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Flipping blocks are one of the shifting footholds found inside [[Tick Tock Clock]] in ''Super Mario 64'' and ''Super Mario 64 DS''. The design of the flipping blocks is comparable to other ones inside the clock, with yellow outer casing and coiled interiors, similar to the interior parts of real clocks. Flipping blocks are of various shapes and sizes, with some being cubes, triangular prisms, or hexagons. While most flipping blocks rotate vertically, some are very broad and rotate horizontally. While most flipping blocks rotate around a pivot in their center, there are horizontal triangular ones where the pivot is at one of their corners, from which they teeter back and forth in set intervals. Flipping blocks are the primary platforms needed to reach different sections of Tick Tock Clock.
Flipping blocks are one of the shifting footholds found inside [[Tick Tock Clock]] in ''Super Mario 64'' and ''Super Mario 64 DS''. The design of the flipping blocks is comparable to other ones inside the clock, with yellow outer casing and coiled interiors, similar to the interior parts of real clocks. Flipping blocks are of various shapes and sizes, with some being cubes, triangular prisms, or hexagons. While most flipping blocks rotate vertically, some are very broad and rotate horizontally. While most flipping blocks rotate around a pivot in their center, there are horizontal triangular ones where the pivot is at one of their corners, from which they teeter back and forth in set intervals. Flipping blocks are the primary platforms needed to reach different sections of Tick Tock Clock.


Flipping blocks stall before rotating and slightly dip downward before rotating. If the player character is on top of a block as it flips, he falls. In the original [[Nintendo 64]] game, where Tick Tock Clock has no floor, this can cost [[Mario]] a life. The placement of the clock's hands when the player enters its [[Painting|face]] determines the speed with which the flipping blocks rotate. If the minute hand is near "9," for example, the blocks rotate very rapidly. If the minute hand is near "12," the blocks are static.
Flipping blocks stall before rotating and slightly dip downward before rotating. If the player character is on top of a block as it flips, they fall. In the original [[Nintendo 64]] game, where Tick Tock Clock has no floor, this can cost [[Mario]] a life. The placement of the clock's hands when the player enters its [[Painting|face]] determines the speed with which the flipping blocks rotate. If the minute hand is near "9," for example, the blocks rotate very rapidly. If the minute hand is near "12," the blocks are static.


===''New Super Mario Bros.''===
===''New Super Mario Bros.''===

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