Flee: Difference between revisions

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[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Mario & Luigi: Superstar Saga]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Paper Mario]]
[[Category:Mario & Luigi: Partners in Time]]
[[Category:Paper Mario: The Thousand-Year Door]]

Revision as of 14:45, September 10, 2011

Mario and Yoshi fleeing from a battle in Paper Mario: The Thousand-Year Door.

Flee is an action used in the Mario role playing games. Flee allows the player to attempt to run away from battle, leaving the enemy behind. However, some enemies, or more specifically bosses, cannot be fled from. Mario will lose coins when he flees; however, he can pick them right back up. Fleeing can be used by enemies too. Some enemies, such as the Crazee Dayzee and the Amazee Dayzee can flee from battle. Tubba Blubba's Heart will flee from battle when he has about 5 HP left. In Mario & Luigi: Partners in Time, some enemies that give the bros. a lot of coins or EXP, such as Pidgits and Gold Koopeleons, sometimes flee from battle. In Mario & Luigi: Bowser's Inside Story, Trashures occasionally flee, and they always flee after Bowser vacuums coins from them.