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{{ | {{stub|More (properly sourced) info about the engine's features}} | ||
[[File:NintendoWare Bezel Engine logo.jpg|thumb|The logo for the NintendoWare Bezel Engine]] | [[File:NintendoWare Bezel Engine logo.jpg|thumb|The logo for the NintendoWare Bezel Engine]] | ||
The '''NintendoWare Bezel Engine''' is a {{wp|game engine}} developed by [[Nintendo]] for use in [[Nintendo Switch]] and [[Nintendo Switch 2]] games. It was created to aid developers outside Nintendo in making games for the Nintendo Switch, and, among its features, it allows them to compare their source code for errors. Its development was completed in time for the system's release.<ref>{{cite|author=Ogawa|title=NintendoWare Bezel Engine article|url=https://www.nintendo.co.jp/jobs/keyword/53.html|publisher=Nintendo|language=ja|accessdate=March 7, 2025}}</ref> The Bezel Engine was announced to the public at the Game Creators Conference '18, held in {{wp|Osaka}} on March 30, 2018.<ref>{{cite|title=Official Game Creators Conference '18 website|url=https://gc-conf.com/event_2018|publisher=Game Creators Conference|language=ja|archive=https://web.archive.org/web/20250307203105/https://gc-conf.com/event_2018|accessdate=March 7, 2025}}</ref> The engine uses {{wp|Lua (programming language)|Lua}} for scripting.<ref>{{cite|title=Official Game Creators Conference '19 website|url=https://gc-conf.com/event_2019/index.html?session=show#19|publisher=Game Creators Conference|language=ja|archive=https://web.archive.org/web/20250307210943/https://gc-conf.com/event_2019/index.html?session=show#19|accessdate=March 7, 2025}}</ref> | The '''NintendoWare Bezel Engine''' is a {{wp|game engine}} developed by [[Nintendo]] for use in [[Nintendo Switch]] and [[Nintendo Switch 2]] games. It was created to aid developers outside Nintendo in making games for the Nintendo Switch, and, among its features, it allows them to compare their source code for errors. Its development was completed in time for the system's release.<ref>{{cite|author=Ogawa|title=NintendoWare Bezel Engine article|url=https://www.nintendo.co.jp/jobs/keyword/53.html|publisher=Nintendo|language=ja|accessdate=March 7, 2025}}</ref> The Bezel Engine was announced to the public at the Game Creators Conference '18, held in {{wp|Osaka}} on March 30, 2018.<ref>{{cite|title=Official Game Creators Conference '18 website|url=https://gc-conf.com/event_2018|publisher=Game Creators Conference|language=ja|archive=https://web.archive.org/web/20250307203105/https://gc-conf.com/event_2018|accessdate=March 7, 2025}}</ref> The engine uses {{wp|Lua (programming language)|Lua}} for scripting.<ref>{{cite|title=Official Game Creators Conference '19 website|url=https://gc-conf.com/event_2019/index.html?session=show#19|publisher=Game Creators Conference|language=ja|archive=https://web.archive.org/web/20250307210943/https://gc-conf.com/event_2019/index.html?session=show#19|accessdate=March 7, 2025}}</ref> | ||