User:Shokora/List of audio samples used in Mario games: Difference between revisions

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m (there's mixed info online, but the Big Boo's Haunt sample could have come from "Sonic Images 1 Musical FX")
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! width=180px |Media
! width=180px |Media
|-
|-
|[currently unknown]
|[currently unknown, plays at 28:58<ref>http://warioforums.com/index.php?threads/someone-tracked-down-the-wario-land-4-voice-samples.2030/page-2#post-37479</ref>]
|''Datafile Two'' (1991)
|''Datafile Two'' (1991)
|[[wikipedia:Zero-G Ltd|Zero-G Ltd]]
|[[wikipedia:Zero-G Ltd|Zero-G Ltd]]
|The sample that plays at 28:58 of the soundtrack forms the level theme for [[Big Boo's Haunt]]. As part of the theme, the sample is played back-to-back continuously, with changes in pitch.
| rowspan="2" |This is the main sound heard in the level theme for [[Big Boo's Haunt]]. As part of the theme, the sample is played back-to-back continuously, with changes in pitch. This sample may be found on two individual releases.
|[[File:Audio Sample - SM64 Boo Haunt.ogg]]
| rowspan="2" |[[File:Audio Sample - SM64 Boo Haunt.ogg]]
|-
|-
|Music Box
|Track 43<br>FX Vol 1<ref>http://www.synthmania.com/Optical%20Media%20International%20Sonic%20Images%20Library/Images/Sonic%20Images%20Library.pdf</ref><ref>http://www.synthmania.com/sonic_images_library.htm</ref>
*TIB.MONKS<ref>http://studioprotone.narod.ru/volums/SonicImages1MusicalFXDrumsPercussion.htm</ref>
|''Sonic Images Library Volume 1'' (1992)
|Reflective Arts, Optical Media International<ref>http://www.synthmania.com/Optical%20Media%20International%20Sonic%20Images%20Library/Images/Sonic%20Images%20Library.pdf</ref>
|-
|Music Box [to check]
|''Roland Sound Canvas VA''
|''Roland Sound Canvas VA''
*Roland SC-??, unknown category
*Roland SC-??, unknown category

Revision as of 14:22, November 16, 2016

Donkey Kong Country

Track name Release Distributor Description Media
Track 228
Sys Bonus 2[1]
Ensoniq CDR-2 "EPS-16 Plus" (1990) Ensoniq Corp. In Funky's Flights, the short breaks in the theme music are filled by this vocal sample. File:Audio Sample - DKC Funky Flights.ogg
Note: This example was taken directly from the game, as the original sample is currently unavailable.

Donkey Kong Country 3

Track name Release Distributor Description Media
[currently unknown] Ensoniq CDR-1 "EPS" (1988) Ensoniq Corp. The theme "Nuts And Bolts" (heard in the levels Fire-Ball Frenzy, Blazing Bazukas and Krack Shot Kroc) uses these two instrument samples. File:Audio Sample - DKC3 Nuts Bolts 1.ogg
Note: This sample is compared with the in-game level theme.
[currently unknown] Ensoniq CDR-1 "EPS" (1988) Ensoniq Corp. File:Audio Sample - DKC3 Nuts Bolts 2.ogg
Note: This sample is compared with the in-game level theme.

Super Mario 64

Track name Release Distributor Description Media
[currently unknown, plays at 28:58[5]] Datafile Two (1991) Zero-G Ltd This is the main sound heard in the level theme for Big Boo's Haunt. As part of the theme, the sample is played back-to-back continuously, with changes in pitch. This sample may be found on two individual releases. File:Audio Sample - SM64 Boo Haunt.ogg
Track 43
FX Vol 1[6][7]
Sonic Images Library Volume 1 (1992) Reflective Arts, Optical Media International[9]
Music Box [to check] Roland Sound Canvas VA
  • Roland SC-??, unknown category
Roland Corporation The sound effect that plays when the moat is drained in the castle basement is a sped-up version of the "Music Box" sample. File:Audio Sample - SM64 Moat Effect.ogg
Note: The sample is compared with the in-game sound effect.

Super Mario World

Track name Release Distributor Description Media
Steel drums Roland Sound Canvas VA Roland Corporation This sample is heard within the game's main overworld level theme. Super Mario World was first released in late 1990, whereas the Roland SC-55 sound module was released in 1991. File:Audio Sample - SMW Level Theme.ogg

Wario Land 4

Track name Release Distributor Description Media
Track 1
  • Yeah
  • Your Time
  • Had Enough
  • Here I Come 1
  • Here I Come 2
  • Here I Come 3
Vocal XTC Zero-G Ltd Heard in the game's title theme, and the ending sequence. The vocals are sung by British session singer Helen Binding.[10][11] File:Audio Sample - WL4 Time Is Over.ogg
Note: Each sample is compared with the in-game audio.
Soundtrack Roland Sound Canvas VA
  • Roland SC-88, unknown category
Roland Corporation Sound effects as heard inside the Golden Pyramid. Not available
Voice Aou Roland Sound Canvas VA
  • Roland SC-??, SFX category
Roland Corporation The sound that Arewo Shitain-hakase makes when he is harmed by Wario within a level's Puzzle Room. File:Audio Sample - WL4 Old Man.ogg
Car-Pass Roland Sound Canvas VA
  • Roland SC-??, SFX category
Roland Corporation Wario's car speeding, as heard in the game's opening and closing sequence. File:Audio Sample - Wario Car Pass.ogg
Gt.FretNoise Roland Sound Canvas VA
  • Roland SC-??, SFX category
Roland Corporation The guitair fret heard during the Monsoon Jungle's level theme. File:Audio Sample - WL4 Guitair Fret.ogg

WarioWare: Smooth Moves

Track name Release Distributor Description Media
Random Sine Roland Sound Canvas VA
  • Roland SC-??, Synth SFX category
Roland Corporation "Dumpling aroma" (in the Young Cricket's cutscene?)
The Lab or spaceship sound, that might be from Orbulon's ship or a space cutscene
File:Audio Sample - WWSM Dumpling aroma.ogg

References