Editing List of Super Smash Bros. Brawl pre-release and unused content

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==Early ideas==
==Early ideas==
According to [[Masahiro Sakurai]], ''Animal Crossing''{{'}}s [[Villager]] was at one point planned for being a playable character, but was removed from the roster because "he wasn't suited for battle."<ref>[http://www.escapistmagazine.com/news/view/125441-Smash-Bros-Director-Justifies-New-Character-Choices The Escapist: News: Smash Bros. Director Justifies New Character Choices]</ref> [[Mii]]s were also considered to be playable characters, though the idea was dismissed as Sakurai did not feel the Miis were interesting enough characters, they weren't suited toward fighting, and he did not want online bullying to occur.<ref>[https://www.youtube.com/watch?v=GisRY6h100U&feature=player_detailpage#t=224]</ref><ref>Soma (July 7, 2015). [http://sourcegaming.info/2015/07/07/mii-fighters/ “Everyone Joins the Battle! Anyone Can Join the Fray!” Sakurai Famitsu colum vol. 455– on Mii Fighters]. Source Gaming. Retrieved August 26, 2016.</ref> Sakurai also said that during development [[Shigeru Miyamoto]] suggested having [[Pac-Man]] as a playable guest character, though Sakurai thought that having Pac-Man appearing in his 2D form in the game seemed "far-fetched."<ref>[http://www.vg247.com/2014/07/04/super-smash-bros-wii-u-pac-man-thank-shigeru-miyamoto/ Thank Miyamoto for Pac-Man’s appearance in Super Smash Bros. Wii U | VG247]</ref> All of them would later be confirmed as playable characters in the games making up the next entry in the series, ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. Finally, Sakurai wanted to include [[Geno]] as a playable character, but this did not happen.<ref name="list">Soma (April 29, 2016). [http://sourcegaming.info/2016/04/29/duflupdate/ The Definitive List of Unused Fighters in Smash]. Source Gaming. Retrieved August 26, 2016.</ref> He would also later appear in ''Super Smash Bros. for Nintendo 3DS / Wii U'' as a costume for [[Mii Gunner]]s.
According to [[Masahiro Sakurai]], ''Animal Crossing''{{'}}s [[Villager]] was at one point planned for being a playable character, but was removed from the roster because "he wasn't suited for battle."<ref>[http://www.escapistmagazine.com/news/view/125441-Smash-Bros-Director-Justifies-New-Character-Choices The Escapist: News: Smash Bros. Director Justifies New Character Choices]</ref> [[Mii]]s were also considered to be playable characters, though the idea was dismissed as Sakurai didn't feel the Miis were interesting enough characters, they weren't suited toward fighting, and he didn't want online bullying to occur.<ref>[https://www.youtube.com/watch?v=GisRY6h100U&feature=player_detailpage#t=224]</ref><ref>Soma (July 7, 2015). [http://sourcegaming.info/2015/07/07/mii-fighters/ “Everyone Joins the Battle! Anyone Can Join the Fray!” Sakurai Famitsu colum vol. 455– on Mii Fighters]. Source Gaming. Retrieved August 26, 2016.</ref> Sakurai also said that during development [[Shigeru Miyamoto]] suggested having [[Pac-Man]] as a playable guest character, though Sakurai thought that having Pac-Man appearing in his 2D form in the game seemed "far-fetched."<ref>[http://www.vg247.com/2014/07/04/super-smash-bros-wii-u-pac-man-thank-shigeru-miyamoto/ Thank Miyamoto for Pac-Man’s appearance in Super Smash Bros. Wii U | VG247]</ref> All of them would later be confirmed as playable characters in the games making up the next entry in the series, ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. Finally, Sakurai wanted to include [[Geno]] as a playable character, but this did not happen.<ref name="list">Soma (April 29, 2016). [http://sourcegaming.info/2016/04/29/duflupdate/ The Definitive List of Unused Fighters in Smash]. Source Gaming. Retrieved August 26, 2016.</ref> He would also later appear in ''Super Smash Bros. for Nintendo 3DS / Wii U'' as a costume for [[Mii Gunner]]s.
 
Nintendogs were considered to be playable characters, but were ultimately not included because Sakurai felt that Nintendogs were not "well suited for battle",<ref name=list/> similar to the Villager. Nintendogs were instead implemented as [[Assist Trophy#Nintendog|Assist Trophies]].
 
When asked in a ''Nintendo Power'' interview if [[Ridley]] was ever considered as a playable character in ''Brawl'', Sakurai answered the question saying that making Ridley playable would have been impossible without putting his best efforts into it, and also felt that Ridley would have been "too slow" for a character. Ridley was later considered as a playable character for ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' before being dropped once again and eventually being playable in ''Ultimate''.<ref name=list/>


For the [[Pokémon Trainer]], [[Pokémon#Blastoise|Blastoise]] was considered as being one of the Pokémon in his moveset, but [[Squirtle]] was used instead as it was felt that it could be better established as a character and to balance the size and evolutionary stages of the Pokémon.<ref name="list"/>
For the [[Pokémon Trainer]], [[Pokémon#Blastoise|Blastoise]] was considered as being one of the Pokémon in his moveset, but [[Squirtle]] was used instead as it was felt that it could be better established as a character and to balance the size and evolutionary stages of the Pokémon.<ref name="list"/>


According to [[Masahiro Sakurai]], [[Dixie Kong]] was going to fight alongside [[Diddy Kong]], similar to their role in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', but the idea was later scrapped since this was too difficult to implement<ref name="list"/>, and only Diddy Kong appears in the final game. However, one of Diddy Kong's alternate outfits resembles Dixie's clothes.
[[Dixie Kong]] was also meant to be playable as a tag-team character with [[Diddy Kong]], similar to their role in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', but was scrapped since this was too difficult to implement<ref name="list"/>, and only Diddy Kong appears in the final game. However, one of Diddy Kong's alternate outfits resembles Dixie's clothes.


[[Toon Link]], [[Wolf O'Donnell|Wolf]], and [[Jigglypuff]] were nearly cut from the game due to time constraints, but in the end are all present in the final game. The uncertainty over their inclusion is why the three are not a part of The Subspace Emissary's main storyline, instead being post-game bonuses<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/ Sakurai answers some (old) questions– about Brawl!]. Source Gaming (August 17, 2015). Retrieved September 27, 2015.</ref>.
[[Toon Link]], [[Wolf O'Donnell|Wolf]], and [[Jigglypuff]] were nearly cut from the game due to time constraints, but in the end are all present in the final game. The uncertainty over their inclusion is why the three are not a part of The Subspace Emissary's main storyline, instead being post-game bonuses<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/ Sakurai answers some (old) questions– about Brawl!]. Source Gaming (August 17, 2015). Retrieved September 27, 2015.</ref>.
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==Early builds==
==Early builds==
===E3 2006===
===E3 2006===
In the E3 2006 trailer for ''Super Smash Bros. Brawl'', Kirby uses his side special (Hammer Cartwheel) move from ''Super Smash Bros. Melee'', while in the final product, he uses his Hammer Spin. His move may have been tweaked after the trailer was released.
In the E3 2006 trailer for ''Super Smash Bros. Brawl'', Kirby uses his side special (Hammer Cartwheel) move from ''Super Smash Bros. Melee'', while in ''Super Smash Bros. Brawl'', he uses his Hammer Spin. His move may have been tweaked after the trailer was released.


There are a few other things in the E3 2006 trailer that are different from the final version, such as Mario grabbing the Smash Ball rather than attacking it. This may have been an early idea that Nintendo scrapped, thinking of it as "too easy". Also, [[Samus]]'s Final Smash was executed faster, and when Samus turns into [[Zero Suit Samus]] in the trailer, she makes her paralyzer turn into some sort of plasma sword, which looks a lot like the Plasma whip or Plasma wire. This might have been another early idea, in this case being how Zero Suit Samus attacks. Mario's voice clips were also reused from previous ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, and in turn from ''[[Super Mario 64]]'', while they were replaced in the final game. This makes pre-release ''Brawl'' the last game to feature Mario's voice clips from ''Super Mario 64''. Wario's voice clips from ''[[Wario Land 4]]'' and the classic ''WarioWare'' games were reused too.
There are a few other things in the E3 2006 trailer that are different from the final version, such as Mario grabbing the Smash Ball rather then attacking it. This may have been an early idea that Nintendo scrapped, thinking of it as "too easy". Also, [[Samus]]'s Final Smash was executed faster, and when Samus turns into [[Zero Suit Samus]] in the trailer she makes her paralyzer turn into some sort of plasma sword, which looks a lot like the Plasma whip or Plasma wire. This might have been another early idea, in this case being how Zero Suit Samus attacks. Mario's voice clips were also reused from previous ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, and in turn from ''[[Super Mario 64]]'', while they were replaced in the final game. This makes pre-release ''Brawl'' the last game to feature Mario's voice clips from ''Super Mario 64''. Wario's voice clips from ''[[Wario Land 4]]'' and the classic ''WarioWare'' games were reused too.


==="Sonic Joins the Brawl!" dojo update===
==="Sonic Joins the Brawl!" dojo update===
Another video called "Sonic Joins The Brawl" depicts Mario and Sonic fighting in [[Battlefield]], but in the trailer, Sonic does a move which was charged up and held like Spin Dash, although in the final version said move doesn't do a short hop, but rather rolls along the ground like Spin Charge. This may have been an early version of how Spin Dash worked.{{ref needed}} In this same video, Sonic was seen fighting in [[Delfino Plaza]] beside the Lighthouse, which is not available in the final version.
Another video called "Sonic Joins The Brawl" depicts Mario and Sonic fighting in [[Battlefield]], but in the trailer, Sonic does a move which was charged up and held like Spin Dash, although in the final version said move doesn't do a short hop, but rather rolls along the ground like Spin Charge. This may have been an early version of how Spin Dash worked.{{ref needed}} In this same video Sonic was seen fighting in [[Delfino Plaza]] beside the Lighthouse, which is not available in the final version.


===Unsorted===
===Unsorted===
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Also, the description for the My Music options originally said, "Adjust how often a song will appear on this stage." It has since been revised in a general tone to say, "Adjust how often songs appear on stages." Additionally, the music "Castle/Boss Fortress (Super Mario World/SMB3)" (which was originally called "Castle Music/Fortress Boss") was originally going to be played on [[Delfino Plaza (stage)|Delfino Plaza]], but was later moved to [[Luigi's Mansion (stage)|Luigi's Mansion]].
Also, the description for the My Music options originally said, "Adjust how often a song will appear on this stage." It has since been revised in a general tone to say, "Adjust how often songs appear on stages." Additionally, the music "Castle/Boss Fortress (Super Mario World/SMB3)" (which was originally called "Castle Music/Fortress Boss") was originally going to be played on [[Delfino Plaza (stage)|Delfino Plaza]], but was later moved to [[Luigi's Mansion (stage)|Luigi's Mansion]].


[[Wario Bike]], [[Drill Rush]], [[Trophy Stand]], [[Summit]], [[Halberd]], [[Rainbow Cruise]], and "The Flowers That Bloom in the Echoes" were originally called Wario Chopper, Triple Dash, Trophy Base, The Summit, Battle Ship Halberd, Rainbow Ride, and, "Flowers Bloom on the notes" respectively. It's unknown why they changed these names; however, they likely changed Rainbow Ride because it was a ''Melee'' stage, in which it was misnamed Rainbow Cruise (although it remains Rainbow Ride in the PAL regions because it was called Rainbow Ride on the PAL version of ''Melee'').  
[[Wario Bike]], [[Drill Rush]], [[Trophy Base]], [[Summit]], [[Halberd]], [[Rainbow Cruise]], and "The Flowers That Bloom in the Echoes" were originally called Wario Chopper, Triple Dash, Trophy Stand, The Summit, Battle Ship Halberd, Rainbow Ride, and, "Flowers Bloom on the notes" respectively. It's unknown why they changed these names, however, they likely changed Rainbow Ride because it was a ''Melee'' stage, in which it was misnamed Rainbow Cruise (although it remains Rainbow Ride in the PAL regions because it was called Rainbow Ride on the PAL version of ''Melee'').  


The Triforce Slash was shown to have a different animation. Also, [[Link]] was meant to have longer hair. [[Fox|Fox McCloud]] had a different animation, which was him holding a gun, instead of his drinking-tea-like movement in the final release. [[Solid Snake]] was meant to be more muscular and was to have a gray suit rather than blue. The original Snake was less modernized and his down smash was going to be a more realistic bomb.
The Triforce Slash was shown to have a different animation. Also, [[Link]] was meant to have longer hair. Fox McCloud had a different animation, which was him holding a gun, instead of his drinking-tea-like movement in the final release. [[Solid Snake]] was meant to be more muscular and was to have a gray suit rather than blue. The original Snake was less modernized and his down smash was going to be a more realistic bomb.


Also, there were scenes taking place before the events of [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]] where the Subspace Army takes over the Halberd and [[King Dedede]] unintentionally stalls [[Meta Knight]] from preventing it from happening. [[Masahiro Sakurai]] confirmed that he decided to cut this out and an update was made to confirm this together with how various events and characters in The Subspace Emissary come together.
Also, there were scenes taking place before the events of the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] where the Subspace Army takes over the Halberd and King Dedede unintentionally stalls Meta Knight from preventing it from happening. [[Masahiro Sakurai]] confirmed that he decided to cut this out and an update was made to confirm this together with how various events and characters in the Subspace Emissary comes together.


<gallery>
<gallery>
Mario Link Kirby Pit and Yoshi.png|An early Subspace Emissary screenshot. Note the stiff poses and Kirby's mouth.<ref name="Unseen64">http://www.unseen64.net/2008/04/04/super-smash-bros-brawl-wii-beta/</ref>
Mario Link Kirby Pit and Yoshi.png|An early Subspace Emissary screenshot. Note the stiff poses and Kirby's mouth.<ref name="Unseen64">http://www.unseen64.net/2008/04/04/super-smash-bros-brawl-wii-beta/</ref>
Mymusic.jpg|An early "My Music" section, showing the "Castle/Boss Fortress" song in the Delfino Plaza stage
File:Mymusic.jpg|An early "My Music" section, showing the "Castle/Boss Fortress" song in the Delfino Plaza stage
Subspace Army Unknown3.jpg|A less gloomy version of [[the Battlefield Fortress]]
Subspace Army Unknown3.jpg|A less gloomy version of [[the Battlefield Fortress]].
IconBeta.png|The early icons
IconBeta.png|The early icons.
Early smash mine SSBB.jpg|The early down smash mine
Early smash mine SSBB.jpg|The early down smash mine.
Triforce Slash Brawl early.png|The early Triforce Slash.
Smashb3.jpg|The early Triforce Slash.  
FoxBetaAnim.jpg|Fox's early animation<ref name="Unseen64">http://www.unseen64.net/2008/04/04/super-smash-bros-brawl-wii-beta/</ref>
FoxBetaAnim.jpg|Fox's early animation.<ref name="Unseen64">http://www.unseen64.net/2008/04/04/super-smash-bros-brawl-wii-beta/</ref>
Betamenu.png|Early menu, with the "Select Mode" text originally meant to say "Select Game"<ref name="Unseen64">http://www.unseen64.net/2008/04/04/super-smash-bros-brawl-wii-beta/</ref>
Betamenu.png|Early menu, with the "Select Mode" text originally meant to say "Select Game".<ref name="Unseen64">http://www.unseen64.net/2008/04/04/super-smash-bros-brawl-wii-beta/</ref>
BrawlScreenDemo.jpg|The demo build's roster
BrawlScreenDemo.jpg|The demo build's roster.
Snake's old SSBB artwork.jpg|Snake's original artwork
</gallery>
</gallery>


==Unused data==
==Unused data==
===Character files===
===Character files===
Unused files for [[Dixie Kong]], Toon [[Zelda]], Toon [[Sheik]] (or possibly Tetra), and "Pra_Mai" (speculated to be Plusle & Minun from ''Pokémon'') were found as scrapped newcomers. There are also files for [[Dr. Mario]], [[Mewtwo]], and [[Roy (Fire Emblem)|Roy]], possibly meaning that they were planned to be brought back at one time.
Unused files for [[Dixie Kong]], Toon Zelda, Toon Sheik (or possibly Tetra), and "Pra_Mai" (speculated to be Plusle & Minun from ''Pokémon'') were found as scrapped newcomers. There are also files for [[Dr. Mario]], [[Mewtwo]], and [[Roy (Fire Emblem)|Roy]], possibly meaning that they were planned to be brought back at one time.


===Models===
===Models===
''Kirby'' series enemies [[wikirby:Blade Knight|Blade Knight]], [[wikirby:Bonkers|Bonkers]], and [[wikirby:Mech Cannon|Mech Cannon]] were also found in the game's coding, possibly remains of a previous Kirby game. A scrapped [[Assist Trophy]] for Ridley was also found, as well as [[Pokémon|Gardevoir]]. Ridley was most likely scrapped in favor of a boss version of him, and Gardevoir as a [[Poké Ball]] Pokémon.<ref>[http://www.destructoid.com/elephant/photo-m.phtml?post_key=68272&photo_key=29687 Source]</ref> Also, Donkey Kong and Diddy Kong had early trophies before they had the ones that appear in the final game.<ref>[http://www.spriters-resource.com/other_systems/ssbb/sheet/1250 Source]</ref>On another note, 38 extra Assist Trophies were meant to appear in the game.
''Kirby'' series enemies, [[wikirby:Blade Knight|Blade Knight]], [[wikirby:Bonkers|Bonkers]], and [[wikirby:Mech Cannon|Mech Cannon]] were also found in the game's coding, possibly remains of a previous Kirby game. A scrapped [[Assist Trophy]] for Ridley was also found, as well as [[Pokémon|Gardevoir]]. Ridley was most likely scrapped in favor of a boss version of him, and Gardevoir as a [[Poké Ball]] Pokémon.<ref>[http://www.destructoid.com/elephant/photo-m.phtml?post_key=68272&photo_key=29687 Source]</ref> Also, Donkey Kong and Diddy Kong had early trophies before they had the ones that appear in the final game.<ref>[http://www.spriters-resource.com/other_systems/ssbb/sheet/1250 Source]</ref>On another note, 38 extra Assist Trophies were meant to appear in the game.


Files for [[Dry Bones]] (ef_karon.pac), [[wikirby:Bronto Burt|Bronto Burt]] (ef_brontoburt.pac), and [[Buzzy Beetle]] (ef_met.pac) were found alongside many unused sound files, which also include more narrator dialogues, such as presentations for [[Wario-Man]], [[Giga Bowser]], and [[Mewtwo]].
Files for [[Dry Bones]] (ef_karon.pac), [[wikirby:Bronto Burt|Bronto Burt]] (ef_brontoburt.pac), and [[Buzzy Beetle]] (ef_met.pac) were found alongside many unused sound files, which also include more narrator dialogues, such as presentations for [[Wario-Man]], [[Giga Bowser]], and [[Mewtwo]].
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A set of trophies exist for various characters depicting them with alternate poses, like with the previous and next games. In addition, other trophies exist for Donkey Kong and Diddy Kong with their standard appearances, the [[Donkey Kong Jr.]] and [[Samurai Goroh]] trophies from ''Super Smash Bros. Melee'', and [[Dread Kong]] and a [[Helper Monkey]] from ''Donkey Kong Jungle Beat'' using alternate poses from their actual in-game trophies.
A set of trophies exist for various characters depicting them with alternate poses, like with the previous and next games. In addition, other trophies exist for Donkey Kong and Diddy Kong with their standard appearances, the [[Donkey Kong Jr.]] and [[Samurai Goroh]] trophies from ''Super Smash Bros. Melee'', and [[Dread Kong]] and a [[Helper Monkey]] from ''Donkey Kong Jungle Beat'' using alternate poses from their actual in-game trophies.
<gallery>
Dread Kong Brawl unused trophy.png|Dread Kong unused trophy
SSBBHelperMonkeyBeta.png|Helper Monkey unused trophy
</gallery>


===Textures===
===Textures===
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found in the game's files include Meta Knight's mask, which would develop large cracks, [[Captain Falcon]]'s helmet with a cracked visor,<ref name="Unseen64">http://www.unseen64.net/2008/04/04/super-smash-bros-brawl-wii-beta/</ref>, Marth and Ike's swords with cracks (Marth's also has a texture for a broken blade), Lucas's stick with cracks, and a damaged sword and shield for Link. This would later be implemented in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U|Wii U]]'' for the character [[Little Mac]], who gains bandages and bruises as he takes damage, and in ''[[Super Smash Bros. Ultimate]]'' for [[Captain Olimar|Olimar]], whose helmet cracks temporarily as damage is taken.
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found in the game's files include Meta Knight's mask, which would develop large cracks, Captain Falcon's helmet with a cracked visor,<ref name="Unseen64">http://www.unseen64.net/2008/04/04/super-smash-bros-brawl-wii-beta/</ref>, Marth and Ike's swords with cracks (Marth's also has a texture for a broken blade), Lucas's stick with cracks, and a damaged sword and shield for Link. This would later be implemented in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' for the character [[Little Mac]], who gains bandages and bruises as he takes damage, and in ''[[Super Smash Bros. Ultimate]]'' for [[Captain Olimar|Olimar]], whose helmet cracks temporarily as damage is taken.


<gallery>
<gallery>
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Kirby has a set of unused animations for his [[Hammer (move)|Hammer]] which show it as a completely different move. The animations show Kirby charging a hammer swing, able to move while doing so, and swinging it at full charge, not unlike Kirby's [[Hammer Flip]] that would be implemented in ''Super Smash Bros. for Nintendo 3DS / Wii U''.<ref name="TCRF"/>
Kirby has a set of unused animations for his [[Hammer (move)|Hammer]] which show it as a completely different move. The animations show Kirby charging a hammer swing, able to move while doing so, and swinging it at full charge, not unlike Kirby's [[Hammer Flip]] that would be implemented in ''Super Smash Bros. for Nintendo 3DS / Wii U''.<ref name="TCRF"/>


Fox and [[Falco]]'s [[Blaster (move)|Blaster]] moves have animations for what appears to be a "misfire".<ref>Smash Team (November 28, 2009). [https://www.youtube.com/watch?v=cywX3x_rQUI SSBB - Unused Blaster animation (Fox/Falco)]. YouTube. Retrieved November 10, 2015.</ref> Two animations exist for this, one being when used on the ground and the other for when the Blaster is used in the air. Wolf does not have an animation for this. However, he does have a kicking animation for his neutral attack, which is the same as Fox's rapid kick.<ref>[https://www.youtube.com/watch?v=i50xefv9Nmg Wolf's Unused Kick Animation].</ref>
Fox and Falco's [[Blaster (move)|Blaster]] moves have animations for what appears to be a "misfire".<ref>Smash Team (November 28, 2009). [https://www.youtube.com/watch?v=cywX3x_rQUI SSBB - Unused Blaster animation (Fox/Falco)]. YouTube. Retrieved November 10, 2015.</ref> Two animations exist for this, one being when used on the ground and the other for when the Blaster is used in the air. Wolf does not have an animation for this. However, he does have a kicking animation for his neutral attack, which is the same as Fox's rapid kick.<ref>[https://www.youtube.com/watch?v=i50xefv9Nmg Wolf's Unused Kick Animation].</ref>


The [[Pokémon Trainer]] has an unused jumping animation (consisting of a jumping, falling, and landing animation put together).<ref name="TCRF"/>
The [[Pokémon Trainer]] has an unused jumping animation (consisting of a jumping, falling, and landing animation put together).<ref name="TCRF"/>
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[[Giga Bowser]] has unused animations for him grabbing [[Assist Trophy]] and throwing small items, as well as a clapping animation for the victory screen.<ref name="TCRF"/>
[[Giga Bowser]] has unused animations for him grabbing [[Assist Trophy]] and throwing small items, as well as a clapping animation for the victory screen.<ref name="TCRF"/>


===Music===
===Miscellaneous===
Many songs were removed from the final game, though the empty files still exist in the game:
Many songs were removed from the final game, though the empty files still exist in the game:


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*snd_bgm_J01_STAGECHANGE - A unknown track from a ''Fire Emblem'' game.
*snd_bgm_J01_STAGECHANGE - A unknown track from a ''Fire Emblem'' game.
*snd_bgm_J05_ERABARESHI - Possibly "Erabareshimono" ("Chosen Ones") from ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''.
*snd_bgm_J05_ERABARESHI - Possibly "Erabareshimono" ("Chosen Ones") from ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''.
*snd_bgm_K02_SENTOUONIISAN - The name is the same as the Japanese name of the New Age Retro Hippie from ''EarthBound''; a similar enemy appears in ''[[wikibound:EarthBound Beginnings|Mother]]'' with a similar battle theme.
*snd_bgm_K02_SENTOUONIISAN - The nameis the same as the Japanese name of the New Age Retro Hippie from ''EarthBound''; a similar enemy appears in ''[[wikibound:Mother (game)|Mother]]'' with a similar battle theme.
*snd_bgm_K03_EIGHTMELODIES - "Eight Melodies" from ''Mother''.
*snd_bgm_K03_EIGHTMELODIES - "Eight Melodies" from ''Mother''.
*snd_bgm_K04_SMILEANDTEARS - "Smiles and Tears" from ''EarthBound''.
*snd_bgm_K04_SMILEANDTEARS - "Smiles and Tears" from ''EarthBound''.
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*snd_bgm_X24_HOW2PLAY - A theme for the "How to Play" video.
*snd_bgm_X24_HOW2PLAY - A theme for the "How to Play" video.


===Voice clips===
The sound clip for the announcer has a countdown to the end of the match, starting at ten seconds. This was reduced to five in the final game.
The sound clip for the announcer has a countdown to the end of the match, starting at ten seconds. This was reduced to five in the final game. The announcer also has voice clips for [[Fighting Alloy Team]], as well as "Stage Clear!", presumably intended for Classic Mode. Finally, there is also a voice clip in which the announcer shouts the game's title, much like in the previous [[Super Smash Bros.|two]] [[Super Smash Bros. Melee|games]].
 
All playable characters also have three unused damage yells ([[Mario]] and [[Yoshi]], however, only have two; [[Jigglypuff]] only has Japanese voices). Many characters who have recycled voice clips from ''Brawl'' in ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'' have those voice clips being used properly. Some characters also have unused voice clips that were presumably intended for [[taunt]]s and result screens; for example, [[Kirby]] has a voice clip saying "Hi!" that more closely resembles the ''Melee'' version, [[Meta Knight]] has "Now, my power is without a rival.", and [[Pit (character)|Pit]] has "Here we go!"


==References==
==References==
<references/>
<references/>


==External links==
==External Links==
{{NIWA|SmashWiki=Unused content (SSBB)}}
{{NIWA|SmashWiki-p=Unused content (SSBB)}}


{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Super Smash Bros. Brawl]]
[[Category:Pre-release and unused content|Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl|*]]
[[Category:Super Smash Bros. Brawl|*]]
[[it:Sviluppo ed elementi scartati di Super Smash Bros. Brawl]]

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