User:Shokora/Work: Difference between revisions

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It is advised that any part of this user's own work is '''not copied and used''' on any other page.
It is advised that any part of this user's own work is '''not copied and used''' on any other page.
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__NOTOC__
=[[Arewo Shitain-hakase]]=
{{tem|anotherlanguage}}
{{character-infobox
|border=#B57EDC
|titlebg=#F1A7FE
|secbg=#F1A7FE
|image=[[File:Dr. Arewo Stein Artwork - Wario Land 4.png|180px]]<br>Artwork of '''Arewo Shitain-hakase''' from ''[[Wario Land 4]]''.
|full_name=Arewo Shitain-hakase
|first_appearance=''''[[Wario Land 3]]'' ([[List of games by date#2000|2000]])
|latest_appearance=''[[Wario Land 4]]'' ([[List of games by date#2001|2001]])
}}
[[File:Dr Arewo Stein WL4.png|frame|left]]
'''Arewo Shitain-hakase'''<ref name=Shogakukan>''Wario Land 4'' official Shogakukan Japanese guide, page 3.</ref> (meaning "Dr. Arewo Shitain"), previously known as '''Mad Scienstein'''<ref>''Wario Land 3'' English instruction booklet, pg. 27.</ref><ref name="Ask Wario>[http://sourcegaming.info/2016/10/01/ask-wario-from-wario-land-4s-japanese-website-part-3/ "Ask Wario" Nintendo Japan translation by Source Gaming] (accessed on September 6, 2016)</ref> is a scientist and a recurring supporting character who appears throughout numerous Nintendo games. Arewo Shitain-hakase is a comical, elderly man with a large head, glasses, a mustache, and a beard. He is about 90 years old.<ref name=Shogakukan/>


Arewo Shitain-hakase first appeared in the Japan-only game ''[[wikipedia:Kaeru no Tame ni Kane wa Naru|Kaeru no Tame ni Kane wa Naru]]'', where he acts as a researcher who provides assistance to the player in providing useful items. After an absence, he reappears in ''[[Wario Land 3]]'', being referred to as Mad Scienstein. Here, he supports the game's antagonist [[Rudy the Clown]], and creates potions which have an effect on [[Wario]] and the gameplay. He fills a similar role in ''[[Dr. Mario 64]]'', where he assists Rudy the Clown in stealing Megavitamins, and the player must pursue him throughout the game. He has most recently appeared as an archaeologist, now known as Arewo Shitain-hakase, working within the [[Golden Pyramid]] in ''[[Wario Land 4]]''.  
[[File:Wario Bucks.svg|x200px]]
[[File:WL4 Art Blue Crystal.svg|100px]]
 
==Early iterations==
While the [[Virtual Boy]] was still known by its development name VR-32, it was already being hinted that [[Wario]] was to have a major game appearance on the system. A [[Nintendo Power]] volume in December 1994 revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking ''"How would you like to meet Wario in person, face-to-face, eye-to-eye?"''<ref>Nintendo Power volume #67, December 1994, pg 87</ref> It is based on an artwork of Wario from ''[[Wario Land: Super Mario Land 3]]''.
 
In early 1995 at the Winter {{wp|Consumer Electronics Show}} in Las Vegas, a single level demo of ''[[VB Mario Land]]'' was shown, demonstrating a side-scrolling game whith three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.<ref>[[:File:VBML Tech Demo.ogv|Tech demo of ''VB Mario Land'' from Winter CES 1995]]</ref> Additionally, artwork of [[Mario]] and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.
 
<center><gallery>
VR32 Wario Nintendo Power.jpg|Wario in a virtual reality atmosphere, as shown in early Virtual Boy concepts
VBMario.png|''[[VB Mario Land]]'' demo showing a Wario head as a villain
Wario Virtual Boy Artwork - Nintendo Power.png|Artwork of Wario and Mario with a Virtual Boy
</gallery></center>
 
''VB Mario Land'' was absent from {{wp|E3 1995}} in June and went unreleased. However, ''Virtual Boy Wario Land'' was first revealed at the E3 event under the title '''''Wario Cruise'''''<ref name="E3 catalogue">Nintendo products catalogue, May 1995, pg 34</ref>, and uses similar concepts to the ''VB Mario Land'' demo such as moving between the background and foreground of a level. The game was referred to as ''Wario Cruise'' very close to release, as shown in the upcoming game schedules of Nintendo Power issues up to a month before the United States release in November 1995.<ref>Nintendo Power volume #77, October 1995, pg 105</ref>. The logo for Wario Cruise was also printed on the back of the standard Virtual Boy system packaging as a 'coming soon' promotion, and the "WC" abbreviation remained in the game's final serial code.
 
In an {{wp|EB Games|Electronics Boutique}} catalogue in late 1995, a prototype box art for the game gave it the title '''''Wario's Treasure Hunt'''''<ref>Electronic Gaming Monthly issue #76, November 1995, pg 182</ref>. This catalogue was also using images of the Virtual Boy packaging which contained the ''"Wario Cruise"'' title, which suggests that both pre-release titles were being used at the same time.


==History==
<center><gallery>
===Origin===
VBWL-Beta Logo.png|''Wario Cruise'' logo
Arewo Shitain-hakase's character originated from ''[[wikipedia:Kaeru no Tame ni Kane wa Naru|Kaeru no Tame ni Kane wa Naru]]''<ref>[https://pbs.twimg.com/media/Ca-6FtUUUAAVAVC.jpg Association of Arewo Shitain's character with the earlier game predecessor], taken from the ''Wario Land 4'' official Shogakukan Japanese guide</ref> (カエルの為に鐘は鳴る, meaning ''For the Frog the Bell Tolls''), a [[Game Boy]] game that was released exclusively in Japan in 1992. In said game, Arewo Shitain is a member of the supporting cast surrounding the adventure of the [[Prince of Sablé]]. Arewo Shitain works as a researcher for an institute on Nantendou Island, providing the protagonist with helpful items such as gloves that increase strength, or a device that can control mammoths. He also appears in the final battle of the game, riding a robot of his own creation, the Tokyo Comic Show Z, which assists in defeating the final boss. Arewo Shitain is said to be a gourmet, and he frowns upon the thought of sharing his food. He is especially stingy when sushi is involved.
VBWL-Beta Box Cover.jpg|''Wario's Treasure Hunt'' prototype boxart
</gallery></center>


===''Wario Land 3''===
==Early builds==
'''Mad Scienstein''' makes his first appearance within the [[Mario (franchise)|''Mario'' franchise]] in ''[[Wario Land 3]]''. Here, he is a scientist and an assistant to [[Rudy the Clown]], appearing in only a few instances. He carries around many bottles of disappearing potions, which turns [[Wario]] [[Invisible Wario|invisible]], allowing him to pass through usually protected gates. While the rest of the enemies in the game are actually townsfolk cursed by Rudy the Clown, Mad Scienstein seems to be a minion of his, as he does not seem to be transformed in any way.
Four builds of the game are known to exist, which are most easily identified by the different designs of the heads-up displays (HUD) at the bottom of the screen.  


His name comes from "mad scientist" and "[[wikipedia:Albert Einstein|Einstein]]" or "[[wikipedia:Frankenstein|Frankenstein]]".
[[File:VBWL prerelease HUDs.png|center]]


===''Dr. Mario 64''===
The earliest build seen in footage at E3 1995 show that stages originally didn't feature [[key]]s, and the elevator at the end of stages were already open. Wario's warp pipe animation was not yet functioning, and the screen instead faded to black between rooms. The animation when ground pounding enemies was different, with no explosion effect like the final game.<ref>P, Anthony (January 30, 2017). [https://www.youtube.com/watch?v=Op5EkC7GbxQ&t=9294s E3 1995]. ''YouTube''. Retrieved May 3, 2022.</ref>
In ''[[Dr. Mario 64]]'', Mad Scienstein serves as a minion to Rudy the Clown and assists in his plan to steal the [[Megavitamins]] from [[Dr. Mario]], after Wario makes an attempt to steal them in order to become a doctor himself. Both Dr. Mario and Wario chase Mad Scienstein throughout the land, facing various foes from ''Wario Land 3''. ''Dr. Mario 64'' is also the first and only game where Mad Scienstein is playable.  


===''Wario Land 4''===
Screenshots of a second build seen in magazines around September 1995 first showed a space for the key in the HUD, and the coin counter was changed to four digits. A third build had a different coin design in the HUD, and used digits more resembling the in-game text.  
[[File:WL4-newspaper.PNG|thumb|left|'''Arewo Shitain-hakase''' in the newspaper article, seen in the game's opening cut-scene.]]
Arewo Shitain-hakase makes his first appearance in this game during the opening sequence, albeit not in person. A photo of him is shown in the newspaper that reports the discovery of an [[Golden Pyramid|ancient pyramid]]. He is a robot engineer and an Honors Professor at the Masakāchotto (meaning 'Thatcantberightareyousure' while looking like Massachusetts) University Engineering Department.<ref name=Shogakukan/> He heard the rumors of the Golden Pyramid and set off on his own expedition.


[[File:WL4-Puzzle Room.PNG|thumb|right|Wario using Arewo Shitain-hakase as an object to throw, within a [[Puzzle Room]].]]
In the November 1995 {{wp|Nintendo Space World|Famicom Spaceworld}} official guidebook, screenshots of both the third and final build were published together.<ref>Famicom Spaceworld official guidebook, November 1995, pg 10 & 28</ref>
During the game, Wario can usually find the researcher within the various bonus rooms inside the levels. Wario can interact with Arewo Shitain like he does with most other enemies. He can be stunned, picked up, and thrown to break blocks or hit switches that are out of reach. This is commonly required to solve a puzzle in the [[Puzzle Room]]s. Arewo Shitain has a unique sound clip (a loud exclamation of "Oww!") that plays whenever Wario harms him. Unlike most enemies however, none of Wario's attacks are actually lethal to Arewo Shitain. If he ends up falling in water, he will don scuba gear and swim along the bottom where the player can no longer interact with him. Therefore, Wario must leave the room and come back in order to pick him up again in his original location. The researcher can sometimes also be found outside of bonus rooms, on the level select screen. After Wario defeats the [[Golden Diva]], Arewo Shitain can be seen escaping the collapsing pyramid alongside Wario and [[Princess Shokora]], where he jumps on Wario in order to safely exit first.


Arewo Shitain-hakase appears as an obstacle in the [[minigame]] [[The Wario Hop]], and is seen eating a rice ball. He also has various in-game idle animations, including one which depicts him playing with a [[Game Boy Advance]]. An interview with Arewo Shitain-hakase's character on the ''Wario Land 4'' official Japanese gamepage confirms that he occassionally plays games to take a break from research.<ref name="Ask Wario /> The same interview also implies that he reads pornography magazines, or masturbates while on his breaks.  
{|width=100% class="wikitable"
! Pre-release
! Final
! Notes
|-
|[[File:VBWL S1 prerelease.png|300px]]
|[[File:VBWL S1 final.png|300px]]
|The floor in [[Stage 1 (Virtual Boy Wario Land)|Stage 1]] used to be positioned lower, and spikes weren't visible at the bottom of pits. The low amount of time at this point in the level suggest that the time limit used to be five minutes rather than twenty.
|-
|[[File:VBWL S2 prerelease.png|300px]]
|[[File:VBWL S2 final.png|300px]]
|The earliest known build of the game showed what was to become [[Stage 2 (Virtual Boy Wario Land)|Stage 2]]. Elevators previously lacked a door and were open by default without requiring a key. The positioning of background objects was changed and a [[? Block]] was added.
|-
|[[File:VBWL S5 prerelease.png|300px]]
|[[File:VBWL S5 final.png|300px]]
|In [[Stage 5 (Virtual Boy Wario Land)|Stage 5]], the [[Flying Fowl]] enemies had a different design with spikes. The position of blocks and [[Chippy]] enemies was also changed.
|-
|[[File:VBWL S5-2 prerelease.png|300px]]
|[[File:VBWL S5-2 final.png|300px]]
|In a separate build of Stage 5, the [[Chippy]] enemies have a different design with more prominent eyebrows. The positioning of background objects and platforms was also changed and the floor is positioned lower.
|-
|[[File:VBWL S9 prerelease.png|300px]]
|[[File:VBWL S9 final.png|300px]]
|An early build of [[Stage 9 (Virtual Boy Wario Land)|Stage 9]] featured a different conveyor belt design, lacking the arrow icons. The [[Honey-Bee]] enemies previously lacked antennas.
|-
|[[File:VBWL S10 prerelease.png|300px]]
|[[File:VBWL S10 final.png|300px]]
|An early build of [[Stage 10 (Virtual Boy Wario Land)|Stage 10]] showed a less detailed [[Blade-Face]] enemy, consisting of an outline without its usual pattern and shading. Some background details were removed and replaced with a simple black area in the final game.
|}


===''Super Mario-Kun''===
==Unused data==
[[File:DrArewoStein SuperMarioKun.jpg|thumb|left|]]
{{multiframe
Arewo Shitain-hakase appears in volume 28 of ''[[Super Mario-Kun]]''.
|align=right
|1=[[File:VBWL unused level numbers.png]] [[File:VBWL level map.png]]
|2=The unused stage map (left) with the final map (right).
}}
The game data contains an unused stage map showing a different arrangement to the final game.


{{br|left}}
The stage numbers originally appeared to be reversed, beginning at 4-1 and ending at 1-Boss. The higher number may have indicated how deep Wario still remained under the ground, with the aim of the game being to climb higher. This early level map is also more consistent with the game's original product description at E3 1995, which indicated that ''"four dazzling, 3-D levels each feature 3 tough stages leading to the final confrontation"''.<ref name="E3 catalogue" /> The final game instead simply numbers the stages from 1 to 14.


==Gallery==
The skull graphic that indicates the boss stages was updated with shading for the final level map. Additionally, an arrow graphic stored next to the stage numbers suggests that there was a level select screen which went unused. A version number reading "/:Ver:BESTIM" can also be seen in the data.
<gallery>
File:Japanese Green Guide Page 3 - Wario Land 4.png|Official character description in the Shogakukan game guide
</gallery>


==Names in other languages==
There are two unused sound files present in the game data. The first appears to be victory or stage clear music, and the other was likely used for a cutscene.
{{foreignname
|Jap=マッド=シタイン<ref>''Wario Land 3: Fushigi na Orgel'' Japanese instruction booklet, pg. 27.</ref><br>Maddo Shitain<br>アレヲ=シタイン<span class="explain" title="はかせ">博士</span><ref name=Shogakukan /><br>Arewo Shitain-hakase
|JapM=Mad Stein


"Arewo Shitain" is a pun on ''are o shitai'', meaning "I want to do that!"; ''hakase'' is a title for a doctor or professor.}}
{{media table
|file1=VBWL unused music.mp3
|title1=Unused music
|description1=
|length1=0:18
|file2=VBWL unused jingle.mp3
|title2=Unused music
|description2=
|length2=0:30
}}


==References==
==References==
<references/>
<references/>
{{BoxTop}}
=[[Rainbow Tap-Tap]]=
[[File:YTT-Rainbow Tap-Tap Sprite.png|frame|left]]
{{br|left}}
=[[Spike creature]]=
[[File:YTT-Unnamed Spike Creature Screenshot.png|frame]]
[[File:YTT-Unnamed Spike Creature.png|frame|left]]
{{br|right}}

Latest revision as of 08:51, October 13, 2022

It is advised that any part of this user's own work is not copied and used on any other page.

Wario Bucks.svg Artwork of a Blue Crystal from Wario Land 4

Early iterations

While the Virtual Boy was still known by its development name VR-32, it was already being hinted that Wario was to have a major game appearance on the system. A Nintendo Power volume in December 1994 revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking "How would you like to meet Wario in person, face-to-face, eye-to-eye?"[1] It is based on an artwork of Wario from Wario Land: Super Mario Land 3.

In early 1995 at the Winter Consumer Electronics Show in Las Vegas, a single level demo of VB Mario Land was shown, demonstrating a side-scrolling game whith three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.[2] Additionally, artwork of Mario and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.

VB Mario Land was absent from E3 1995 in June and went unreleased. However, Virtual Boy Wario Land was first revealed at the E3 event under the title Wario Cruise[3], and uses similar concepts to the VB Mario Land demo such as moving between the background and foreground of a level. The game was referred to as Wario Cruise very close to release, as shown in the upcoming game schedules of Nintendo Power issues up to a month before the United States release in November 1995.[4]. The logo for Wario Cruise was also printed on the back of the standard Virtual Boy system packaging as a 'coming soon' promotion, and the "WC" abbreviation remained in the game's final serial code.

In an Electronics Boutique catalogue in late 1995, a prototype box art for the game gave it the title Wario's Treasure Hunt[5]. This catalogue was also using images of the Virtual Boy packaging which contained the "Wario Cruise" title, which suggests that both pre-release titles were being used at the same time.

Early builds

Four builds of the game are known to exist, which are most easily identified by the different designs of the heads-up displays (HUD) at the bottom of the screen.

All known heads-up display designs of Virtual Boy Wario Land throughout development.

The earliest build seen in footage at E3 1995 show that stages originally didn't feature keys, and the elevator at the end of stages were already open. Wario's warp pipe animation was not yet functioning, and the screen instead faded to black between rooms. The animation when ground pounding enemies was different, with no explosion effect like the final game.[6]

Screenshots of a second build seen in magazines around September 1995 first showed a space for the key in the HUD, and the coin counter was changed to four digits. A third build had a different coin design in the HUD, and used digits more resembling the in-game text.

In the November 1995 Famicom Spaceworld official guidebook, screenshots of both the third and final build were published together.[7]

Pre-release Final Notes
Pre-release screenshot of Stage 1 from Virtual Boy Wario Land Final build screenshot of Stage 1 from Virtual Boy Wario Land The floor in Stage 1 used to be positioned lower, and spikes weren't visible at the bottom of pits. The low amount of time at this point in the level suggest that the time limit used to be five minutes rather than twenty.
Pre-release screenshot of Stage 2 from Virtual Boy Wario Land Final build screenshot of Stage 2 from Virtual Boy Wario Land The earliest known build of the game showed what was to become Stage 2. Elevators previously lacked a door and were open by default without requiring a key. The positioning of background objects was changed and a ? Block was added.
Pre-release screenshot of Stage 5 from Virtual Boy Wario Land Final build screenshot of Stage 5 from Virtual Boy Wario Land In Stage 5, the Flying Fowl enemies had a different design with spikes. The position of blocks and Chippy enemies was also changed.
Pre-release screenshot of Stage 5 from Virtual Boy Wario Land Final build screenshot of Stage 5 from Virtual Boy Wario Land In a separate build of Stage 5, the Chippy enemies have a different design with more prominent eyebrows. The positioning of background objects and platforms was also changed and the floor is positioned lower.
Pre-release screenshot of Stage 9 from Virtual Boy Wario Land Final build screenshot of Stage 9 from Virtual Boy Wario Land An early build of Stage 9 featured a different conveyor belt design, lacking the arrow icons. The Honey-Bee enemies previously lacked antennas.
Pre-release screenshot of Stage 10 from Virtual Boy Wario Land Final build screenshot of Stage 10 from Virtual Boy Wario Land An early build of Stage 10 showed a less detailed Blade-Face enemy, consisting of an outline without its usual pattern and shading. Some background details were removed and replaced with a simple black area in the final game.

Unused data

Unused stage map from Virtual Boy Wario Land Stage map from Virtual Boy Wario Land
The unused stage map (left) with the final map (right).

The game data contains an unused stage map showing a different arrangement to the final game.

The stage numbers originally appeared to be reversed, beginning at 4-1 and ending at 1-Boss. The higher number may have indicated how deep Wario still remained under the ground, with the aim of the game being to climb higher. This early level map is also more consistent with the game's original product description at E3 1995, which indicated that "four dazzling, 3-D levels each feature 3 tough stages leading to the final confrontation".[3] The final game instead simply numbers the stages from 1 to 14.

The skull graphic that indicates the boss stages was updated with shading for the final level map. Additionally, an arrow graphic stored next to the stage numbers suggests that there was a level select screen which went unused. A version number reading "/:Ver:BESTIM" can also be seen in the data.

There are two unused sound files present in the game data. The first appears to be victory or stage clear music, and the other was likely used for a cutscene.

Audio.svg Unused music
File infoMedia:VBWL unused music.mp3
0:18
Audio.svg Unused music
File infoMedia:VBWL unused jingle.mp3
0:30
Help:MediaHaving trouble playing?

References

  1. ^ Nintendo Power volume #67, December 1994, pg 87
  2. ^ Tech demo of VB Mario Land from Winter CES 1995
  3. ^ a b Nintendo products catalogue, May 1995, pg 34
  4. ^ Nintendo Power volume #77, October 1995, pg 105
  5. ^ Electronic Gaming Monthly issue #76, November 1995, pg 182
  6. ^ P, Anthony (January 30, 2017). E3 1995. YouTube. Retrieved May 3, 2022.
  7. ^ Famicom Spaceworld official guidebook, November 1995, pg 10 & 28