Editing Loading zone
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====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
Loading zones are slightly different in ''[[Paper Mario: The Thousand-Year Door]]''. Instead of the ground itself triggering the screen transition, a thin invisible wall at the front of the loading zone triggers the screen transition. This was likely to prevent the glitches in ''Paper Mario'' from being abused. Touching the loading zone while moving at any point on while Mario is within the invisible wall will trigger the loading zone. If glitches are used to bypass the loading zone, the rest of the zone can be freely walked through, and if the zone does not have invisible walls around it, it makes an easy access out of bounds. Door and Warp Pipe loading zones work the same way as in ''Paper Mario''. | Loading zones are slightly different in ''[[Paper Mario: The Thousand-Year Door]]''. Instead of the ground itself triggering the screen transition, a thin invisible wall at the front of the loading zone triggers the screen transition. This was likely to prevent the glitches in ''Paper Mario'' from being abused. Touching the loading zone while moving at any point on while Mario is within the invisible wall will trigger the loading zone. If glitches are used to bypass the loading zone, the rest of the zone can be freely walked through, and if the zone does not have invisible walls around it, it makes an easy access out of bounds. Door and Warp Pipe loading zones work the same way as in ''Paper Mario''. Interestingly, during the [[Bowser]] intermissions, to avoid Bowser leaving the area, the loading zones are completely removed. This is most prominent in the intermission in [[Poshley Heights]] after defeating [[Magnus von Grapple 2.0]]. | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||