MarioWiki:Sandbox

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

The sandbox (MarioWiki:Sandbox) is a wiki namespace page designed for testing and experimenting with wiki syntax. Feel free to try your skills at formatting here: Click on edit, make your changes, then click "Save changes" when you are finished. Content added here will not stay permanently. Feel free to remove any content when you think this page gets too crammed. This is not a page to chat.

Please do not fill the sandbox with memes. A little joking is fine, but if the sandbox is oversaturated with memes or jokes unrelated to testing, the jokes and memes in the sandbox will be removed. If you need further help editing, visit our help page.


The Super Mario Mainline Series[edit]

A definitive list of 28 Super Mario games, in North American release order.

The game is based on the Wii U game of the same title. It is randomly generated, with a realistic hand placing elements of the stage. One of the randomly generated stage layouts has the iconic block structure seen at the beginning of World 1-1 in Super Mario Bros. The stage switches between the Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U themes present in the Super Mario Maker game itself. Fighters begin a match on the Start Blocks in the original game when Mario is positioned above a hazard before testing a level. ? Blocks, Brick Blocks and Warp Pipes serve as platforms in the stage, which appears to take place in the Ground setting itself. The ? Blocks spawn Super Mario items the most often.[5] Objects such as Lifts, Ice Blocks, Donut Blocks, and lava can be placed, with lava dealing fire damage and knockback. Any Brick Blocks destroyed are replaced by the hand. Enemies such as Bullet Bills, a Lakitu and a Koopa Troopa and Hammer Bro on Lakitu Clouds, and a Goomba in a Koopa Clown Car fly by in the background. The Ω form takes place on a flat platform with no other course elements and a slanted edge before the ledge. Unlike Super Mario Maker, it is possible to include sloped surfaces (something that would be later incorporated into Super Mario Maker 2), lava to a Ground setting, and lava that does not cover the entire stage. If the "Style Switch: Ground Theme" song choice is chosen, the music changes to reflect the current game style.

Mario Kart[edit]

Track Source Creditsc
Mario Circuit - Super Mario Kart3 Super Mario Kart Arrangement Supervisor: Yusuke Takahama / Composition: Nintendo / Arrangement: TARGET ENTERTAINMENT INC.
Luigi Raceway - Mario Kart 643 Mario Kart 64 Arrangement: Yasufumi Fukuda / Composition: Nintendo
Rainbow Road - Mario Kart Double Dash!!" Mario Kart: Double Dash!! No additional credits.
Waluigi Pinball - Mario Kart DS3 Mario Kart DS Arrangement Supervisor: Kentaro Ishizaka / Composition: Nintendo / Arrangement: HAL Laboratory, Inc.
Mushroom Gorge - Mario Kart Wii Mario Kart Wii No additional credits.
Circuit - Mario Kart 74 Mario Kart 7 Arrangement Supervisor: Junichi Nakatsuru / Composition: Nintendo / Arrangement: BANDAI NAMCO Studios Inc.
Rainbow Road - Mario Kart 7 Mario Kart 7 No additional credits.
Rainbow Road Medley4 Mario Kart 7 / Mario Kart DS / Mario Kart: Super Circuit Arrangement Supervisor: Ryo Watanabe / Composition: Nintendo / Arrangement: BANDAI NAMCO Studios Inc.
Mario Kart Stadium - Mario Kart 8 Mario Kart 8 No additional credits.
Mario Circuit - Mario Kart 8 Mario Kart 8 No additional credits.
Cloudtop Cruise - Mario Kart 84 Mario Kart 8 Arrangement Supervisor: Atsuko Asahi / Composition: Nintendo / Arrangement: Nintendo
Rainbow Road - Mario Kart 8 Mario Kart 8 No additional credits.
Excitebike - Mario Kart 8 Mario Kart 8 No additional credits.
Dragon Driftway - Mario Kart 8 Mario Kart 8 No additional credits.
Ice Ice Outpost - Mario Kart 8 Mario Kart 8 No additional credits.
Sandbox
The ending scene of Nintendo's infamous "You Cannot Beat Us" commercial
Clockwise: Bowser, Smick, Lakitu, and Duck Hunt. The spokesman is in the middle
Appears in Australian Nintendo Entertainment System commercial (1986)

The unbeaten spokesman is a character who appears alongside Bowser, Lakitu, the dog from Duck Hunt, and Smirk in a series of Australian commercials for the Nintendo Entertainment System, cross promoting Super Mario Bros., Gyromite, and Duck Hunt. He resembles Max Headroom.

In his appearance, he and the other characters appear as CGI characters who mock the viewer, challenging them to complete the games featured with the repeated taunt of "You cannot beat us", with it being mentioned that in Super Mario Bros, a player can "score one million" and "discover new worlds".

Nintendo torments a child with a tornado in an NES commerical.
Nintendo torments a child after he defeats Bowser by blasting his chair into space.

In a later live-action commercial, a child can be seen playing Super Mario Bros. while imitating the voices from the computer-animated commercial. When he defeats Bowser and proudly shouts "beatcha!", the spokesman sends a gust of wind into his room that leaves him spinning, before blasting him into space.

Aggregators
Compiler Platformer / Score
Metacritic 71
GameRankings 71.24%


Notes[edit]

  1. ^ The Lost Levels is a Japan-exclusive release, titled Super Mario Bros. 2.
  2. ^ The Lost Levels was first release in North America on August 1, 1993, as part of Super Mario All-Stars, but would later be released individually on the Wii Virtual Console on October 1, 2007.
  3. ^ A worldwide release.
  4. ^ Another worldwide release.
  5. ^ "The ? Blocks are more likely to yield items from the Mario series than any other series. Makes sense, right?" – Tip (2014). Super Smash Bros. for Wii U. Nintendo (English).