The 'Shroom:Issue XIII/FTMV
From the Mushroom Vaultsby — Stooben Rooben Put on your afro and elevator shoes, 'cause it's RETRO MONTH!!!
Tips, Secrets, Hints, and Cheats for Mario's games!
Ah, the classic. This is a great game and I'm proud to present it in FTMV! Today, students, I will teach you of the elusive hidden 1-ups throughout the game.
LEVEL 1-1: Hidden in this level are 3 (count 'em 3!) 1-Ups. The first can be encountered right before the first pit. It's hidden within an invisible block. About five or six blocks after the pipe, you can access it by jumping. The second 1-Up is hidden amidst the trail of blocks after the pit (the one the Goombas are walking off of), but it's very difficult to access. The third is located towards the end of the level: it's another invisible block butting up against the final stone staircase, on the flagpole's side. Getting this one isn't easy, but you can do it. However: This one-up does not appear in any other remake of the game, except for the original!
Quite a few levels in each world contain at least one hidden 1-Up, and the fun part is finding them all without killing yourself!
If there's one thing the Yoshi's Island series is notorious for having, it's
This was the only Game Boy game I ever owned, and I liked it a lot (even though it didn't compare to Donkey Kong Country...), but that's beside the point! I'm going to tell you how to kill the pesky boss, Clammy (you know, the boss of world 2? Duh...) in a few easy steps. While Clammy waits to attack in the middle of the screen, you should swim to the scallop in the corner. Hover around there for a while, and Clammy will shoot some ball at you. Quickly swim out of the way so that the ball ricochets off of the scallop and hits Clammy. He gets a lot faster and quicker after each time he's hit, so be ready for his attacks! After that oyster has been Rockefellered, be sure to get your three banana bunches for 30 bananas. Yum!
If you beat this game and got bored with the levels, perhaps you'd like to try a secret level? Well, in the beginning when Wario's snoozing like a fat cow, DON'T WAKE HIM UP! Let him sleep, and level 1 will come to an end. Pirates will then carry Wario off to the woods (perhaps Wario's Woods? Nah!), and the level will start there. From there, you get a different ending!
Well, I hope you enjoyed Retro Month!