Flee: Difference between revisions

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[[Image:Flee.png|thumb|Mario and [[Yoshi (Paper Mario: The Thousand-Year Door)|Yoshi]] '''fleeing''' from a battle in ''[[Paper Mario: The Thousand-Year Door]]''.]]
[[Image:Flee.png|thumb|220px|Mario and [[Yoshi (Paper Mario: The Thousand-Year Door)|Yoshi]] '''fleeing''' from a battle in ''[[Paper Mario: The Thousand-Year Door]]''.]]
'''Flee''' is an action used in the ''[[Mario (series)|Mario]]'' [[Genre#Role Playing|role playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. [[Mario]] will lose [[coin]]s when he flees; however, he can pick them right back up. Fleeing can be used by enemies too. Some enemies, such as the [[Crazee Dayzee]] and the [[Amazee Dayzee]] can flee from battle. [[Tubba Blubba's Heart]] will flee from battle when he has about 5 [[Heart Point|HP]] left. In ''[[Mario & Luigi: Partners in Time]]'', some enemies that give the bros. a lot of coins or [[Experience Point|EXP]], such as [[Pidgit]]s and [[Gold Koopeleon]]s, sometimes flee from battle. In ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Trashure]]s occasionally flee, and they always flee after Bowser vacuums coins from them.
'''Flee''' is an action used in the ''[[Mario (series)|Mario]]'' [[Genre#Role Playing|role playing games]]. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. [[Mario]] will lose [[coin]]s when he flees; however, he can pick them right back up. Fleeing can be used by enemies too. Some enemies, such as the [[Crazee Dayzee]] and the [[Amazee Dayzee]] can flee from battle. [[Tubba Blubba's Heart]] will flee from battle when he has about 5 [[Heart Point|HP]] left.  
 
In ''[[Mario & Luigi: Partners in Time]]'', some enemies that give the bros. a lot of coins or [[Experience Point|EXP]], such as [[Pidgit]]s and [[Gold Koopeleon]]s, sometimes flee from battle. In ''[[Mario & Luigi: Bowser's Inside Story]]'', [[Trashure]]s occasionally flee, and they always flee after Bowser vacuums coins from them.


[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Paper Mario]]
[[Category:Mario & Luigi: Superstar Saga]]
[[Category:Mario & Luigi: Superstar Saga]]
[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Paper Mario]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Paper Mario: The Thousand-Year Door]]

Revision as of 22:11, August 8, 2012

Mario and Yoshi fleeing from a battle in Paper Mario: The Thousand-Year Door.

Flee is an action used in the Mario role playing games. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. Mario will lose coins when he flees; however, he can pick them right back up. Fleeing can be used by enemies too. Some enemies, such as the Crazee Dayzee and the Amazee Dayzee can flee from battle. Tubba Blubba's Heart will flee from battle when he has about 5 HP left.

In Mario & Luigi: Partners in Time, some enemies that give the bros. a lot of coins or EXP, such as Pidgits and Gold Koopeleons, sometimes flee from battle. In Mario & Luigi: Bowser's Inside Story, Trashures occasionally flee, and they always flee after Bowser vacuums coins from them.