Editing Naplock

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{species infobox
{{species-infobox
|image=[[File:MLBISBJJNaplock.png]]
|image=[[File:MLBISBJJNaplock.png]]
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
|first_appearance=''[[Mario & Luigi: Bowser's Inside Story]]'' ([[List of games by date#2009|2009]])
Line 9: Line 9:
Naplocks start the battle asleep unless [[Bowser]] initiates the fight with a preemptive [[punch]] or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him [[sick]], and can be dodged if he ducks into his shell. The blue bubble contains a [[mushroom]] that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a [[drumstick]].
Naplocks start the battle asleep unless [[Bowser]] initiates the fight with a preemptive [[punch]] or fire breath attack. While asleep, their snoring produces green and blue bubbles. The green bubble can damage Bowser and make him [[sick]], and can be dodged if he ducks into his shell. The blue bubble contains a [[mushroom]] that can heal Bowser if he ducks and pops it with his spikes; the remake changes this to a [[drumstick]].


If an Alarm Bob-omb is present with a sleeping Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock shuts off the alarm using its right hand, cancelling the Bob-omb's attack. Naplocks can be awoken by either attacking them, or if their Alarm Bob-ombs explode; the latter gives them the [[POW-Up]] status in the original game, but deals 100 damage and renders them [[dizzy]] in the remake (simulating grumpiness and grogginess from waking up, respectively).
If an Alarm Bob-omb is present with a Naplock and attacks Bowser, it starts flashing red and ringing if he does not counter their attack quickly enough; the sleeping Naplock's hand then flies over to shut off the alarm, cancelling the Bob-omb's attack. Naplocks can be awoken by attacking them, and also wake up if the Alarm Bob-ombs explode; the latter gives them the [[POW-Up]] status in the original game, but renders them [[dizzy]] in the remake (simulating grumpiness and grogginess from waking up, respectively).


While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser dizzy.
While awake, Naplocks only attack by producing a stack of five to seven [[Brick Block]]s (eight in the remake) and charge at Bowser, who can quickly punch the blocks to break them. The Naplock tosses any intact blocks left into the air, and they fall onto Bowser, who must duck in his shell and render them harmless. The blocks fall closely enough to each other that being hit by one makes it impossible to avoid the rest; in addition, if seven or eight blocks are still present when the Naplock tosses them up, Bowser cannot hold his position long enough and will take damage from the last few. Taking damage from any of the Brick Blocks can render Bowser Dizzy.


While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in the interior of Peach's Castle, functional coding for an encounter can be discovered via cheats. The green bubble inflicts [[poison (status effect)|poison]] and damage the Mario Bros., which can be dodged by not jumping. The blue bubble contains a [[mushroom]] that can heal the Mario Bros. if they jump to pop the bubble. The brick blocks target both of the Mario Bros., who must jump to break them before they land on their heads.
While [[Mario]] and [[Luigi]] cannot normally fight Naplocks and other enemies in Peach's Castle, functional code for an encounter can be discovered via cheats. The brick blocks target both of the Mario Bros., who must jumping to break them before they land on their heads.


==Statistics==
==Statistics==
===''Mario & Luigi: Bowser's Inside Story''===
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Naplock|image=[[File:Naplock.gif]]|align=horizontal}}
{{:Mario & Luigi: Bowser's Inside Story bestiary|transcludesection=Naplock|image=[[File:Naplock.gif]]|align=horizontal}}
===''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Naplock|align=horizontal}}
{{:Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey bestiary|transcludesection=Naplock|align=horizontal}}


Line 24: Line 23:
<gallery>
<gallery>
MLBISNaplockAsleep.png|A sleeping Naplock
MLBISNaplockAsleep.png|A sleeping Naplock
Naplock Sleep.gif|A sleeping Naplock
Naplock asleep (green bubble) MLBiS.png|A sleeping Naplock about to shoot a green bubble
Naplock asleep (green bubble) MLBiS.png|A sleeping Naplock about to shoot a green bubble
MLBISBJJNaplockAsleep.png|A sleeping Naplock in the remake
MLBISBJJNaplockAsleep.png|A sleeping Naplock in the remake
MLBISBJJNaplockHoldingBlocks.png|A Naplock holding its blocks in the remake
MLBISBJJNaplockHoldingBlocks.png|A Naplock holding its blocks in the remake
BIS Naplock Prima.png|''Mario & Luigi: Bowser's Inside Story'' [[Prima Games|Prima guide]]
</gallery>
</gallery>


Line 35: Line 32:
|Jap=ゴーネム
|Jap=ゴーネム
|JapR=Gōnemu
|JapR=Gōnemu
|JapM=Pun on "{{wp|golem}}" and「眠い」(''nemui'', sleepy)
|JapM=From "golem" and ''nemui'', "sleepy".
|Ger=Hippoblockamus
|Ger=Hippoblockamus
|GerM=From "hippopotamus" and "block"
|GerM=From hippopotamus and block.
|SpaA=Sonambloque
|SpaA=Sonambloque
|SpaAM=From "sonambulo" (sleepwalker) and "bloque" (block)
|SpaAM=From ''sonambulo'' (sleepwalker) and ''bloque'' (block)
|SpaE=Golmiente
|SpaE=Golmiente
|SpaEM=From "golem" and "durmiente" (sleepy)
|SpaEM=From Golem and ''durmiente'' (sleepy).
|FreA=Dodobloc
|Fra=Goflem
|FreAM=From "dodo" (a childish word for "sleep") and "bloc" (block)
|FraM=From golem and ''flemme'' (laziness).
|FreE=Goflem
|FreEM=From "golem" and "flemme" (laziness)
|Ita=Ronfem
|Ita=Ronfem
|ItaM=From "golem" and "ronfare" (to sleep)
|ItaM=From Golem and "ronfare" (to sleep)}}
}}


{{M&LBIS}}
{{M&LBIS}}
[[Category:Mario & Luigi: Bowser's Inside Story enemies]]
[[Category:Mario & Luigi: Bowser's Inside Story Enemies]]
[[de:Hippoblockamus]]
[[de:Hippoblockamus]]
[[it:Ronfem]]
[[it:Ronfem]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)