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*Once the first moving platform reaches the end of the track, one of the Kongs should super-jump under the slanted pathway ahead to land in a barrel. It can blast them into a [[Bonus Level]], where they have to jump on a platform and ride around the area, collecting many bananas. As the platform moves in a large circle, they should jump to grab bananas high in the air. Once done, the heroes can exit through a nearby path.
*Once the first moving platform reaches the end of the track, one of the Kongs should super-jump under the slanted pathway ahead to land in a barrel. It can blast them into a [[Bonus Level]], where they have to jump on a platform and ride around the area, collecting many bananas. As the platform moves in a large circle, they should jump to grab bananas high in the air. Once done, the heroes can exit through a nearby path.
[[File:DKCI6365.jpg|thumb|170px|right|The Kongs travel near the last Bonus Level.]]
[[File:DKCI6365.jpg|thumb|170px|right|The Kongs travel near the last Bonus Level.]]
*After passing the second Zinger while on the second moving platform, the Kongs  turn to a 90 degree angle and begin to ride downwards. Before the platform gets too low, the primates need to jump to the right to land on a small area with two Gnawties. A barrel is farther on that can take them into a Bonus Level. There, the group must jump on a red Klaptrap to gain [[Banana|Banana Bunch]]es. The foe hops with them, so they must be careful. Once the foe is defeated, the Kongs are awarded and be able to exit the area.
*After passing the second Zinger while on the second moving platform, the Kongs  turn to a 90 degree angle and begin to ride downwards. Before the platform gets too low, the primates need to jump to the right to land on a small area with two Gnawties. A barrel is farther on that can take them into a Bonus Level. There, the group must jump on a purple Klaptrap to gain [[Banana|Banana Bunch]]es. The foe hops with them, so they must be careful. Once the foe is defeated, the Kongs are awarded and be able to exit the area.
*At the very end of the level, the heroes can notice a Manky Kong near the exit. They should cartwheel or roll into it and fall off a ledge to land on a hidden scaffold. There, they should head left to find a barrel that blasts them to the third Bonus Level. There, they have to hit three balloons so that the images on them all match. If they are matched, the Kongs are given a red (brown in the Game Boy Advance version), green, or blue [[Extra Life Balloon]] (depending on which pictures they match) and then exit the area. If they fail to match all of the pictures, they are forced out of the bonus without a prize.
*At the very end of the level, the heroes can notice a Manky Kong near the exit. They should cartwheel or roll into it and fall off a ledge to land on a hidden scaffold. There, they should head left to find a barrel that blasts them to the third Bonus Level. There, they have to hit three balloons so that the images on them all match. If they are matched, the Kongs are given a red (brown in the Game Boy Advance version), green, or blue [[Extra Life Balloon]] (depending on which pictures they match) and then exit the area. If they fail to match all of the pictures, they are forced out of the bonus without a prize.
===Warp Barrel===
===Warp Barrel===
*Instead of jumping to the metallic platform at the beginning of the level, the Kongs should make a super-jump into the air above a wide abyss. They should land in a [[Warp Barrel]], which then sends them to a sign near the end of the level. This warp appears in all versions on ''Donkey Kong Country'', except for the [[Game Boy Color]] version.
*Instead of jumping to the metallic platform at the beginning of the level, the Kongs should make a super-jump into the air above a wide abyss. They should land in a [[Warp Barrel]], which then sends them to a sign near the end of the level. This warp appears in all versions on ''Donkey Kong Country'', except for the [[Game Boy Color]] version.