Editing Pyoro
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====''WarioWare: Get It Together!''==== | ====''WarioWare: Get It Together!''==== | ||
Pyoro plays a significant role in a ''WarioWare'' game's story for the first time in ''[[WarioWare: Get It Together!]]''. He first appears in the opening as the main character of a newly released game titled ''Super Pyoro''. Later on, as the crew re-enters the game to rescue the missing members ([[Red]], [[Master Mantis]], and [[Lulu]]), a large, brown monster with many eyes is briefly seen on [[WarioWare, Inc.]]'s game's screen. The crew discovers that the rest of the crew were kidnapped and imprisoned in the variety towers by the giant monster. After the crew saves each of them, the monster leaves behind a golden treasure which [[Penny]] assembles to create the [[Golden Watering Can]], which is then used to grow a [[beanstalk]] that leads to the skies. During the [[Showdown (level)|Showdown]], the crew encounters the monster, who attacks the crew with creatures resembling eyeballs. The crew defeats all of the eyes, leading the monster to reveal himself as a giant Pyoro. Eventually, the crew defeats Pyoro and he turns back to normal, with [[9-Volt]] recognizing him. Through Red's translation, Pyoro explains to the crew that he was interested in WarioWare, Inc.'s new game and wanted to play with them. When Wario asks Pyoro if there was any treasure, the bird reveals that he had nothing of value to offer to Wario, much to his dismay. | Pyoro plays a significant role in a ''WarioWare'' game's story for the first time in ''[[WarioWare: Get It Together!]]''. He first appears in the opening as the main character of a newly released game titled ''Super Pyoro''. Later on, as the crew re-enters the game to rescue the missing members ([[Red (WarioWare series)|Red]], [[Master Mantis]], and [[Lulu]]), a large, brown monster with many eyes is briefly seen on [[WarioWare, Inc.]]'s game's screen. The crew discovers that the rest of the crew were kidnapped and imprisoned in the variety towers by the giant monster. After the crew saves each of them, the monster leaves behind a golden treasure which [[Penny]] assembles to create the [[Golden Watering Can]], which is then used to grow a [[beanstalk]] that leads to the skies. During the [[Showdown (level)|Showdown]], the crew encounters the monster, who attacks the crew with creatures resembling eyeballs. The crew defeats all of the eyes, leading the monster to reveal himself as a giant Pyoro. Eventually, the crew defeats Pyoro and he turns back to normal, with [[9-Volt]] recognizing him. Through Red's translation, Pyoro explains to the crew that he was interested in WarioWare, Inc.'s new game and wanted to play with them. When Wario asks Pyoro if there was any treasure, the bird reveals that he had nothing of value to offer to Wario, much to his dismay. | ||
Pyoro joins the gang as the final playable character. He is controlled by walking left and right with {{button|switch|leftstick}}. Pressing and holding {{button|switch|a}} makes him extend his tongue diagonally, which ricochets off walls and can be used to interact with items and objects. Pyoro's tongue is useful in hitting and launching objects, completing microgames efficiently (e.g. [[Rock-a-Bye]], [[Spoke Too Soon]], two of 9 games considered a good fit). Some games feature targets positioned at a diagonal angle from the player, allowing them to easily reach targets without moving too much (e.g. [[Web Surfer]], [[Pop-Up Patrol]], two more good-fit games), and the ability for Pyoro's tongue to rebound off solid objects allows him to hit multiple targets quickly (e.g. [[Luigi's Mansion (microgame)|Luigi's Mansion]], another good fit). However, Pyoro's ability is the slowest out of any character, and the requirement to adjust his position before reaching a faraway target may cost the player time if they miss (e.g. [[Don't Waste the Paste]], [[Donkey Kong Country Returns (microgame)|Donkey Kong Country Returns]], two of 4 games considered a bad fit). Because he is unable to be controlled up or down, rings are featured in microgames that prioritize vertical movement. Pyoro can use his tongue to grab onto the rings and detach at any time, and has a higher form of control than the other characters that use rings, as he can not only move (compared to 18-Volt always staying still), but he can also have his movement controlled by the player (compared to 9-Volt's skateboard constantly moving without control). Pyoro has 89 microgames that deem him an average fit, and 55 that deem him a below-average fit, and 54 games that deem him an above-average fit. | Pyoro joins the gang as the final playable character. He is controlled by walking left and right with {{button|switch|leftstick}}. Pressing and holding {{button|switch|a}} makes him extend his tongue diagonally, which ricochets off walls and can be used to interact with items and objects. Pyoro's tongue is useful in hitting and launching objects, completing microgames efficiently (e.g. [[Rock-a-Bye]], [[Spoke Too Soon]], two of 9 games considered a good fit). Some games feature targets positioned at a diagonal angle from the player, allowing them to easily reach targets without moving too much (e.g. [[Web Surfer]], [[Pop-Up Patrol]], two more good-fit games), and the ability for Pyoro's tongue to rebound off solid objects allows him to hit multiple targets quickly (e.g. [[Luigi's Mansion (microgame)|Luigi's Mansion]], another good fit). However, Pyoro's ability is the slowest out of any character, and the requirement to adjust his position before reaching a faraway target may cost the player time if they miss (e.g. [[Don't Waste the Paste]], [[Donkey Kong Country Returns (microgame)|Donkey Kong Country Returns]], two of 4 games considered a bad fit). Because he is unable to be controlled up or down, rings are featured in microgames that prioritize vertical movement. Pyoro can use his tongue to grab onto the rings and detach at any time, and has a higher form of control than the other characters that use rings, as he can not only move (compared to 18-Volt always staying still), but he can also have his movement controlled by the player (compared to 9-Volt's skateboard constantly moving without control). Pyoro has 89 microgames that deem him an average fit, and 55 that deem him a below-average fit, and 54 games that deem him an above-average fit. | ||