The 'Shroom:Issue 129/Spla-tune in for Splatoon
The lifecycles of a system aren't too surprising. It comes out, lots of people really love it, but come some time, it eventually stops being supported. With the shutdown of Miiverse just a few months ago, having not seen the Wii U on shelves for almost 7 months now, and the introduction of the Switch, it's sad to say the Wii U has done the same. Even though lots of the Wii U's legacy has faded, its online play is still here! With that, a few games still will have life in them until that eventually dies, too.
One of those games is Splatoon.
For all my life, I would have never thought Splatoon would have been the kind of game to make it into my life. Shooter-style games, such as Call of Duty or Team Fortress 2, never really grabbed my interest, even after playing them for a bit. However, Splatoon has quite a bit for me personally that helps it stand apart and captivate my interest.
Before I get started, please note that Splatoon 2, which has most of the features listed below and new gameplay mechanics, is out on the Switch!
First, let's take a look at the playable characters themselves, and their customization options. For starters, your playable character is a human-squid hybrid called an Inkling. Your Inkling can have different skin tones and eye colours, but your hair colour changes during a match, whether it's offline or online. You can also wear different shoes, hats, and shirts, all of which change your stats. Your stats can vary from run speed, to how much you can fire, to much more in between.
For now, I will cover a bit of the basics of the game. In every game mode, you can equip a weapon. This weapon can be used to pour ink onto the ground, or "cover turf". Your character can turn into a more squid-like form and swim in their own ink, but not ink of the other team! Ink colours that are not your own will damage you, and you will eventually be killed, or "splatted", this way. Each weapon has a weapon type, which I will cover below:
Each type of weapon has many types of weapons under its umbrella, each with slight advantages and disadvantages over the other. I personally use the Octobrush, which falls under the brushes category. Compared to the other brushes, it has a much slower run and flick speed, but has better range, damage, and ground coverage.
With that explanation out of the way, why do I like Splatoon? I admitted I'm not a big shooter fan, what does Splatoon have going for it? It may have to deal with the fact that you do not have to kill anyone. I'm a very pacifist kind of person, and hate having to kill people unless I have to. The modes in this game don't have killing as their main objective. In Ranked Battles, killing players is more common, but you don't necessarily need it to win.
There was one other mode, the Splatfest, but it has since been moved to Splatoon 2. I really miss them, but it's one thing that had to depart with Nintendo's shelving of the Wii U.
Even though the Wii U may be technically discontinued, it will always be sitting on my shelf with Splatoon in its inventory. I always love to boot up my console and pick it out to play. The controls are smooth, the modes are fresh and exciting, and the entire game seems full of life. I hope I helped all of you visualize the game a little bit. Me? Well, I'm probably going to be playing it on my Wii U for as long as I can imagine.