The 'Shroom:Issue XXXV/Brawl Tactics

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Brawl Tactics

Written by FunkyK38 (talk)

Hey all you Brawlers, it's FunkyK38 with the newest issue of Brawl Tactics! This month, I will be doing a fan favorite- Sonic the Hedgehog!

Sonic is a lightweight character, and he is also the fastest character in the game. Unfortunately, Sonic does not have a lot of power behind his punches. If he packed the power as well as the speed, he would be an unstoppable character. For now, you'll just have to settle for throwing as many punches as you can and hoping for the best.

Sonic's standard special attack is Homing Attack. If you like to take risks, perform this near the edge of a stage to try to knock your enemies off. If you are like me, and do not like taking unnecessary risks with a character who is not your main Brawler, keep Sonic in the middle of the stage for best results that will not involve getting KO'd. As is the case with some other standard special attacks, this move isn't very powerful, but you'll get a little bit of launch power.

Up special is Spring Jump, you all know what that means. That's right, that nostalgic spring comes out and Sonic will rocket quite high into the air. If you are using it on a stage near enemies, the spring might hit them and they will take a bit of damage. They won't take much, only a few points. You can also get multiple jumps on it if you've used it on a stage instead of in the air. Beware- other characters will be able to use it as well.

Side Special is Spin Dash, which is not as powerful as Spin Charge, but it's a fast move. This is similar to Wheel Kirby in the Kirby series; if Sonic gets enough charge, you will not be able to turn him around until he stops. If you need Sonic to stop quickly, try running into a wall. He will push against it for a moment, then he will go back to normal movement.

Down Special is Spin Charge, which is basically a more powerful version of Spin Dash.; Sonic goes pretty fast while performing this move, so be careful if you get too close to the edge of the stage. If he falls off, it is hard to get him back on, and this usually results in an instant KO.

Sonic's Final Smash is Super Sonic. This Final Smash is both good and bad. For the good things, it will save you if you are in a tight spot or if you have fallen off the stage. It is also good at KOs. For the bad things, Sonic is so fast it is hard to get control of him if you're not expecting that initial burst of speed. Also, when he is changing between forms, he will fall, like Samus after Zero Laser. Make sure he is above the stage or somewhere you can catch him if he falls! I can't tell you how many times I KO'd him finishing this Final Smash. I even had to design a special stage in Stage Builder so I could practice with this. But, let me tell you the secret to using this- Don't sweep side to side on the stage. Stay near all of your enemies. This makes it easier for you to hit them, as you will not be halfway off the screen while they're on the stage.

That's all for me this month, Brawlers. Hope you enjoy and I'll be back next month with another Brawl Tactics!


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