[File:Mario Paint - Data Over Flow Error.png|170px|thumb|right|"Data Over Flow" error]]
[[File:Mario Paint - Data Over Flow Error.png|170px|thumb|"Data Over Flow" error]]
*Upon starting the game, a short cartoon will play. This cartoon involves [[Baker (Mario Paint)|two primitively drawn characters]], one of which is doing situps while the other holds his feet. The cartoon is almost entirely white save for the outlines of the characters, and takes place in an iris shot in an otherwise black background. During the cartoon, chanting can be heard, after which the chanters say "Mario Paint!" and an unseen audience yells "Whoa!" as the situp man does a handstand. On other times that the game is running, the audio will instead be cheering, accompanied at the end by a little fanfare.
*Upon starting the game, a short cartoon will play. This cartoon involves [[Baker (Mario Paint)|two primitively drawn characters]], one of which is doing situps while the other holds his feet. The cartoon is almost entirely white save for the outlines of the characters, and takes place in an iris shot in an otherwise black background. During the cartoon, chanting can be heard, after which the chanters say "Mario Paint!" and an unseen audience yells "Whoa!" as the situp man does a handstand. On other times that the game is running, the audio will instead be cheering, accompanied at the end by a little fanfare.
*The game ''[[Mario Artist: Paint Studio]]'' was a direct sequel to ''Mario Paint'' at some point during production, titled ''Mario Paint 64''. The game was later reworked into being the first title of its own [[Mario Artist (series)|series]].
*The game ''[[Mario Artist: Paint Studio]]'' was a direct sequel to ''Mario Paint'' at some point during production, titled ''Mario Paint 64''. The game was later reworked into being the first title of its own [[Mario Artist (series)|series]].
Line 216: Line 220:
<references/>
<references/>


{{MPaint}}
{{Mario Paint}}
{{Mario games}}
{{Super Mario games}}
{{SNES}}
{{SNES}}
[[de:Mario Paint]]
[[de:Mario Paint]]
Line 226: Line 230:
[[Category:1992 games]]
[[Category:1992 games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Educational games]]