Editing The Trial Course
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{DEFAULTSORT:Trial Course}} | {{DEFAULTSORT:Trial Course}} | ||
[[File:SMRPG Trial Course.png|thumb|[[Mario]] before the doors]] | |||
{{quote|Of the 6 doors... 2 open onto action courses! You can handle a lot of action, right? 2 others will lead to battle courses. You can fight, right?! The last 2 open onto puzzle courses. No sweat for a great puzzle solver like you, right?! Once you choose a course, there's no turning back! The only way to know what's behind a door is to walk through it! You must pass 4 of the 6 courses to move ahead.|Narration|[[Super Mario RPG: Legend of the Seven Stars]]}} | {{quote|Of the 6 doors... 2 open onto action courses! You can handle a lot of action, right? 2 others will lead to battle courses. You can fight, right?! The last 2 open onto puzzle courses. No sweat for a great puzzle solver like you, right?! Once you choose a course, there's no turning back! The only way to know what's behind a door is to walk through it! You must pass 4 of the 6 courses to move ahead.|Narration|[[Super Mario RPG: Legend of the Seven Stars]]}} | ||
'''The Trial Course'''<ref name=FE2>{{cite|date=May 10, 1996|title=ワンダーライフスペシャル 任天堂公式ガイドブック スーパーマリオRPG 完全攻略版 (''Super Famicom WLS Super Mario RPG Final Edition'')|location=Toyko|publisher=[[Shogakukan]]|language=ja|isbn=4-09-102538-2|page=2}}</ref> is a series of corridors located deep within [[Bowser's Keep]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]]. It begins with a room of six numbered Big Red Doors<ref name=star7>{{cite|deadlink=y|archive=web.archive.org/web/19980224200939/http://www.nintendo.com/snes/supermariorpg/star7.html|title=Get the Seventh Star Piece|publisher=Nintendo: Super Mario RPG Strategy|language=en-us|accessdate=September 15, 2016}}</ref> known as the '''Six-Door Chamber'''. Two of the doors lead to "action courses" where [[Mario]] must use his [[jump]]ing ability to navigate obstacles and enemies (which do not lead to battle encounters) and collect items, two lead to "battle courses" with a series of consecutive fights against enemies summoned by [[Wizakoopa]], and two lead to "puzzle courses" where the player is challenged by [[Dr. Topper]]. Each door's destination is randomized each playthrough. When a course is completed, the player is sent back to the Six-Door Chamber, where that course's door is then marked with an ''X''. Each course has a reward at the end, and four must be completed to progress; once the fourth is completed, the paths leading back to the room with the doors and the castle before become inaccessible until Bowser's Keep is exited upon [[Exor]]'s defeat. | '''The Trial Course'''<ref name=FE2>{{cite|date=May 10, 1996|title=ワンダーライフスペシャル 任天堂公式ガイドブック スーパーマリオRPG 完全攻略版 (''Super Famicom WLS Super Mario RPG Final Edition'')|location=Toyko|publisher=[[Shogakukan]]|language=ja|isbn=4-09-102538-2|page=2}}</ref> is a series of corridors located deep within [[Bowser's Keep]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and [[Super Mario RPG (Nintendo Switch)|its Nintendo Switch remake]]. It begins with a room of six numbered Big Red Doors<ref name=star7>{{cite|deadlink=y|archive=web.archive.org/web/19980224200939/http://www.nintendo.com/snes/supermariorpg/star7.html|title=Get the Seventh Star Piece|publisher=Nintendo: Super Mario RPG Strategy|language=en-us|accessdate=September 15, 2016}}</ref> known as the '''Six-Door Chamber'''. Two of the doors lead to "action courses" where [[Mario]] must use his [[jump]]ing ability to navigate obstacles and enemies (which do not lead to battle encounters) and collect items, two lead to "battle courses" with a series of consecutive fights against enemies summoned by [[Wizakoopa]], and two lead to "puzzle courses" where the player is challenged by [[Dr. Topper]]. Each door's destination is randomized each playthrough. When a course is completed, the player is sent back to the Six-Door Chamber, where that course's door is then marked with an ''X''. Each course has a reward at the end, and four must be completed to progress; once the fourth is completed, the paths leading back to the room with the doors and the castle before become inaccessible until Bowser's Keep is exited upon [[Exor]]'s defeat. | ||