Room 7-2: Difference between revisions

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{{about|the level designated "7-2" in American and Japanese regions|the level designated "7-2" in other regions|[[Room 8-2]]}}
{{about|the level designated "7-2" in American and Japanese regions|the level designated "7-2" in other regions|[[Room 8-2]]}}
{{Levelbox
{{level infobox
|title=Room 7-2
|title=Room 7-2
|image=
|image=[[File:MvDK2 Room 7-2.png|256px]]
|code=7-2
|code=7-2
|world=[[Spooky Attic]]
|world=[[Spooky Attic]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|limit=300 seconds
|limit=600 seconds
|before=[[Room 7-1|<<]]
|before=[[Room 7-1|<<]]
|after=[[Room 7-3|>>]]
|after=[[Room 7-3|>>]]
}}
}}
'''Room 7-2''' (titled '''Room 6-2''' in the British English version) is the second course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. It introduces [[Polterguy]]s, which can be frozen into solid blocks and vice-versa by pressing a [[Color Switch]] of the same color.
'''Room 7-2''' (titled '''Room 6-2''' in the British English version) is the second course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. It introduces [[Polterguy]]s, which can be frozen into solid blocks and vice versa by pressing a [[Color Switch]] of the same color.


The course features four [[Mini]] toys.
The course features four [[Mini Mario (toy)|Mini Mario]]s.


==Overview==
==Overview==
This level features Blue and Red Color Switches, Polterguys and several pipes scattered around. A spike pit is also by the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] in the middle. To reach the exit, the Minis must make their way to the pipe in the center, freezing the Polterguys along the way to safely get to and through the middle pipe, where the Polterguys must be manipulated again to make a path over the spikes to the exit.
This level features blue and red Color Switches, Polterguys, and several [[Warp Pipe|pipe]]s scattered around. A [[Spike Trap|spike]] pit is also by the [[Goal Door (Mario vs. Donkey Kong series)|exit]] in the middle. To reach the exit, the Mini Marios must make their way to the pipe in the center, freezing the Polterguys along the way to safely get to and through the middle pipe, where the Polterguys must be manipulated again to make a path over the spikes to the exit.


===Mini Mario Card===
===Mini Mario Card===
This "I" Mini Mario Card is just underneath a girder in the north-western part of the level, unable to be obtained through normal means. A Mini must freeze the leftmost blue Polterguy while they're underneath the card in order to reach it.
The [[Mini Mario Card]] is just underneath a [[girder]] in the northwestern part of the level, unable to be obtained through normal means. The player must freeze the leftmost blue Polterguy while a Mini Mario is underneath the card in order to reach it.
 
===Star scores===
*[[File: Bronze Star.svg|16px]] '''Bronze star:''' 12450 points
*[[File: Silver Star.svg|16px]] '''Silver star:''' 14450 points
*[[File: Gold Star.svg|16px]] '''Gold star:''' 36200 points


==Enemies==
==Enemies==
*[[Polterguy]]s
*[[Polterguy]]s
{{MVDKMOTM Levels}}
 
[[Category:Mario vs. Donkey Kong 2: March of the Minis Levels]]
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]

Latest revision as of 20:56, August 6, 2023

This article is about the level designated "7-2" in American and Japanese regions. For the level designated "7-2" in other regions, see Room 8-2.
Level
Room 7-2
MvDK2 Room 7-2.png
Level code 7-2
World Spooky Attic
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 600 seconds
<< Directory of levels >>

Room 7-2 (titled Room 6-2 in the British English version) is the second course of Spooky Attic in Mario vs. Donkey Kong 2: March of the Minis. It introduces Polterguys, which can be frozen into solid blocks and vice versa by pressing a Color Switch of the same color.

The course features four Mini Marios.

Overview[edit]

This level features blue and red Color Switches, Polterguys, and several pipes scattered around. A spike pit is also by the exit in the middle. To reach the exit, the Mini Marios must make their way to the pipe in the center, freezing the Polterguys along the way to safely get to and through the middle pipe, where the Polterguys must be manipulated again to make a path over the spikes to the exit.

Mini Mario Card[edit]

The Mini Mario Card is just underneath a girder in the northwestern part of the level, unable to be obtained through normal means. The player must freeze the leftmost blue Polterguy while a Mini Mario is underneath the card in order to reach it.

Star scores[edit]

  • A bronze star symbol. Used as the cleanest possible way to represent bronze stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Bronze star: 12450 points
  • A silver star symbol. Used as the cleanest possible way to represent silver stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Silver star: 14450 points
  • A gold star symbol. Used as the cleanest possible way to represent gold stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Gold star: 36200 points

Enemies[edit]