Dreamy Mario: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Whoops)
Line 20: Line 20:


==Trivia==
==Trivia==
*Facing Dreamy Mario is similar in concept to [[Bowser Memory ML]] from ''[[Mario & Luigi: Bowser's Inside Story]]''.
*Facing Dreamy Mario is similar in concept to [[Beta Kretin]] from ''[[Mario & Luigi: Bowser's Inside Story]]''.


[[Category:Mario & Luigi: Dream Team Bosses]]
[[Category:Mario & Luigi: Dream Team Bosses]]

Revision as of 14:35, July 16, 2013

It has been requested that this article be rewritten. Reason: most of the information is false and is written poorly

Template:Dtenemy Dreamy Mario (D Mario in PAL versions) is a clone of Mario who is a boss in Mario & Luigi: Dream Team, created by Antasma to defeat Mario and Luigi while he flees after his abduction of Peach. He serves as the first boss fought in the Dream World. He is identical in appearance to Mario but has a purple colour and is stronger.

Battle

In battle, Dreamy Mario will primarily attack with a herd of weak clones by having them charge at Mario, who can dodge them by jumping. If the main clone is stomped during this attack, the attack will instantly stop. Any clone Mario ends up stomping, either by counter-attacking or directly attacking, will fly back at Mario after the turn, at which point they must be dodged again. Whenever all its clones are defeated, Dreamy Mario will spawn new ones and try to shuffle itself amongst them to avoid direct attacks from the real Mario. Occasionally, Antasma will attack by laying out a stream of coins interspersed with fireballs and the occasional Mushroom, which Mario can use to heal himself. Antasma can also attack by having Mario chase after him while he sends out waves of invincible Mario clones running towards the player. He also creates streams of purple gas that make it hard to see the approaching clones and know when to jump.

Trivia