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(Updated to Paper Mario)
(Updated to Mario Kart 64)
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<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|Paper Mario 64 box.png|150px}}
<noinclude>'''Please read:''' If you are going to replace the current information on the Featured template, please see [[Template:UpcomingFA|here]] before doing that and look at which order our next FAs will be put on this page. [[Category:Main page templates]]</noinclude>{{featured-image|MK64 Cover.png|150px}}
'''''Paper Mario''''' is a 2000 [[Genre#Role-playing|role-playing game]] developed by [[Intelligent Systems]] for the [[Nintendo 64]]. It was later re-released for the [[iQue|iQue Player]] in 2004, the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007, the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2015, and [[Nintendo 64 - Nintendo Switch Online]] in 2021. ''Paper Mario'' has the player taking control of [[Mario]] on his quest to rescue [[Princess Peach]] and save the [[Mushroom Kingdom]] from [[Bowser]], who has stolen the mythical [[Star Rod (Paper Mario)|Star Rod]] of [[Star Haven]] and used its wish-granting powers to make himself invincible. To stop Bowser and rescue Princess Peach, Mario and company must save the seven [[Star Spirits]]; magical beings who have been sealed in cards by Bowser with the power to nullify the Star Rod, as well as the original owners of the Star Rod. {{more|Paper Mario}}
'''''Mario Kart 64''''' is a [[Genre#Racing games|racing]] game that was originally released for the [[Nintendo 64]] in 1996 in Japan and 1997 worldwide. It is the second game in the ''[[Mario Kart (series)|Mario Kart]]'' series. Being an upgrade from its predecessor, ''[[Super Mario Kart]]'', it features a similar base to that game in which players select cast members of the [[Super Mario (franchise)|''Super Mario'' franchise]] to drive in [[kart]]s, employing a weapon-based system to benefit the player and hinder opponents, though it has expanded gameplay, such as the introduction of [[Mini-Turbo]] boosts from [[drift]]ing and four-player support. It is the first game of the ''Super Mario'' franchise to let more than two people play simultaneously. It is also the first ''Mario Kart'' game to use three-dimensional graphics for its environment design, such as the addition of elevation, advanced collision physics, expanded camera controls, real walls that can obscure views, and increased aesthetic fidelity; however, the characters, the items, and some track obstacles in-game remain as two-dimensional, pre-rendered sprites, which are rendered for game optimization. Additionally, the game contains unique track designs rather than multiple variants of the same track, and it introduces various track tropes that would later be reused in later ''Mario Kart'' installments, such as [[Luigi Circuit]] being the first track. Other elements would become series mainstays, such as its racer weight classification, the introduction of [[Wario]] and [[Donkey Kong]] as playable characters, and several new items such as the [[Spiny Shell (blue)|Spiny Shell]] and triple variants of [[Green Shell]]s and [[Red Shell]]s. {{more|Mario Kart 64}}

Revision as of 09:42, October 7, 2023

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North American box art for Mario Kart 64

Mario Kart 64 is a racing game that was originally released for the Nintendo 64 in 1996 in Japan and 1997 worldwide. It is the second game in the Mario Kart series. Being an upgrade from its predecessor, Super Mario Kart, it features a similar base to that game in which players select cast members of the Super Mario franchise to drive in karts, employing a weapon-based system to benefit the player and hinder opponents, though it has expanded gameplay, such as the introduction of Mini-Turbo boosts from drifting and four-player support. It is the first game of the Super Mario franchise to let more than two people play simultaneously. It is also the first Mario Kart game to use three-dimensional graphics for its environment design, such as the addition of elevation, advanced collision physics, expanded camera controls, real walls that can obscure views, and increased aesthetic fidelity; however, the characters, the items, and some track obstacles in-game remain as two-dimensional, pre-rendered sprites, which are rendered for game optimization. Additionally, the game contains unique track designs rather than multiple variants of the same track, and it introduces various track tropes that would later be reused in later Mario Kart installments, such as Luigi Circuit being the first track. Other elements would become series mainstays, such as its racer weight classification, the introduction of Wario and Donkey Kong as playable characters, and several new items such as the Spiny Shell and triple variants of Green Shells and Red Shells. Template:More