Super Bouncer: Difference between revisions

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{{articleabout|an attack part in ''Mario & Luigi: Bowser's Inside Story''|the technique used by Mario and Luigi in ''Mario & Luigi: Partners in Time''|[[Bros. Ball]]}}
[[Image:Super bouncer.gif|thumb|200px|How to use the '''Super Bouncer'''.]]
'''Super Bouncer''' is a [[Special Attack (Mario & Luigi: Bowser's Inside Story)|Special attack]]  used in ''[[Mario & Luigi: Bowser's Inside Story]]''.


When using this attack, [[Luigi]] hops on a giant ball, and [[Mario]] has to spike it ({{button|ds|A}} button). After a while, it falls on enemies. While it's landing, the player has to control Luigi to put him in the middle of the ball and press the {{button|ds|B}} button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, or if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack, along with the [[Yoo Who Cannon]], uses seven [[SP]]. To use it, the player must collect all 10 [[Energy Hold]] Attack Pieces.
==Names in Other Languages==
{{foreignname
|Jap=くるりんボール<br/>''Kururin Bōru''
|JapM=''Kururin'' Ball. Kururin may be derived from 「転」 ''Kururi,'' meaning to turn over.
|SpaA=Super Rebote
|SpaAM=Super Bouncer
|FraE=Balle Roulante
|FraEM=Rolling ball
|FraA=Ballon rebond
|FraAM=Bounce Ball
|SpaE=Bolón Giratorio
|SpaEM=Mega Spinning Ball
|Ita=Girafratello
|ItaM=Spin your brother
|Ger=Gummiball
|GerM=Rubber Ball}}
<br clear=all>
{{ML:BIS}}
{{RPG Attacks||||||1}}
[[Category:Special Moves]]
[[Category:Mario & Luigi: Bowser's Inside Story]]
[[Category:Mario & Luigi: Bowser's Inside Story Special Attacks]]

Revision as of 01:42, February 22, 2012

Template:Articleabout

File:Super bouncer.gif
How to use the Super Bouncer.

Super Bouncer is a Special attack used in Mario & Luigi: Bowser's Inside Story.

When using this attack, Luigi hops on a giant ball, and Mario has to spike it (A Button button). After a while, it falls on enemies. While it's landing, the player has to control Luigi to put him in the middle of the ball and press the B Button button. After that, the ball floats down to Mario so he can spike it again. If Luigi is too close to one of the edges, or if the wrong button (or no button) is pressed, or when Mario fails to spike, the attack stops. This attack, along with the Yoo Who Cannon, uses seven SP. To use it, the player must collect all 10 Energy Hold Attack Pieces.

Names in Other Languages

Template:Foreignname
Template:ML:BIS Template:RPG Attacks