The 'Shroom:Issue XXXVIII/Brawl Tactics
Welcome back to Brawl Tactics. FunkyK38 here with your monthly report. This month I will be doing another princess, Princess Zelda!
Zelda is moderately fast and her attacks do a lot of damage when they are used properly, such as her charge attacks. The Up-charge is my favorite to use – it’s like a rocket launcher and it does massive damage. Zelda is lightweight, which means she gets knocked around more easily than a heavier character.
First up: Nayru’s Love. This attack is a force field attack that is good when you are surrounded. It’s not too powerful, but it produces a bit of knockback when used against a character that has taken a lot of damage.
Din’s Fire is a long range attack. The longer you hold it down, the more powerful it gets. I recommend a bit of practice with this one, as it is difficult to use if you don’t know how to use it properly. If you can make the most of it, it’s an effective move. Try knocking your foe back with a smaller combo and firing this at them. It works, let me tell you.
Farore’s Wind is a good Up special. It has a long range, which can help you out of a hard situation. It’s also easy to use going different directions, which retains the effect and distance of it. It’s a good move to use, but until Zelda comes out of the spell completely, you will not be able to move her from side to side, which may cost you a life if you’re not careful.
Transform is handy. I use it when I’m trying to avoid a Final Smash, because you get invincibility when you’re going through the transformation. It might take a little bit, but at least they can’t attack you while you’re using it.
Light Arrow is a fairly easy move to use that’s an instant KO. It has a long range, but a small shot. Make sure your opponent is directly in front of you or is in your range so you can be sure to hit them. After you get them, you won’t have to do anything else – it’s a guaranteed KO.
That’s it for me this time, Brawlers! Hope this helps you use Zelda and her mystic powers for battle!