Editing Parasol Fall

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==Gameplay==
==Gameplay==
[[File:Parasolfall2.jpg|thumb|230px|left|]]
[[File:Parasolfall2.jpg|thumb|230px|left|]]
The game has in view guiding [[Princess Peach]]'s sentient parasol, [[Perry]], to the ground as he descends from the sky. Using the left and right arrow keys, Perry has to be navigated through a series of [[coin]]s and [[Crystal (Super Princess Peach)|gems]] while avoiding incoming obstacles. Clouds of small and big sizes delay Perry's descent if bumped into; this causes him to blink as if damaged, but confers him several invincibility frames that allow him to simply surpass other clouds for a few moments. The clouds move up slower than Perry is descending, giving the impression that they {{wp|parallax|are in the background}} rather than on his path. Another impediment are [[wind]] gusts, which glide Perry in the direction they blow and briefly disable control on him.
The game has in view guiding [[Princess Peach]]'s sentient parasol, [[Perry]], to the ground as he descends from the sky. Using the left and right arrow keys, Perry has to be navigated through series of [[coin]]s and [[Crystal (Super Princess Peach)|gems]] while avoiding incoming obstacles which appear in random positions. The most common obstacles are clouds of small and big sizes that delay Perry's descent if bumped into. They also cause him to blink as if damaged, but confer him several invincibility frames that allow him to simply surpass other clouds. The clouds move up slower than Perry is descending, giving the impression that they {{wp|parallax|are in the background}} rather than on his path. Another impediment are [[wind]] gusts, which glide Perry in the direction they blow and briefly disable control on him.


Coins and gems come in large numbers and are added to two separate counters once collected. Perry can collect as many coins as possible, but only four gems can be collected before they stop appearing on the way. The final score is the product of the number of collected coins and the number of collected gems, meaning that the score is null if no gems are amassed, regardless of how many coins had been collected.
Coins and gems come in large numbers and are added to two separate counters once collected. Perry can collect as many coins as possible, but only four gems can be collected before they stop appearing on the way. The final score is the product of the number of collected coins and the number of collected gems, meaning that the score is null if no gems are amassed, regardless of how many coins had been collected.

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