Editing The Trial Course

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{{DEFAULTSORT:Trial Course}}
{{DEFAULTSORT:Trial Course}}
{{location infobox
[[File:SMRPG Trial Course.png|thumb|[[Mario]] before the doors]]
|image=[[File:SMRPG Trial Course.png|200px]]<br>[[Mario]] before the doors
|first_appearance=''[[Super Mario RPG: Legend of the Seven Stars]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[List of games by date#2023|2023]])
|greater_location=[[Bowser's Keep]]
}}
{{quote|Of the 6 doors... 2 open onto action courses! You can handle a lot of action, right? 2 others will lead to battle courses. You can fight, right?! The last 2 open onto puzzle courses. No sweat for a great puzzle solver like you, right?! Once you choose a course, there's no turning back! The only way to know what's behind a door is to walk through it! You must pass 4 of the 6 courses to move ahead.|Narration|[[Super Mario RPG: Legend of the Seven Stars]]}}
{{quote|Of the 6 doors... 2 open onto action courses! You can handle a lot of action, right? 2 others will lead to battle courses. You can fight, right?! The last 2 open onto puzzle courses. No sweat for a great puzzle solver like you, right?! Once you choose a course, there's no turning back! The only way to know what's behind a door is to walk through it! You must pass 4 of the 6 courses to move ahead.|Narration|[[Super Mario RPG: Legend of the Seven Stars]]}}
'''The Trial Course'''<ref name=FE2>{{cite|date=May 10, 1996|title=ワンダーライフスペシャル 任天堂公式ガイドブック スーパーマリオRPG 完全攻略版 (''Super Famicom WLS Super Mario RPG Final Edition'')|location=Toyko|publisher=[[Shogakukan]]|language=ja|isbn=4-09-102538-2|page=2}}</ref> is a series of corridors located deep within [[Bowser's Keep]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]]. It begins with a room of six numbered Big Red Doors<ref name=star7>{{cite|deadlink=y|archive=web.archive.org/web/19980224200939/http://www.nintendo.com/snes/supermariorpg/star7.html|title=Get the Seventh Star Piece|publisher=Nintendo: Super Mario RPG Strategy|language=en-us|accessdate=September 15, 2016}}</ref> known as the '''Six-Door Chamber'''. Two of the doors lead to "action courses" where [[Mario]] must use his [[jump]]ing ability to navigate obstacles and enemies (which do not lead to battle encounters) and collect items, two lead to "battle courses" with a series of consecutive fights against enemies summoned by [[Wizakoopa]], and two lead to "puzzle courses" where the player is challenged by [[Dr. Topper]]. Each door's destination is randomized each playthrough. When a course is completed, the player is sent back to the Six-Door Chamber, where that course's door is then marked with an ''X''. Each course has a reward at the end, and four must be completed to progress; once the fourth is completed, the paths leading back to the room with the doors and the castle before become inaccessible until Bowser's Keep is exited upon [[Exor]]'s defeat.
'''The Trial Course'''<ref name=FE2>{{cite|date=May 10, 1996|title=ワンダーライフスペシャル 任天堂公式ガイドブック スーパーマリオRPG 完全攻略版 (''Super Famicom WLS Super Mario RPG Final Edition'')|location=Toyko|publisher=[[Shogakukan]]|language=ja|isbn=4-09-102538-2|page=2}}</ref> is a series of corridors located deep within [[Bowser's Keep]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]]. It begins with a room of six numbered Big Red Doors<ref name=star7>{{cite|deadlink=y|archive=web.archive.org/web/19980224200939/http://www.nintendo.com/snes/supermariorpg/star7.html|title=Get the Seventh Star Piece|publisher=Nintendo: Super Mario RPG Strategy|language=en-us|accessdate=September 15, 2016}}</ref> known as the '''Six-Door Chamber'''. Two of the doors lead to "action courses" where [[Mario]] must use his [[jump]]ing ability to navigate obstacles and enemies (which do not lead to battle encounters) and collect items, two lead to "battle courses" with a series of consecutive fights against enemies summoned by [[Wizakoopa]], and two lead to "puzzle courses" where the player is challenged by [[Dr. Topper]]. Each door's destination is randomized each playthrough. When a course is completed, the player is sent back to the Six-Door Chamber, where that course's door is then marked with an ''X''. Each course has a reward at the end, and four must be completed to progress; once the fourth is completed, the paths leading back to the room with the doors and the castle before become inaccessible until Bowser's Keep is exited upon [[Exor]]'s defeat.

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