Blast & Bounce: Difference between revisions

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'''Blast & Bounce''', or '''Blast ‘N’ Bounce'''<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 102.</ref>, is the thirty-seventh level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the ninth and final level in the [[Forest (Donkey Kong Country Returns)|Forest]] world. As a Key Temple, all of the [[KONG Letters|K-O-N-G Letters]] in the Cave world must be collected to unlock it.
'''Blast & Bounce''', or '''Blast ‘N’ Bounce''',<ref>Knight, Michael. ''Donkey Kong Country Returns'' Prima Official Game Guide. Page 102.</ref> is the thirty-seventh level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'', as well as the ninth and final level in the [[Forest (Donkey Kong Country Returns)|Forest]] world. As a Key Temple, all of the [[KONG Letters|K-O-N-G Letters]] in the Cave world must be collected to unlock it.


The temple has a few platforms, but the bulk of it requires the use of bouncing off [[Tiki Buzz]]es and using [[Barrel Cannon]]s. The [[Kong]]s need to get good aerial gain from the Tiki Buzzes if they want to jump from one to the other. The Barrel Cannons are also surrounded by many [[Tiki Zing]]s. If [[Donkey Kong]] or [[Diddy Kong]] are to hit one of these while blasting through the air, they are likely to fall into the pit below. There are a few [[tire]]s in the level.
The temple has a few platforms, but the bulk of it requires the use of bouncing off [[Tiki Buzz]]es and using [[Barrel Cannon]]s. The [[Kong]]s need to get good aerial gain from the Tiki Buzzes if they want to jump from one to the other. The Barrel Cannons are also surrounded by many [[Tiki Zing]]s. If [[Donkey Kong]] or [[Diddy Kong]] are to hit one of these while blasting through the air, they are likely to fall into the pit below. There are a few [[tire]]s in the level.
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==Overview==
==Overview==
[[File:TikiZing.png|The Kongs time cannon blasts to avoid the Tiki Zings.]]
The Kongs begin this level on a platform with some vases that can be [[Ground Pound]]ed, leading to three Tiki Buzzes hovering above some Tiki Zings. After that, they bounce off of the Tiki Buzzes into a [[Barrel Cannon]] that can be used once. The Kongs must fire out while avoiding the Tiki Zing circling around the next barrel. Then they need to fire to the next one that has two Tiki Zings orbiting it, then to the right to a barrel that has three Tiki Zings around it. Then they have to fire up to another barrel with two Tiki Zings, and to the right to another barrel, but this time with just one Tiki Zing. After that, the Kongs must fire to a barrel that rotates every ninety degrees that is orbiting a [[Tiki Zing (big)|big Tiki Zing]]. They must time right to land into the next barrel and continue until they reach another barrel that has two Tiki Zings circling it. The Kongs must then fire down to the right for the next orbiting barrel, and then to the upper right to the penultimate barrel. After that, they must fire when the barrel and the gap between the three Tiki Zings to land safely to the next barrel, and then fire out of the same aperture to reach the barrel that leads them to the next segment of the course.
The Kongs begin this level on a platform with some vases that can be [[Ground Pound]]ed, leading to three Tiki Buzzes hovering above some Tiki Zings. After that, they bounce off of the Tiki Buzzes into a [[Barrel Cannon]] that can be used once. The Kongs must fire out while avoiding the Tiki Zing circling around the next barrel. Then they need to fire to the next one that has two Tiki Zings orbiting it, then to the right to a barrel that has three Tiki Zings around it. Then they have to fire up to another barrel with two Tiki Zings, and to the right to another barrel, but this time with just one Tiki Zing. After that, the Kongs must fire to a barrel that rotates every ninety degrees that is orbiting a [[Tiki Zing (big)|big Tiki Zing]]. They must time right to land into the next barrel and continue until they reach another barrel that has two Tiki Zings circling it. The Kongs must then fire down to the right for the next orbiting barrel, and then to the upper right to the penultimate barrel. After that, they must fire when the barrel and the gap between the three Tiki Zings to land safely to the next barrel, and then fire out of the same aperture to reach the barrel that leads them to the next segment of the course.


Now the Kongs must shoot out of the barrel onto two Tiki Buzzes that are hovering over Tiki Zings. They must continue right into another barrel that shoots them straight up. They need to maneuver to the right and land on a springy tire. They must use the tire to hop over the moving Tiki Zing into the next barrel. Then they need to repeat the latter cycle for the next three to avoid three moving Tiki Zings, one being massive. Then the Kongs need to use the next eight Tiki Buzzes to hop on to avoid the Tiki Zings and land into the next barrel. Firing out of the barrel, they need to bounce high off the Tiki Buzz in order to reach the next barrel, which fires them through stone barriers that say DK into the next segment of the course.
Now the Kongs must shoot out of the barrel onto two Tiki Buzzes that are hovering over Tiki Zings. They must continue right into another barrel that shoots them straight up. They need to maneuver to the right and land on a springy tire. They must use the tire to hop over the moving Tiki Zing into the next barrel. Then they need to repeat the latter cycle for the next three to avoid three moving Tiki Zings, one being massive. Then the Kongs need to use the next eight Tiki Buzzes to hop on to avoid the Tiki Zings and land into the next barrel. Firing out of the barrel, they need to bounce high off the Tiki Buzz in order to reach the next barrel, which fires them through stone barriers that say DK into the next segment of the course.
[[File:DKCR Blast N Bounce 2.png|left|thumb|250px|The Kongs bounce along the tires]]
 
[[File:DKCR Blast N Bounce 2.png|left|thumb|250px|The Kongs bounce along the tires.]]
Here, the Kongs need to use the massive moving tires to bounce safely to the next barrel. The first three tires are next to each other, with the third and fourth being intercepted by a big Tiki Zing with a Tiki Buzz over it. Then tire four and five have a big Tiki Zing with two regular-size Tiki Zings above it. The fifth and sixth tires have a big Tiki Zing in between them. Tires seven through nine are next to each other, but if the Kongs bounce high enough, they could possibly be hit by the two rotating Tiki Zings high above the tires. Between tires nine and ten is another massive Tiki Zing, followed by another massive Tiki Zing and two regular-sized Tiki Zings above it between tires ten and eleven and tires eleven and twelve and after tire number twelve. Yet, there is a massive Tiki Zing above tire eleven and tire twelve, which could hurt the Kongs if they bounce off the tire with too much force. After the twelfth tire is a Tiki Buzz which helps the Kongs reach the next barrel. After landing the barrel, they shoot out of it and fire automatically through the next few barrels and reach the next segment.
Here, the Kongs need to use the massive moving tires to bounce safely to the next barrel. The first three tires are next to each other, with the third and fourth being intercepted by a big Tiki Zing with a Tiki Buzz over it. Then tire four and five have a big Tiki Zing with two regular-size Tiki Zings above it. The fifth and sixth tires have a big Tiki Zing in between them. Tires seven through nine are next to each other, but if the Kongs bounce high enough, they could possibly be hit by the two rotating Tiki Zings high above the tires. Between tires nine and ten is another massive Tiki Zing, followed by another massive Tiki Zing and two regular-sized Tiki Zings above it between tires ten and eleven and tires eleven and twelve and after tire number twelve. Yet, there is a massive Tiki Zing above tire eleven and tire twelve, which could hurt the Kongs if they bounce off the tire with too much force. After the twelfth tire is a Tiki Buzz which helps the Kongs reach the next barrel. After landing the barrel, they shoot out of it and fire automatically through the next few barrels and reach the next segment.


After blasting out of the last barrel in the background, many Tiki Zings fly out along with Donkey Kong and Diddy Kong. Landing in the next barrel, the Kongs need to shoot out and land into the next barrel right below it. Then they need to shoot to the next barrel to the bottom left, yet there is a Tiki Zing floating back and forth above it. The Kongs need to time right to avoid it and reach the next barrel. The next barrel is to the bottom right, with a Tiki Zing above that barrel, plus the Tiki Zing above the barrel the Kongs are currently in. The best bet is to wait for the Tiki Zing right above to be to the right of the Kongs so that they can avoid both Tiki Zings without narrowly avoiding them. For reaching the next barrel, they should do the same as the last barrel. Then they have to avoid the last Tiki Zing to reach the next barrel which leads them to the penultimate segment of the course.
After blasting out of the last barrel in the background, many Tiki Zings fly out along with Donkey Kong and Diddy Kong. Landing in the next barrel, the Kongs need to shoot out and land into the next barrel right below it. Then they need to shoot to the next barrel to the bottom left, yet there is a Tiki Zing floating back and forth above it. The Kongs need to time right to avoid it and reach the next barrel. The next barrel is to the bottom right, with a Tiki Zing above that barrel, plus the Tiki Zing above the barrel the Kongs are currently in. The best bet is to wait for the Tiki Zing right above to be to the right of the Kongs so that they can avoid both Tiki Zings without narrowly avoiding them. For reaching the next barrel, they should do the same as the last barrel. Then they have to avoid the last Tiki Zing to reach the next barrel which leads them to the penultimate segment of the course.
[[File:DKCR Blast N Bounce 3.png|thumb|250px|The Kongs use the barrel cannons to get by the spoon platforms]]
 
[[File:DKCR Blast N Bounce 3.png|thumb|250px|The Kongs use the barrel cannons to get by the spoon platforms.]]
There are three tires after the barrel, with massive Tiki Zings after the second and third one. Then after the tires are these barrels that ride up and down this spoon-like platform. Around the spoon platforms are Tiki Zings, and the Kongs need to avoid them as they fire away. The player needs to have Donkey Kong and Diddy Kong shot near the bottom, which leads them to the next barrel, and cause the spoon platform to fall over. The next one has to be a tad below the middle to reach the next barrel, and then a tad above the middle to the next barrel. Then they need to fire near the bottom, yet not at the bottom, to reach the next barrel. After that, they end up automatically firing through barrels into the last segment of the course.
There are three tires after the barrel, with massive Tiki Zings after the second and third one. Then after the tires are these barrels that ride up and down this spoon-like platform. Around the spoon platforms are Tiki Zings, and the Kongs need to avoid them as they fire away. The player needs to have Donkey Kong and Diddy Kong shot near the bottom, which leads them to the next barrel, and cause the spoon platform to fall over. The next one has to be a tad below the middle to reach the next barrel, and then a tad above the middle to the next barrel. Then they need to fire near the bottom, yet not at the bottom, to reach the next barrel. After that, they end up automatically firing through barrels into the last segment of the course.