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==[[Black Cat]]==
{|class="notice-template" style="background:#AFEEEE;margin:.5em 2%;padding:0 1em;border:1px solid #000;width:95%"
{{character-infobox
|
|bg=
It is advised that any part of this user's own work is '''not copied and used''' on any other page.
|border=#FF007F
|}
|titlebg=#FF007F
 
|secbg=#FF007F
[[File:Wario Bucks.svg|x200px]]
|image=[[File:WL4-Cat.PNG]]<br>The '''Black Cat'''
[[File:WL4 Art Blue Crystal.svg|100px]]
|full_name=Black Cat
|first_appearance= ''[[Wario Land 4]]'' ([[2001]])
|species=Feline
|affiliation=[[Princess Shokora]]
|latest_appearance=
}}
{{Quote|Meow!|Black Cat|Wario Land 4}}


[[File:WL4-newspaper.PNG|400px|thumb|left|The Newspaper in the ''[[Wario Land 4]]'' opening cut-scene.]]
==Early iterations==
The '''Black Cat''' is one of the main characters in the [[Game Boy Advance]] game ''[[Wario Land 4]]''. But she is more than a Cat. Her true form is that of [[Princess Shokora]], ruler of a [[Legendary Pyramid]]. After her thousand year reign, the evil, power-hungry, money crazed [[Golden Diva]] was jealous of her power and beauty. So she defeated her in a magical duel and ascended to the throne. With her ancient powers, she transformed Princess Shokora into a being that lacked great beauty or power-an ordinary Black Cat-and banished her from the Pyramid forever. With nowhere to go, the Black Cat walked until she came across a city inhabited by modern humans. There, she lived on the streets with a group of stray animals and soon forgot about her exile. Many months later, the Pyramid was discovered by a group of archaeologists, but many strange occurrences, and even the disappearance of a [[Dr. Arewo Stein|group member]], caused all future investigations of the Pyramid to be cancelled, and a Newspaper Article was published. In the game's introduction, the Black Cat was crossing a steet whilst [[Wario]] speeds towards her in his [[Wario Car]]. Frightened, she covers her eyes with her paws, and the car's wheels narrowly miss her. A Newspaper flies into her face. It reads; ''"Pyramid discovered deep in jungle. [[Legendary Treasure]] nearly found, but accidents hindered findings."'' The Princess in her feline form remembers the once beautiful Pyramid that she once ruled in the hands of evil, and decides to try to steal it back.  
While the [[Virtual Boy]] was still known by its development name VR-32, it was already being hinted that [[Wario]] was to have a major game appearance on the system. A [[Nintendo Power]] volume in December 1994 revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking ''"How would you like to meet Wario in person, face-to-face, eye-to-eye?"''<ref>Nintendo Power volume #67, December 1994, pg 87</ref> It is based on an artwork of Wario from ''[[Wario Land: Super Mario Land 3]]''.


[[File:WL4-BCpyramid.PNG|400px|thumb|The '''Black Cat''' and [[Wario]] in the [[Golden Pyramid]].]]
In early 1995 at the Winter {{wp|Consumer Electronics Show}} in Las Vegas, a single level demo of ''[[VB Mario Land]]'' was shown, demonstrating a side-scrolling game whith three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.<ref>[[:File:VBML Tech Demo.ogv|Tech demo of ''VB Mario Land'' from Winter CES 1995]]</ref> Additionally, artwork of [[Mario]] and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.
She journeys out of the city, through a desert, and deep into a jungle. She gets there before Wario, and deciding that a human accomplice may prove useful, shows him to the main room. With little power over the [[Wario Land 4#Bosses|Diva's guardians]], she persuades Wario to make his way through the Pyramid's [[Wario Land 4#Passages|Passages]], ridding the Pyramid of it's evil, and eventually entering the Golden Diva's stronghold. With no knowledge of the Black Cat's true form, Wario faces the challenge in the hope of a large amount of Treasure at the end of it all. When Wario and the Black Cat face the Golden Diva, the feline makes the first move by scratching the Diva's face. It has little effect, and the Diva swallows her whole. Wario challenges the Golden Diva to a duel. She accepts, and when Wario defeats her, she will spit out the Black Cat, and in a final wave of fury, she destroys the internal structure of the Pyramid. The Pyramid begins to crumble. With the Cat warning Wario to escape quickly, he gathers up as much treasure as he can (including the [[Legendary Treasure|Golden Diva's Jewelery]]). With the Black Cat leading the way out, they escape the Pyramid before it crumbles on top of them.  


[[File:WL4-BCbattle.PNG|220px|thumb|left|The '''Black Cat''' challenging the [[Golden Diva]].]]
<center><gallery>
When they are at a safe distance, they watch the Pyramid fall to the ground. With the Cat contented about the defeat of the Golden Diva, and Wario satisfied with his haul of Treasure, they laugh. But suddenly, the Black Cat undergoes a transformation and turns into the beautiful [[Princess Shokora]], true ruler of the Pyramid. The crown, earrings, necklace and bracelets that Wario swiped from the Golden Diva return to their rightful owner. Wario cannot believe his eyes, with such a beautiful being standing before him. The Princess kisses Wario on the cheek and says, ''"Thank you, Wario..."'' With a wave of farewell, four angels surround her and lift her into heaven. Wario just sits there, trying to make sense of it all. He quickly dismisses it, and picks up the [[:File:WL4-Sack.PNG|sack]] of remaining Treasure, and drives back home. The ending cut scene is very similar to the opening one, except a '''White Cat''' crosses the road this time. The Newspaper that blows into this Cat's face is advertising a restaurant and it reads, ''"Steaks! Eat as much as you can!!"''.
VR32 Wario Nintendo Power.jpg|Wario in a virtual reality atmosphere, as shown in early Virtual Boy concepts
<br clear=all>
VBMario.png|''[[VB Mario Land]]'' demo showing a Wario head as a villain
==Trivia==
Wario Virtual Boy Artwork - Nintendo Power.png|Artwork of Wario and Mario with a Virtual Boy
[[File:Princessgameandwatch?.png|frame]]
</gallery></center>
The Black Cat can be seen in the rooms before the [[Wario Land 4#Bosses|Boss]] entering the [[Wario Land 4#Item Shop|Item Shop]]. But when Wario enters the Shop, the only other being there is [[Mr. Game & Watch]], the shop keeper. And if Wario purchases an item before facing the [[Golden Diva]], after the item's use concludes, Mr. Game & Watch will transform into the Black Cat. This implies that the Black Cat has an additional form as Mr. Game & Watch.
{{BoxTop}}
{{tem|WL4}}<br>
[[:Category:Wario Allies]]<br>
[[:Category:Wario Characters]]
==[[Legendary Treasure]]==
[[File:WL4-LegendaryTreasure.PNG|frame|The four '''Great Treasures''']]
[[File:WL4-newspaper.PNG|frame|left|The newspaper article about the '''Legendary Treasure''' that [[Wario]] reads.]]
The '''Legendary Treasure''' (or '''Great Treasure''') refers to the large amount of Treasure that [[Wario]] aims to steal from [[Golden Pyramid|An Ancient Pyramid]] in ''[[Wario Land 4]]''. He first hears about the Treasure when he read a [[:File:WL4-newspaper.PNG|newspaper article]], and he sets off towards the Pyramid in his [[Wario Car]] in the middle of the night; in the hope of having the Treasure all to himself. When speeding through the city, he almost runs over a [[Black Cat]]. The newspaper article flies into her face, and she seems to read it with a curious interest. At the Pyramid, the Black Cat guides Wario to the main room. Here, there are [[Wario Land 4#Passages|five passages]]. The four main ones ([[Emerald Passage]], [[Ruby Passage]], [[Topaz Passage]] and [[Sapphire Passage]]) each have a [[Wario Land 4#Bosses|Boss]] which guards a Great Treasure and three [[Treasure Chest#Wario Land 4|Treasure Chests]]. The boss [[Spoiled Rotten]] guards no Treasure. [[Cractus]] defends the Crown, [[Cuckoo Condor]] guards the Earrings, [[Aerodent]] wears the Necklace and [[Catbat]] protects the Bracelets. When each of these bosses are defeated, the Treasure Chests and the Great Treasure is collected, and stored into the [[Golden Pyramid]] on the main map.
[[File:GoldenDivaWL4.png|thumb|The [[Golden Diva]] wears all of the '''Legendary Treasure'''.]]
When all five bosses have been defeated, the Golden Pyramid will become accessible. This is the stronghold of the [[Golden Diva]], the game's final boss and the evil ruler of the Pyramid. The Golden Diva wears all of the Ancient Jewelry that was taken from the four bosses. There is also a wall with twelve treasure chests, three from each boss. If the Golden Diva is defeated, then in a final wave of fury, she will begin to destroy the internal structure of the Pyramid, causing it to begin crumbling to the ground. Panicking, Wario gathers up the Treasure and puts it into a sack, and makes an escape with the [[Black Cat]] leading the way out. When they reach a safe distance, they watch it crumble to the ground. Suddenly, the Black Cat transforms into [[Princess Shokora]], true ruler of the Golden Pyramid. The four Great Treasures that the Golden Diva was wearing fly out of the sack and return to their rightful owner. The Princess kisses Wario thank you and farewell. Four angels surround her, and they lift her into heaven. After sitting there for a while trying to make sense of it all, Wario grabs what remains of the Treasure, throws it into the back of his [[Wario Car]], and drives across the desert back home.


During the credits, various treasures fly out of the treasure sack and shown to the player. For each treasure, Wario remembers a scene from his childhood. To view the images of Wario's flashbacks, see [[Gallery:Wario Land 4#Wario's Flashbacks|here]].
''VB Mario Land'' was absent from {{wp|E3 1995}} in June and went unreleased. However, ''Virtual Boy Wario Land'' was first revealed at the E3 event under the title '''''Wario Cruise'''''<ref name="E3 catalogue">Nintendo products catalogue, May 1995, pg 34</ref>, and uses similar concepts to the ''VB Mario Land'' demo such as moving between the background and foreground of a level. The game was referred to as ''Wario Cruise'' very close to release, as shown in the upcoming game schedules of Nintendo Power issues up to a month before the United States release in November 1995.<ref>Nintendo Power volume #77, October 1995, pg 105</ref>. The logo for Wario Cruise was also printed on the back of the standard Virtual Boy system packaging as a 'coming soon' promotion, and the "WC" abbreviation remained in the game's final serial code.
<br clear=all>


==[[Heart Box]]==
In an {{wp|EB Games|Electronics Boutique}} catalogue in late 1995, a prototype box art for the game gave it the title '''''Wario's Treasure Hunt'''''<ref>Electronic Gaming Monthly issue #76, November 1995, pg 182</ref>. This catalogue was also using images of the Virtual Boy packaging which contained the ''"Wario Cruise"'' title, which suggests that both pre-release titles were being used at the same time.
[[File:WL4-HeartBox.PNG|frame]]
[[File:WL4-HBshot.PNG|frame|left||[[Wario]] opening a '''Heart Box'''.]]
The '''Heart Box''' in the [[Game Boy Advance]] game ''[[Wario Land 4]]'' is a box similar in shape and size to the [[Jewel Piece Box]] and the [[CD]] case. When opened, a [[500 Coin]] drops out, and a giant heart that changes color with a crown hovers above the open box. If [[Wario]] collects it, his health meter will be fully replenished. There are one of these to find in each level, except the [[Golden Passage]]. Their positions change with the [[Wario Land 4#Game Modes|Game Mode]].
<br clear=all>
==[[Super Mario 64/Media]]==
{{media
|type1=audio
|name1=SM64-Main Theme
|pipe1=Theme music
|description1=[[Bob-omb Battlefield]]
|length1=2:22


|type2=audio
<center><gallery>
|name2=SM64-Dire Dire Docks
VBWL-Beta Logo.png|''Wario Cruise'' logo
|pipe2=Theme music
VBWL-Beta Box Cover.jpg|''Wario's Treasure Hunt'' prototype boxart
|description2=[[Dire Dire Docks]]
</gallery></center>
|length2=5:01


|type3=audio
==Early builds==
|name3=SM64-Snow Mountain
Four builds of the game are known to exist, which are most easily identified by the different designs of the heads-up displays (HUD) at the bottom of the screen.
|pipe3=Theme music
|description3=[[Cool, Cool Mountain]]
|length3=4:40


|type4=audio
[[File:VBWL prerelease HUDs.png|center]]
|name4=SM64- Inside the Castle Walls
|pipe4=Theme music
|description4=Inside the [[Princess Peach's Castle|Castle]] walls
|length4=3:04


|type5=audio
The earliest build seen in footage at E3 1995 show that stages originally didn't feature [[key]]s, and the elevator at the end of stages were already open. Wario's warp pipe animation was not yet functioning, and the screen instead faded to black between rooms. The animation when ground pounding enemies was different, with no explosion effect like the final game.<ref>P, Anthony (January 30, 2017). [https://www.youtube.com/watch?v=Op5EkC7GbxQ&t=9294s E3 1995]. ''YouTube''. Retrieved May 3, 2022.</ref>
|name5=SM64-Slide Theme
|pipe5=Theme music
|description5=[[The Princess's Secret Slide]]
|length5=4:34


|type6=audio
Screenshots of a second build seen in magazines around September 1995 first showed a space for the key in the HUD, and the coin counter was changed to four digits. A third build had a different coin design in the HUD, and used digits more resembling the in-game text.
|name6=SM64-Big Boo's Haunt
|pipe6=Theme music
|description6=[[Big Boo's Haunt]]
|length6=4:52


|type7=audio
In the November 1995 {{wp|Nintendo Space World|Famicom Spaceworld}} official guidebook, screenshots of both the third and final build were published together.<ref>Famicom Spaceworld official guidebook, November 1995, pg 10 & 28</ref>
|name7=SM64-Lethal Lava Land
|pipe7=Theme music
|description7=[[Lethal Lava Land]]
|length7=4:15


|type8=audio
{|width=100% class="wikitable"
|name8=SM64-Hazy Maze Cave
! Pre-release
|pipe8=Theme music
! Final
|description8=[[Hazy Maze Cave]]
! Notes
|length8=5:48
|-
|[[File:VBWL S1 prerelease.png|300px]]
|[[File:VBWL S1 final.png|300px]]
|The floor in [[Stage 1 (Virtual Boy Wario Land)|Stage 1]] used to be positioned lower, and spikes weren't visible at the bottom of pits. The low amount of time at this point in the level suggest that the time limit used to be five minutes rather than twenty.
|-
|[[File:VBWL S2 prerelease.png|300px]]
|[[File:VBWL S2 final.png|300px]]
|The earliest known build of the game showed what was to become [[Stage 2 (Virtual Boy Wario Land)|Stage 2]]. Elevators previously lacked a door and were open by default without requiring a key. The positioning of background objects was changed and a [[? Block]] was added.
|-
|[[File:VBWL S5 prerelease.png|300px]]
|[[File:VBWL S5 final.png|300px]]
|In [[Stage 5 (Virtual Boy Wario Land)|Stage 5]], the [[Flying Fowl]] enemies had a different design with spikes. The position of blocks and [[Chippy]] enemies was also changed.
|-
|[[File:VBWL S5-2 prerelease.png|300px]]
|[[File:VBWL S5-2 final.png|300px]]
|In a separate build of Stage 5, the [[Chippy]] enemies have a different design with more prominent eyebrows. The positioning of background objects and platforms was also changed and the floor is positioned lower.
|-
|[[File:VBWL S9 prerelease.png|300px]]
|[[File:VBWL S9 final.png|300px]]
|An early build of [[Stage 9 (Virtual Boy Wario Land)|Stage 9]] featured a different conveyor belt design, lacking the arrow icons. The [[Honey-Bee]] enemies previously lacked antennas.
|-
|[[File:VBWL S10 prerelease.png|300px]]
|[[File:VBWL S10 final.png|300px]]
|An early build of [[Stage 10 (Virtual Boy Wario Land)|Stage 10]] showed a less detailed [[Blade-Face]] enemy,  consisting of an outline without its usual pattern and shading. Some background details were removed and replaced with a simple black area in the final game.
|}


|type9=audio
==Unused data==
|name9=SM64-Title Theme
{{multiframe
|pipe9=Theme music
|align=right
|description9=Title screen
|1=[[File:VBWL unused level numbers.png]] [[File:VBWL level map.png]]
|length9=
|2=The unused stage map (left) with the final map (right).
}}
The game data contains an unused stage map showing a different arrangement to the final game.


|type10=audio
The stage numbers originally appeared to be reversed, beginning at 4-1 and ending at 1-Boss. The higher number may have indicated how deep Wario still remained under the ground, with the aim of the game being to climb higher. This early level map is also more consistent with the game's original product description at E3 1995, which indicated that ''"four dazzling, 3-D levels each feature 3 tough stages leading to the final confrontation"''.<ref name="E3 catalogue" /> The final game instead simply numbers the stages from 1 to 14.
|name10=SM64-File Select
|pipe10=Theme music
|description10=File select
|length10=


|type11=audio
The skull graphic that indicates the boss stages was updated with shading for the final level map. Additionally, an arrow graphic stored next to the stage numbers suggests that there was a level select screen which went unused. A version number reading "/:Ver:BESTIM" can also be seen in the data.
|name11=SM64-Bowser's Road
|pipe11=Theme music
|description11=[[Bowser in the Dark World]]
|length11=3:57


|type12=audio
There are two unused sound files present in the game data. The first appears to be victory or stage clear music, and the other was likely used for a cutscene.
|name12=SM64-Merry Go Round
|pipe12=Theme music
|description12=Merry-Go-Round
|length12=1:19


|type13=audio
{{media table
|name13=SM64-Lullaby
|file1=VBWL unused music.mp3
|pipe13=Theme music
|title1=Unused music
|description13=[[Piranha Plant]]'s lullabye
|description1=
|length13=2:43
|length1=0:18
|file2=VBWL unused jingle.mp3
|title2=Unused music
|description2=
|length2=0:30
}}
}}
==References==
<references/>

Latest revision as of 08:51, October 13, 2022

It is advised that any part of this user's own work is not copied and used on any other page.

Wario Bucks.svg Artwork of a Blue Crystal from Wario Land 4

Early iterations

While the Virtual Boy was still known by its development name VR-32, it was already being hinted that Wario was to have a major game appearance on the system. A Nintendo Power volume in December 1994 revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking "How would you like to meet Wario in person, face-to-face, eye-to-eye?"[1] It is based on an artwork of Wario from Wario Land: Super Mario Land 3.

In early 1995 at the Winter Consumer Electronics Show in Las Vegas, a single level demo of VB Mario Land was shown, demonstrating a side-scrolling game whith three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.[2] Additionally, artwork of Mario and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.

VB Mario Land was absent from E3 1995 in June and went unreleased. However, Virtual Boy Wario Land was first revealed at the E3 event under the title Wario Cruise[3], and uses similar concepts to the VB Mario Land demo such as moving between the background and foreground of a level. The game was referred to as Wario Cruise very close to release, as shown in the upcoming game schedules of Nintendo Power issues up to a month before the United States release in November 1995.[4]. The logo for Wario Cruise was also printed on the back of the standard Virtual Boy system packaging as a 'coming soon' promotion, and the "WC" abbreviation remained in the game's final serial code.

In an Electronics Boutique catalogue in late 1995, a prototype box art for the game gave it the title Wario's Treasure Hunt[5]. This catalogue was also using images of the Virtual Boy packaging which contained the "Wario Cruise" title, which suggests that both pre-release titles were being used at the same time.

Early builds

Four builds of the game are known to exist, which are most easily identified by the different designs of the heads-up displays (HUD) at the bottom of the screen.

All known heads-up display designs of Virtual Boy Wario Land throughout development.

The earliest build seen in footage at E3 1995 show that stages originally didn't feature keys, and the elevator at the end of stages were already open. Wario's warp pipe animation was not yet functioning, and the screen instead faded to black between rooms. The animation when ground pounding enemies was different, with no explosion effect like the final game.[6]

Screenshots of a second build seen in magazines around September 1995 first showed a space for the key in the HUD, and the coin counter was changed to four digits. A third build had a different coin design in the HUD, and used digits more resembling the in-game text.

In the November 1995 Famicom Spaceworld official guidebook, screenshots of both the third and final build were published together.[7]

Pre-release Final Notes
Pre-release screenshot of Stage 1 from Virtual Boy Wario Land Final build screenshot of Stage 1 from Virtual Boy Wario Land The floor in Stage 1 used to be positioned lower, and spikes weren't visible at the bottom of pits. The low amount of time at this point in the level suggest that the time limit used to be five minutes rather than twenty.
Pre-release screenshot of Stage 2 from Virtual Boy Wario Land Final build screenshot of Stage 2 from Virtual Boy Wario Land The earliest known build of the game showed what was to become Stage 2. Elevators previously lacked a door and were open by default without requiring a key. The positioning of background objects was changed and a ? Block was added.
Pre-release screenshot of Stage 5 from Virtual Boy Wario Land Final build screenshot of Stage 5 from Virtual Boy Wario Land In Stage 5, the Flying Fowl enemies had a different design with spikes. The position of blocks and Chippy enemies was also changed.
Pre-release screenshot of Stage 5 from Virtual Boy Wario Land Final build screenshot of Stage 5 from Virtual Boy Wario Land In a separate build of Stage 5, the Chippy enemies have a different design with more prominent eyebrows. The positioning of background objects and platforms was also changed and the floor is positioned lower.
Pre-release screenshot of Stage 9 from Virtual Boy Wario Land Final build screenshot of Stage 9 from Virtual Boy Wario Land An early build of Stage 9 featured a different conveyor belt design, lacking the arrow icons. The Honey-Bee enemies previously lacked antennas.
Pre-release screenshot of Stage 10 from Virtual Boy Wario Land Final build screenshot of Stage 10 from Virtual Boy Wario Land An early build of Stage 10 showed a less detailed Blade-Face enemy, consisting of an outline without its usual pattern and shading. Some background details were removed and replaced with a simple black area in the final game.

Unused data

Unused stage map from Virtual Boy Wario Land Stage map from Virtual Boy Wario Land
The unused stage map (left) with the final map (right).

The game data contains an unused stage map showing a different arrangement to the final game.

The stage numbers originally appeared to be reversed, beginning at 4-1 and ending at 1-Boss. The higher number may have indicated how deep Wario still remained under the ground, with the aim of the game being to climb higher. This early level map is also more consistent with the game's original product description at E3 1995, which indicated that "four dazzling, 3-D levels each feature 3 tough stages leading to the final confrontation".[3] The final game instead simply numbers the stages from 1 to 14.

The skull graphic that indicates the boss stages was updated with shading for the final level map. Additionally, an arrow graphic stored next to the stage numbers suggests that there was a level select screen which went unused. A version number reading "/:Ver:BESTIM" can also be seen in the data.

There are two unused sound files present in the game data. The first appears to be victory or stage clear music, and the other was likely used for a cutscene.

Audio.svg Unused music
File infoMedia:VBWL unused music.mp3
0:18
Audio.svg Unused music
File infoMedia:VBWL unused jingle.mp3
0:30
Help:MediaHaving trouble playing?

References

  1. ^ Nintendo Power volume #67, December 1994, pg 87
  2. ^ Tech demo of VB Mario Land from Winter CES 1995
  3. ^ a b Nintendo products catalogue, May 1995, pg 34
  4. ^ Nintendo Power volume #77, October 1995, pg 105
  5. ^ Electronic Gaming Monthly issue #76, November 1995, pg 182
  6. ^ P, Anthony (January 30, 2017). E3 1995. YouTube. Retrieved May 3, 2022.
  7. ^ Famicom Spaceworld official guidebook, November 1995, pg 10 & 28