User:Camwoodstock/Wikitable Revamp Cheat Sheet

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Meta Disclaimer: You're fully expected to flip between light and dark mode while reading this page--mostly since that was easier to work with on the back-end of making the table. This might make things difficult to read on mobile, so you will probably need to use Desktop Mode or simply use a PC browser to read it. Sorry for the inconvenience!
(also, it's pronounced "WRCS", like you're mumbling "works" with gritted teeth)

While based largely upon these colors, and even using a similar tagging scheme as them, they feature new colors curated for tables that only have one header, versus ones with banners and headers--namely, ones with only one should have a decreased contrast, so as to prevent colors washing out, while the banners should be a bit more "extreme" in their coloration. Our thought process behind each color set is described in Notes.

We spun this off from our own sandbox, so that it can stay in posterity for the sake of proposal archiving. If it passes, this'll stand as a nice archive of how colors were when we first suggested them! If it fails, we don't have any plans to mess with this unless we intend to propose a revamp of it, so you may ponder what may have been.

Series Tag Border Banner Header Backgrounds Notes
Standard Alternate
Mario General/misc mario #000#900 #B00#800 #D00#500 #FEE#200 #FDD#300 While the two backgrounds are identical on lightmode, they vary ever so slightly on dark mode. This is on purpose, as dark mode's mario sm is ever so slightly tinted orange in darkmode specifically to distinguish it from stock mario. Likewise, stock being slightly darker on lightmode versus the Super games is retained. Also, we know this had a border color on lightmode originally... But, to be honest, we kinda disliked all of those. ;P
Super Mario mario sm #C00#880700 red#550300 #FEE#220300 #FDD#330600
Donkey Kong General/misc dk #000#852 #8B4513#804822 #B85#521 #FFF8DC#220B00 #F5DEB3#331000 The original was already almost perfect aside from the fact it as the only one with alternating colors for some reason, and said alternations were very weird on darkmode.
Country dk dkc #883A11#731 #BB7022#520 A bit more saturated and on the red side, like the navbox ones.
Mario vs. Donkey Kong dk mvdk #000#A72 #AD541A#851 #D2691E#520 Likewise, this is more on the brighter, golden-brown orange end of things. Not that orange, though, we need that for Alternative Media. Needs its own border color on darkmode, which it shares with Arcade. Hooray for min-maxxed effort!
Arcade dk arcade #BB882A#997029 #EAB500#705517 Basically: As golden-brown as you can make it before it stops being golden-brown, and just becomes golden. Keeping it just dark enough for Alternative Media down the road, especially on darkmode where those have more in common.
Wario General/misc wario #000#A000A0 #909#707 #C0C#505 #FEF#202 #FDF#303 The general version is unchanged outside of a new potential color for alternating colors. This would be perfect if not for DK's weird alternating colors ruining parity...
WarioWare wario ww #7730AA#7700A0 #93C#550070 WarioWare is more purple on the navboxes, so naturally, these are more purple.
Wario Land wario wl #C0C#800080 #E2E#600060 Wario Land is already brighter than the general colors on the navbox colors, so this is also lighter. Simple as.
Yoshi General/misc yoshi #000#00B300 #0B0#080 #0D0#060 #F7FFF7#002C00 #E7FFE7#004000 Not much changed here. A black border on light mode/slightly brighter yes on both modes, since it has to contrast with Luigi's Mansion.
Yoshi's Island yoshi yi #191#118011 #11C011#115F11 Like the tables, this is an in-between from general Yoshi stuff, and Luigi's Mansion, and desaturated ever so slightly.
Luigi's Mansion lm #000#090 #070#070 #0A0#050 #EFE#002C00 #DFD#004000 Like the tables, it's basically just Super Mario but Green instead of Red on darkmode, and with a slightly darker banner for contrast with the border.
Peach peach #000#A27 #D29#901766 #FF3EAF#771150 #FFF6F7#220222 #FFE4E1#33032C Based on an older revision of Super Princess Peach's enemy table, with colors from N101. As you can see, the background colors on light mode are very gentle here, whereas dark mode bears more contrast. In contrast, dark mode is a lot starker; the issue is it was otherwise too muddy!
Sports games sport #000#691 #8C0#571 #ADFF2F#446607 #F8FFEE#102C07 #EFD#17400C We don't know why sports is this lime green-ish color in the naxbox colors, but... Lime green, using Luigi's Mansion as our basis for the most part. It's pretty simple. We guess we can say that, in this case, us actually using the banner and header colors from the navboxes in light mode, rather than basing it on only the header, is an artistic decision; otherwise, the header would be a tad too de-saturated!
Spinoffs Mario Kart spinoff mk #000#AA9000 #DB0#887000 #FFD700#705700 #FFE#221C00 #FFC#332700 The trio of yellows coming in. We need to save the most gold color for alternative media, so this'll have to do. We referred a lot to our own dark mode colors for the tables here, since, as an aside, do you have any idea how hard it is to make a dark yellow that's both appealing, and scans as a dark yellow, and not some other color? It's a nightmare.
Mario Party spinoff mp #000#B90 #E7E710#997C00 #FCFC40#776000 Mario Party gets the brightest, closest-to-RGB-perfect-#FF0-but-not-quite-yellow there is. Rather straight-forward. On dark mode, this generally just means trying to toe the line between light and dark as much as possible...
Dr. Mario spinoff dm #000#A0A000 #D0CC00#880 #E9F600#771 We have no idea why Dr. Mario was given such a sickly yellow, but that's how the navboxes are set up. For once, we're going a bit lighter on the light mode header, as the brighter color is somehow less harsh on the eyes.
RPGs Paper Mario rpg pm #000#00B #11A#009 #202DD5#070766 #F0F8FF#113 #E0F0FF#114 About as pure a blue as we can make it. A bit easier said than done on dark mode, to be fair, as black naturally demands "more" since it's already pretty dark.
Mario & Luigi rpg ml #000#0AA #1AD#079 #0DF#058 In turn, this is the most "cyan", albeit we suppose it's a bit more sky-blue, as pure cyan could be harsh on some backgrounds--like the one you're reading this on right now!... Like, uh, try light mode, and see how that looks. We had to be careful with that header there. Too dark a cyan on light mode, and you just have turquoise, which we need to save for crossover stuff.
Super Mario RPG rpg smrpg #000#0077B5 #17C#159 #0AF#137 Anyone else find it a bit odd that this game has its own bespoke color? No? Just us? Alright, then. It's an in-between of the two above, so there's not much to say here.
Crossovers General/misc crossover #000#2B6 #296#296 #43BB99#275 #E7FFF0#132 #E0FFE3#114430 Crossovers are weird, as on light mode, they have a rather dark turquoise to them. You might be able to find the problem when we're trying to make the banners darker than the headers. We kinda cheated in that regard, by using the table's footer as the basis on light mode, to make room for a color that's still darker, but less so.
(As an aside, we were tempted to give this a slightly silver-ish tinge to it, since we always kind of just saw this as the "+ Rabbids games color", but nah. Though, if SMRPG has its own color, why doesn't + Rabbids...?)
Super Smash Bros. crossover ssb #000#2A8 #20CC88#298 #1FFFB9#227770 Anyone know why Smash Bros. gets such a bright color on light mode when the standard crossover template is so dang bright? We assume that's also something that just happened one day, and nobody thought to question it. Ah, well. Even though our Smash coverage is on the wane, it's nice to have just in case. On dark mode, instead of being brighter, like the navboxes, it gets to be a bit more cyan than turquoise.
Alternate media media #000#B72 #E90#99700C #FB0#775517 #FFF7DD#291907 #FFF3CC#3A2211 The man of the hour that all oranges and yellows had to step over to not be, it's alternate media. Absolute golden-to-golden brown perfection there on light mode, like a perfectly cooked pancake's color. You could pour syrup on that thing... uhh, our strange metaphors aside, we didn't change much on dark mode from navbox-to-table, outside of punching up the contrast a little bit.
Former subpages subpage #000#45A #5C5CBB#348 #8B8CFF#237 #D8D8F7#131333 #E6E6FA#151544 We're not actually sure there's a page that would be able to use this template, given its use-case for navboxes. Despite this, just so the wiki doesn't implode if someone tries to call it anyways, we've made it anyways. It's not much to write home about--it's lavender-ish, like the navboxes are--but here you go.
Consoles console #000#999 #A0A0A0#888 #CFCFCF#555 #F8F9FA#333 #F1F2F3#383838 A slightly more contrast-driven version of default, kinda like the navbox colors. Not too much to say here, other than this is bumming off the stock colors for the body cel backgrounds--sorry, gray, you're just not that interesting a color! Though, this does actually invoke the idea of alternating colors on stock... Which is cursed as heck, but we think we made it look nice without being distracting.
Default N/A #A2A9B1#666 #999#555 #EAECF0#444 The gold standard to compare to, used for stuff like Naming tables. We think it's basically perfect in every way, and there's no reason to dwell on it... Though, this is also the only table with border colors on light mode, which will have ramifications in the proposal itself. We'll explain it then.