Donkey Kong Country 2: Diddy's Kong Quest: Difference between revisions

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[[File:Castle_Crush_Glitch.png|thumb|right|Two examples of the glitch's effects.]]
[[File:Castle_Crush_Glitch.png|thumb|right|Two examples of the glitch's effects.]]
The [[Castle Crush]] glitch has become infamous among fans as the series' most fatal glitch. To do it, the player must enter Castle Crush with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>[https://www.youtube.com/watch?v=1D95R9h7Jqw YouTube]; one of the top comments also explains some of the technical aspects of the glitch</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.
The [[Castle Crush]] glitch has become infamous among fans as the series' most fatal glitch. To do it, the player must enter Castle Crush with [[Diddy Kong]] as the lead character ([[Dixie Kong|Dixie]] is optional but cannot be the lead character). Then, the player must pick up the first DK Barrel and hold it against a wall. The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break but Diddy will act as if he's still holding it. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing.<ref>[https://www.youtube.com/watch?v=1D95R9h7Jqw YouTube]; one of the top comments also explains some of the technical aspects of the glitch</ref> Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. If thrown near the top, it will be replaced with the "No Rambi" sign. Both of these outcomes are relatively harmless. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby [[Animal Barrel|Rambi Barrel]]. The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to  either turn into a screen-sized glitchy mess, an incorrectly-colored [[Klubba]] with no hammer, which stands in place, or a fully-black [[Kleever]], which moves slowly to the side while spinning. In all three of these cases, the game typically will softlock shortly thereafter.


The aftermath of the glitch can vary. Though some have been lucky to escape with no ill effects, others have reported save data being erased due to file corruption, the game becoming corrupted to the point of being near unplayable. Even worse, but rarely, some SNES consoles were damaged and became non-functional because of this glitch.
The aftermath of the glitch can vary. Though some have been lucky to escape with no ill effects, others have reported save data being erased due to file corruption, the game becoming corrupted to the point of being near unplayable. Even worse, but rarely, some SNES consoles were damaged and became non-functional because of this glitch.