User:Shokora/Work: Difference between revisions

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==Wario Land 4 Item Damage Table==
{|class="notice-template" style="background:#AFEEEE;margin:.5em 2%;padding:0 1em;border:1px solid #000;width:95%"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
!Item
!colspan="6" |Boss / Damage taken by Item
|-
|
|
!align="center" |[[Spoiled Rotten]]
It is advised that any part of this user's own work is '''not copied and used''' on any other page.
!align="center" |[[Cractus]]
|}
!align="center" |[[Cuckoo Condor]]
 
!align="center" |[[Aerodent]]
[[File:Wario Bucks.svg|x200px]]
!align="center" |[[Catbat]]
[[File:WL4 Art Blue Crystal.svg|100px]]
!align="center" |[[Golden Diva]]
 
|-
==Early iterations==
!align="center" |[[Apple Bomb]]
While the [[Virtual Boy]] was still known by its development name VR-32, it was already being hinted that [[Wario]] was to have a major game appearance on the system. A [[Nintendo Power]] volume in December 1994 revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking ''"How would you like to meet Wario in person, face-to-face, eye-to-eye?"''<ref>Nintendo Power volume #67, December 1994, pg 87</ref> It is based on an artwork of Wario from ''[[Wario Land: Super Mario Land 3]]''.
|align="center" |2
 
|align="center" |2
In early 1995 at the Winter {{wp|Consumer Electronics Show}} in Las Vegas, a single level demo of ''[[VB Mario Land]]'' was shown, demonstrating a side-scrolling game whith three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.<ref>[[:File:VBML Tech Demo.ogv|Tech demo of ''VB Mario Land'' from Winter CES 1995]]</ref> Additionally, artwork of [[Mario]] and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.
|align="center" |2
 
|align="center" |1
<center><gallery>
|align="center" |2
VR32 Wario Nintendo Power.jpg|Wario in a virtual reality atmosphere, as shown in early Virtual Boy concepts
|align="center" |1
VBMario.png|''[[VB Mario Land]]'' demo showing a Wario head as a villain
|-
Wario Virtual Boy Artwork - Nintendo Power.png|Artwork of Wario and Mario with a Virtual Boy
!align="center" |[[Blast Cannon]]
</gallery></center>
|align="center" |3
 
|align="center" |3
''VB Mario Land'' was absent from {{wp|E3 1995}} in June and went unreleased. However, ''Virtual Boy Wario Land'' was first revealed at the E3 event under the title '''''Wario Cruise'''''<ref name="E3 catalogue">Nintendo products catalogue, May 1995, pg 34</ref>, and uses similar concepts to the ''VB Mario Land'' demo such as moving between the background and foreground of a level. The game was referred to as ''Wario Cruise'' very close to release, as shown in the upcoming game schedules of Nintendo Power issues up to a month before the United States release in November 1995.<ref>Nintendo Power volume #77, October 1995, pg 105</ref>. The logo for Wario Cruise was also printed on the back of the standard Virtual Boy system packaging as a 'coming soon' promotion, and the "WC" abbreviation remained in the game's final serial code.
|align="center" |2
 
|align="center" |2
In an {{wp|EB Games|Electronics Boutique}} catalogue in late 1995, a prototype box art for the game gave it the title '''''Wario's Treasure Hunt'''''<ref>Electronic Gaming Monthly issue #76, November 1995, pg 182</ref>. This catalogue was also using images of the Virtual Boy packaging which contained the ''"Wario Cruise"'' title, which suggests that both pre-release titles were being used at the same time.
|align="center" |1
 
|align="center" |1
<center><gallery>
VBWL-Beta Logo.png|''Wario Cruise'' logo
VBWL-Beta Box Cover.jpg|''Wario's Treasure Hunt'' prototype boxart
</gallery></center>
 
==Early builds==
Four builds of the game are known to exist, which are most easily identified by the different designs of the heads-up displays (HUD) at the bottom of the screen.
 
[[File:VBWL prerelease HUDs.png|center]]
 
The earliest build seen in footage at E3 1995 show that stages originally didn't feature [[key]]s, and the elevator at the end of stages were already open. Wario's warp pipe animation was not yet functioning, and the screen instead faded to black between rooms. The animation when ground pounding enemies was different, with no explosion effect like the final game.<ref>P, Anthony (January 30, 2017). [https://www.youtube.com/watch?v=Op5EkC7GbxQ&t=9294s E3 1995]. ''YouTube''. Retrieved May 3, 2022.</ref>
 
Screenshots of a second build seen in magazines around September 1995 first showed a space for the key in the HUD, and the coin counter was changed to four digits. A third build had a different coin design in the HUD, and used digits more resembling the in-game text.
 
In the November 1995 {{wp|Nintendo Space World|Famicom Spaceworld}} official guidebook, screenshots of both the third and final build were published together.<ref>Famicom Spaceworld official guidebook, November 1995, pg 10 & 28</ref>
 
{|width=100% class="wikitable"
! Pre-release
! Final
! Notes
|-
|-
!align="center" |[[Vizorman]]
|[[File:VBWL S1 prerelease.png|300px]]
|align="center" |6
|[[File:VBWL S1 final.png|300px]]
|align="center" |4
|The floor in [[Stage 1 (Virtual Boy Wario Land)|Stage 1]] used to be positioned lower, and spikes weren't visible at the bottom of pits. The low amount of time at this point in the level suggest that the time limit used to be five minutes rather than twenty.
|align="center" |3
|align="center" |3
|align="center" |3
|align="center" |2
|-
|-
!align="center" |[[Bugle]]
|[[File:VBWL S2 prerelease.png|300px]]
|align="center" |8
|[[File:VBWL S2 final.png|300px]]
|align="center" |5
|The earliest known build of the game showed what was to become [[Stage 2 (Virtual Boy Wario Land)|Stage 2]]. Elevators previously lacked a door and were open by default without requiring a key. The positioning of background objects was changed and a [[? Block]] was added.
|align="center" |4
|align="center" |4
|align="center" |4
|align="center" |3
|-
|-
!align="center" |[[Black Dog]]
|[[File:VBWL S5 prerelease.png|300px]]
|align="center" |''NA''
|[[File:VBWL S5 final.png|300px]]
|align="center" |7
|In [[Stage 5 (Virtual Boy Wario Land)|Stage 5]], the [[Flying Fowl]] enemies had a different design with spikes. The position of blocks and [[Chippy]] enemies was also changed.
|align="center" |9
|align="center" |8
|align="center" |10
|align="center" |8
|-
|-
!align="center" |[[Large Lips]]
|[[File:VBWL S5-2 prerelease.png|300px]]
|align="center" |''NA''
|[[File:VBWL S5-2 final.png|300px]]
|align="center" |9
|In a separate build of Stage 5, the [[Chippy]] enemies have a different design with more prominent eyebrows. The positioning of background objects and platforms was also changed and the floor is positioned lower.
|align="center" |8
|align="center" |14
|align="center" |7
|align="center" |5
|-
|-
!align="center" |[[Big Fist]]
|[[File:VBWL S9 prerelease.png|300px]]
|align="center" |''NA''
|[[File:VBWL S9 final.png|300px]]
|align="center" |8
|An early build of [[Stage 9 (Virtual Boy Wario Land)|Stage 9]] featured a different conveyor belt design, lacking the arrow icons. The [[Honey-Bee]] enemies previously lacked antennas.
|align="center" |12
|align="center" |7
|align="center" |9
|align="center" |6
|-
|-
!align="center" |[[Black Dragon]]
|[[File:VBWL S10 prerelease.png|300px]]
|align="center" |''NA''
|[[File:VBWL S10 final.png|300px]]
|align="center" |10
|An early build of [[Stage 10 (Virtual Boy Wario Land)|Stage 10]] showed a less detailed [[Blade-Face]] enemy,  consisting of an outline without its usual pattern and shading. Some background details were removed and replaced with a simple black area in the final game.
|align="center" |7
|align="center" |9
|align="center" |8
|align="center" |7
|}
|}


==WL4 Story==
==Unused data==
On a dark and quiet night when everybody else is asleep, [[Wario]] starts the engine of his [[Wario Car]], and speeds through the city. A [[Black Cat]] is crossing the road but Wario makes no attempt to slow down, and he gains speed. Frightened, she covers her eyes with her paws, and the Car's wheels narrowly miss the her. A newspaper flies into the Cat's face. It reads ''"LEGENDARY PYRAMID DISCOVERED DEEP IN JUNGLE!!"''. The Cat takes a curious interest in the article.
{{multiframe
|align=right
|1=[[File:VBWL unused level numbers.png]] [[File:VBWL level map.png]]
|2=The unused stage map (left) with the final map (right).
}}
The game data contains an unused stage map showing a different arrangement to the final game.


[[File:WL4-falling.JPG‎|thumb|right|[[Wario]] falling down a precipice in the Pyramid]]
The stage numbers originally appeared to be reversed, beginning at 4-1 and ending at 1-Boss. The higher number may have indicated how deep Wario still remained under the ground, with the aim of the game being to climb higher. This early level map is also more consistent with the game's original product description at E3 1995, which indicated that ''"four dazzling, 3-D levels each feature 3 tough stages leading to the final confrontation"''.<ref name="E3 catalogue" /> The final game instead simply numbers the stages from 1 to 14.  
Meanwhile, Wario speeds out of the city and enters the desert. With his mind on the ancient treasure, he speeds full throttle toward the [[Legendary Pyramid]] mentioned in the newspaper article. After some time, he reaches the jungle, and Wario is forced to abandon his vehicle once it gets too thick. After much trekking through the jungle, he finally reaches the Pyramid. Unable to contain his excitement, he climbs it and without hesitation and finds an entrance. Inside the pyramid, he descends a set of stairs and comes across the Black Cat, which runs into the next room after catching sight of Wario. Curious, Wario follows. He and the Cat come across a precipice in the ground. The Cat jumps in and Wario, worried that he will be beaten to the treasure, jumps in after her.  


He lands in a strange room somewhere near the center of The Pyramid. Here, Wario must clear the Pyramid's five [[Wario Land 4#Passages|Passages]]. A [[Wario Land 4#Bosses|Boss]] challenges Wario to a battle at the end of each passage. When Wario clears all five passages, the [[Golden Pyramid|Inner Pyramid]] is revealed. Inside lurks the [[Golden Diva]], final Boss and ruler of the Pyramid.
The skull graphic that indicates the boss stages was updated with shading for the final level map. Additionally, an arrow graphic stored next to the stage numbers suggests that there was a level select screen which went unused. A version number reading "/:Ver:BESTIM" can also be seen in the data.


At the beginning of the battle, The Black Cat attacks the Golden Diva by scratching her face. The Golden Diva is unaffected, and she casually swallows the Cat. Wario then battles the Golden Diva. When defeated, the Cat is set free, the treasure is recovered, and Wario flexes his muscles in a not-at-all-modest way. At that moment, the Pyramid begins to shake and crumble. Scared, Wario gathers as much treasure as he can and escapes the Pyramid with the Black Cat leading the way out.
There are two unused sound files present in the game data. The first appears to be victory or stage clear music, and the other was likely used for a cutscene.


On the edge of the forest, Wario and the Black Cat watch the Pyramid crumble to the ground. They both laugh. The Golden Diva's jewelry flies out of the treasure sack, and The Black Cat absorbs them. Suddenly, she undergoes a transformation and turns into the legendary [[Princess Shokora]], true ruler of the Pyramid. She was defeated and transformed into a cat by the Golden Diva. The Princess gives Wario a kiss and says, ''"Thank you, Wario."'' Wario cannot believe his eyes, and he doesn't say a word as she is surrounded by four angels and flies up to heaven. Wario sits there for a while still making sense of it all.
{{media table
|file1=VBWL unused music.mp3
|title1=Unused music
|description1=
|length1=0:18
|file2=VBWL unused jingle.mp3
|title2=Unused music
|description2=
|length2=0:30
}}


==Pyramid Jewels==
==References==
<references/>

Latest revision as of 08:51, October 13, 2022

It is advised that any part of this user's own work is not copied and used on any other page.

Wario Bucks.svg Artwork of a Blue Crystal from Wario Land 4

Early iterations

While the Virtual Boy was still known by its development name VR-32, it was already being hinted that Wario was to have a major game appearance on the system. A Nintendo Power volume in December 1994 revealed computer-generated screenshots showing Wario in a virtual-reality atmosphere, with a caption asking "How would you like to meet Wario in person, face-to-face, eye-to-eye?"[1] It is based on an artwork of Wario from Wario Land: Super Mario Land 3.

In early 1995 at the Winter Consumer Electronics Show in Las Vegas, a single level demo of VB Mario Land was shown, demonstrating a side-scrolling game whith three-dimensional aspects such as moving from the background to the foreground and areas with a top-down view. A Wario head figure was shown within the demo.[2] Additionally, artwork of Mario and Wario holding a Virtual Boy was also shown at the Consumer Electronics Show.

VB Mario Land was absent from E3 1995 in June and went unreleased. However, Virtual Boy Wario Land was first revealed at the E3 event under the title Wario Cruise[3], and uses similar concepts to the VB Mario Land demo such as moving between the background and foreground of a level. The game was referred to as Wario Cruise very close to release, as shown in the upcoming game schedules of Nintendo Power issues up to a month before the United States release in November 1995.[4]. The logo for Wario Cruise was also printed on the back of the standard Virtual Boy system packaging as a 'coming soon' promotion, and the "WC" abbreviation remained in the game's final serial code.

In an Electronics Boutique catalogue in late 1995, a prototype box art for the game gave it the title Wario's Treasure Hunt[5]. This catalogue was also using images of the Virtual Boy packaging which contained the "Wario Cruise" title, which suggests that both pre-release titles were being used at the same time.

Early builds

Four builds of the game are known to exist, which are most easily identified by the different designs of the heads-up displays (HUD) at the bottom of the screen.

All known heads-up display designs of Virtual Boy Wario Land throughout development.

The earliest build seen in footage at E3 1995 show that stages originally didn't feature keys, and the elevator at the end of stages were already open. Wario's warp pipe animation was not yet functioning, and the screen instead faded to black between rooms. The animation when ground pounding enemies was different, with no explosion effect like the final game.[6]

Screenshots of a second build seen in magazines around September 1995 first showed a space for the key in the HUD, and the coin counter was changed to four digits. A third build had a different coin design in the HUD, and used digits more resembling the in-game text.

In the November 1995 Famicom Spaceworld official guidebook, screenshots of both the third and final build were published together.[7]

Pre-release Final Notes
Pre-release screenshot of Stage 1 from Virtual Boy Wario Land Final build screenshot of Stage 1 from Virtual Boy Wario Land The floor in Stage 1 used to be positioned lower, and spikes weren't visible at the bottom of pits. The low amount of time at this point in the level suggest that the time limit used to be five minutes rather than twenty.
Pre-release screenshot of Stage 2 from Virtual Boy Wario Land Final build screenshot of Stage 2 from Virtual Boy Wario Land The earliest known build of the game showed what was to become Stage 2. Elevators previously lacked a door and were open by default without requiring a key. The positioning of background objects was changed and a ? Block was added.
Pre-release screenshot of Stage 5 from Virtual Boy Wario Land Final build screenshot of Stage 5 from Virtual Boy Wario Land In Stage 5, the Flying Fowl enemies had a different design with spikes. The position of blocks and Chippy enemies was also changed.
Pre-release screenshot of Stage 5 from Virtual Boy Wario Land Final build screenshot of Stage 5 from Virtual Boy Wario Land In a separate build of Stage 5, the Chippy enemies have a different design with more prominent eyebrows. The positioning of background objects and platforms was also changed and the floor is positioned lower.
Pre-release screenshot of Stage 9 from Virtual Boy Wario Land Final build screenshot of Stage 9 from Virtual Boy Wario Land An early build of Stage 9 featured a different conveyor belt design, lacking the arrow icons. The Honey-Bee enemies previously lacked antennas.
Pre-release screenshot of Stage 10 from Virtual Boy Wario Land Final build screenshot of Stage 10 from Virtual Boy Wario Land An early build of Stage 10 showed a less detailed Blade-Face enemy, consisting of an outline without its usual pattern and shading. Some background details were removed and replaced with a simple black area in the final game.

Unused data

Unused stage map from Virtual Boy Wario Land Stage map from Virtual Boy Wario Land
The unused stage map (left) with the final map (right).

The game data contains an unused stage map showing a different arrangement to the final game.

The stage numbers originally appeared to be reversed, beginning at 4-1 and ending at 1-Boss. The higher number may have indicated how deep Wario still remained under the ground, with the aim of the game being to climb higher. This early level map is also more consistent with the game's original product description at E3 1995, which indicated that "four dazzling, 3-D levels each feature 3 tough stages leading to the final confrontation".[3] The final game instead simply numbers the stages from 1 to 14.

The skull graphic that indicates the boss stages was updated with shading for the final level map. Additionally, an arrow graphic stored next to the stage numbers suggests that there was a level select screen which went unused. A version number reading "/:Ver:BESTIM" can also be seen in the data.

There are two unused sound files present in the game data. The first appears to be victory or stage clear music, and the other was likely used for a cutscene.

Audio.svg Unused music
File infoMedia:VBWL unused music.mp3
0:18
Audio.svg Unused music
File infoMedia:VBWL unused jingle.mp3
0:30
Help:MediaHaving trouble playing?

References

  1. ^ Nintendo Power volume #67, December 1994, pg 87
  2. ^ Tech demo of VB Mario Land from Winter CES 1995
  3. ^ a b Nintendo products catalogue, May 1995, pg 34
  4. ^ Nintendo Power volume #77, October 1995, pg 105
  5. ^ Electronic Gaming Monthly issue #76, November 1995, pg 182
  6. ^ P, Anthony (January 30, 2017). E3 1995. YouTube. Retrieved May 3, 2022.
  7. ^ Famicom Spaceworld official guidebook, November 1995, pg 10 & 28