Editing Wii Maple Treeway

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The launch after the start/finish line (which has the classic ''Mario Kart'' logo recolored from lilac/light brown to orange/yellow) now encompasses a [[Glide Ramp]]. Players cannot aim their flight and they are also no longer immune to items while in the launcher, and being hit by anything (or intentionally stowing their glider) will result in having to be rescued by [[Lakitu (Mario Kart referee)|Lakitu]].
The launch after the start/finish line (which has the classic ''Mario Kart'' logo recolored from lilac/light brown to orange/yellow) now encompasses a [[Glide Ramp]]. Players cannot aim their flight and they are also no longer immune to items while in the launcher, and being hit by anything (or intentionally stowing their glider) will result in having to be rescued by [[Lakitu (Mario Kart referee)|Lakitu]].


After the [[Big Wiggler]] area, the branch with two Dash Panels is now flat. The half-pipe after the branch with two Dash Panels was also removed. After the final turn of this track, instead of a waving metal net off which racers can perform tricks, a Glide Ramp allows them to cross the large gap. Additionally, the leaf piles may also now release [[coin]]s and [[Green Shell]]s. Despite the course being slightly shortened, it is the longest classic course in the game, now being longer than [[Wii Koopa Cape]], unlike in ''[[Mario Kart Wii]]''. It also includes a falling leaves effect.
After the [[Big Wiggler]] area, the branch with two Dash Panels is now flat. The half-pipe after the branch with two Dash Panels was also removed. After the final turn of this track, instead of a waving metal net off which racers can perform tricks, a Glide Ramp allows them to cross the large gap. Additionally, the leaf piles may also now release [[coin]]s and [[Green Shell]]s. Despite the course being slightly shortened, it is the longest classic course in the game. It also includes a falling leaves effect.


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