The 'Shroom:Issue LXXXIV/Brawl Tactics
What is up Brawlers?! Timmy here, writing his fifth article of Brawl Tactics!
So, this time I'm covering a stage, again. What stage? It will be on Yoshi's Island (the Brawl version), since Yoshi's New Island is releasing soon!
As a Ness main though, I don't like this stage. The main platform is not perfectly flat, so sometimes if I try to shoot a PK Fire, it just gets absorbed by the slant. Sometimes when I have to recover, a Fly Guy will come from nowhere, who will absorb the PK Thunder and make me fall, or my PK Thunder will hit the ghost platform when I make it go downwards to try to launch Ness. I also have to be very careful with the trajectory I launch Ness; if I'm right next to the wall, I need to launch him straight up, otherwise I will rebound off of the wall and fall. Many other characters outclass Ness on this stage, so I try to avoid it. It is a perfectly viable stage though; all tournaments allow it (except those in Japan), and it is always available as a starter. If you want a stage that's somewhat basic, yet has a few things that make it stand out, then this is for you!
Throughout the match, the seasons change randomly. This is only a cosmetic change though; it doesn't affect the gameplay. The music also changes volume based on the season. The season you start off with is always random!
The stage blastzones are about average size. If you're trying to go for a Star KO, try doing so from the top platform; you'll be closer to the ceiling so it'll be a bit easier to KO that way. The ghost support platforms appear quite close to the side blastzones, so if you get a good hit on your opponent at a decent damage, you'll most likely get a KO.
A bolded soundtrack means it must be unlocked.
Well, that wraps up my take on Yoshi's Island! Hope you enjoyed it (along with Yoshi's New Island when it releases), and I'll see you next time, on Brawl Tactics!