Editing SNES Mario Circuit 2
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===Course layout=== | ===Course layout=== | ||
[[File:SMK Mario Circuit 2 Screenshot.png|thumb|left|The course in ''Super Mario Kart'']] | [[File:SMK Mario Circuit 2 Screenshot.png|thumb|left|The course in ''Super Mario Kart'']] | ||
The course is much more complex than Mario Circuit 1. In addition to its many turns, both [[Warp Pipe|pipes]] and [[oil slick]]s appear as obstacles. The course begins with an immediate 90° turn to the left followed by a 90° turn to the right and another 90° left turn. There is then a brief straightaway, where racers encounter the only set of [[? Panel]]s, followed by another 90° left turn. Racers then take another left turn followed by three right turns separated by brief straights; the final right turn is a sharp U turn which brings racers to a bunch of [[Dash Panel| | The course is much more complex than Mario Circuit 1. In addition to its many turns, both [[Warp Pipe|pipes]] and [[oil slick]]s appear as obstacles. The course begins with an immediate 90° turn to the left followed by a 90° turn to the right and another 90° left turn. There is then a brief straightaway, where racers encounter the only set of [[? Panel]]s, followed by another 90° left turn. Racers then take another left turn followed by three right turns separated by brief straights; the final right turn is a sharp U turn which brings racers to a bunch of [[Dash Panel|dash panels]] covering the width of the track. These dash panels are placed directly before a jump pad, allowing racers to jump over a previous part of the track, something that does not happen on any other track. After landing from the jump there is one last 90° left turn and racers then reach the finish line. | ||
When playing in Grand Prix mode, sometimes a computer driver (mainly last place) does not manage to complete the full jump where racers cross over the track, preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. | When playing in Grand Prix mode, sometimes a computer driver (mainly last place) does not manage to complete the full jump where racers cross over the track, preventing them from completing a lap. This can also happen to a player when trying to do the jump too slowly. |