Sock It to Lakitu: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The players must run around the field, hitting blocks that appear in groups of three. Four images on the blocks cycle: a [[Bullet Bill]], two Bullet Bills, three Bullet Bills, and a Spiny Egg. The images indicate what the block will release if it is hit at that moment. Bullet Bills will be launched at Lakitu, earning the player who fired them a [[point]] for every hit, while Spiny Eggs will hatch into [[Spiny|Spinies]] that wander in a random direction before falling off the edge of the field. Players who hit Spinies will lose a point. New blocks will not spawn until all three of the existing blocks have been hit. Initially, Lakitu himself will hover out of the players' reach, occasionally throwing Spiny Eggs onto the field to try to prevent players from reaching the blocks. Once his health is halfway gone, he will start throwing larger Spiny Eggs that hatch into equally [[Big Spiny|large Spinies]]. Not only are these supersize Spinies harder to evade, but they also deduct two points from any player who hits one. | The players must run around the field, hitting blocks that appear in groups of three. Four images on the blocks cycle: a [[Bullet Bill]], two Bullet Bills, three Bullet Bills, and a Spiny Egg. The images indicate what the block will release if it is hit at that moment. Bullet Bills will be launched at Lakitu, earning the player who fired them a [[point]] for every hit, while Spiny Eggs will hatch into [[Spiny|Spinies]] that wander in a random direction before falling off the edge of the field. Players who hit Spinies will lose a point. New blocks will not spawn until all three of the existing blocks have been hit. Initially, Lakitu himself will hover out of the players' reach, occasionally throwing Spiny Eggs onto the field to try to prevent players from reaching the blocks. Once his [[Heart Point|health]] is halfway gone, he will start throwing larger Spiny Eggs that hatch into equally [[Big Spiny|large Spinies]]. Not only are these supersize Spinies harder to evade, but they also deduct two points from any player who hits one. The player or players who land the final attack get an extra three points, and the player with the most points after the battle is the winner. | ||
==Ending== | ==Ending== |
Revision as of 17:00, May 30, 2021
Template:Minigame-infobox Sock It to Lakitu is a boss minigame in Mario Party 9.
Introduction
Lakitu flies from the sky, spins around, pulls out a Spiny Egg, and throws it onto the field where all the players are.
Gameplay
The players must run around the field, hitting blocks that appear in groups of three. Four images on the blocks cycle: a Bullet Bill, two Bullet Bills, three Bullet Bills, and a Spiny Egg. The images indicate what the block will release if it is hit at that moment. Bullet Bills will be launched at Lakitu, earning the player who fired them a point for every hit, while Spiny Eggs will hatch into Spinies that wander in a random direction before falling off the edge of the field. Players who hit Spinies will lose a point. New blocks will not spawn until all three of the existing blocks have been hit. Initially, Lakitu himself will hover out of the players' reach, occasionally throwing Spiny Eggs onto the field to try to prevent players from reaching the blocks. Once his health is halfway gone, he will start throwing larger Spiny Eggs that hatch into equally large Spinies. Not only are these supersize Spinies harder to evade, but they also deduct two points from any player who hits one. The player or players who land the final attack get an extra three points, and the player with the most points after the battle is the winner.
Ending
Once the last Bullet Bill hits Lakitu, he is flung into the sky with his cloud, turning into a star into the distance, as he releases a bunch of Mini Stars in Party Mode and Solo Mode.
In-game text
- Rules – "Punch the blocks when Bullet Bills appear on them to launch attacks on Lakitu. The more Bullet Bills on the block, the bigger the attack!"
- Controls – "Hold the Wii Remote sideways. Press to move and to jump."
Gallery
Mario delivers the final attack.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジュゲムのアクションバトル[?] Jugemu no Akushon Batoru |
Lakitu's Action Battle | |
Chinese | 球蓋姆你丟我射[?] Qiúgàimǔ nǐ diū wǒ shè |
Lakitu, You Throw, I Shoot | |
German | Lakitus Luftkampf[?] | Lakitu's Air Combat | |
Italian | Scontro con Lakitu[?] | Clash with Lakitu | |
Spanish | Todos contra Lakitu[?] | Everybody Against Lakitu |