This article needs Paper Mario improvement. Specifically:
- Total rewrite of the opening paragraph.
- Move the backstory section out of the opening paragraph and into a "History" section.
- Rewrite the opening paragraph to be less of a play-by-play novelization of the chapter's events, and deflower the prose.
- Debloat the gallery. There is an excess of images in violation of our "Not an archive" policy, and it's flat-out cumbersome to scroll through.
- Add descriptions to the remaining images that do not have them
- Add further screenshots from the Nintendo Switch remake.
- Too many things on this page have absolutely no citations. Things like the backstory details, regional differences, Nintendo Power differences, and other details like them must be cited.
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- “There! That's what I was telling you about. That's where the Punies live. That's home. Uh, of course, it's not just us in the tree. Lots of Jabbies and Piders too.”
- —Punio, Paper Mario: The Thousand-Year Door
Click an area to open the relevant article.
The Great Tree is a giant tree in the game Paper Mario: The Thousand-Year Door. Its interior serves as the third main location in the game. It is located in Boggly Woods and is the home of the Puni tribe. When Mario first arrives here, the entrance is sealed by a strange, metal door, which prompts him to take Punio to see Flurrie; the door is a result of the X-Nauts residing in the tree. There is actually a secret entrance to the Great Tree's interior. Mario must use Flurrie to blow away the "paper" that covers this entrance, which Punio proceeds to enter, prompting him to open the sealed door that Mario can walk through.
The Emerald Star is located within the tree since 1,000 years ago after the Shadow Queen was imprisoned the Goomba hero gave the Crystal Star to the Punies to keep safe.[citation needed] As such, Lord Crump and the X-Nauts invaded the place to find it, and allied themselves with the Jabbies, the rivals of the Punies. Punio enlisted the help of Mario, Goombella, Koops, and Flurrie to liberate the Punies, take down the Jabbies, retrieve the Emerald Star, and drive the X-Nauts out of the Tree. Mario also obtained the Super Boots while he and his friends were here. After Mario and his friends find the Emerald Star, Crump steals it and activates a five-minute time bomb. If Mario does not escape in time, the bomb will go off, causing an instant Game Over. With the system active, Crump makes his way to the entrance, but his escape is cut off by the Puni elder; with her help, Mario, Goombella, Koops, Flurrie and the other Punies are able to catch up with him, demanding that he surrenders the Crystal Star and leave the tree forever. However, instead of surrendering, Crump is forced to deactivate the time bomb and activate his robot, Magnus von Grapple, and attack Mario and company. After defeating the robot, Crump and the X-Nauts are driven out of the tree and Mario is given the Emerald Star as a reward. A shop is also found here.
The in-game map description reads, "A very large tree where the reclusive Punies live."
Enemies[edit]
Inhabitants[edit]
The tree is inhabited almost exclusively by Punis, Jabbis, and Piders, though it is temporarily invaded by the enemies listed above.
Formations[edit]
- Main section: List of Paper Mario: The Thousand-Year Door enemy formations § The Great Tree
Collectibles[edit]
Additional items are on sale at Pungent's Great Tree Shop, which also contains shop point rewards. The shops is at first covered by a piece of paper to the lower-left of the twisty path. Having Flurrie blow it away will allow Mario access to it. In the remake, the white grass can be squished for one coin at random.
Field/Given/Objects[edit]
| Item
|
Location
|
Location image
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| Original
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Remake
|
Charge
|
In the second room below the entrance, to the right of the twisty path, it's on the left pillar in the underground.
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Coin
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In the entrance scene, in the first bush.
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| In the area before the area with the trap, in the lower part, in the second bush.
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| In the next area (accessed by a pipe on the log), in the third bush found on the lower part.
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| 60 (50 on Switch) given by Puni Elder after completing her trouble.
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Dizzy Dial
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In the water-draining room deep in the tree, it's to the back of the stairs in the upper room.
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Emerald Star
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Stolen by Lord Crump and picked up by Mario after Magnus von Grapple is defeated. Required to progress.
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FP Plus
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In the outside area, it's in the waterfall to the right of the tree.
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Mushroom (×2)
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In the room before the Crystal Star room, it's in the left bush.
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| In the storeroom in the highest place, it's given by Jabble when talked to after Chapter 2.
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Mystic Egg
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Given by Petuni by playing the Stump Petuni game with her. Available after Chapter 2. (Repeatable + free of charge)
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Power Punch
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In the second room above the entrance area, it's in the southeast bush on the ground.
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Puni Orb
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Given by the Puni elder in Chapter 2. This is the only key item removable from Mario's inventory at will. Required to progress.
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Red Key
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In the storeroom in the highest place, it's dropped by the X-Naut guard. Required to progress.
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Routing Slip
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Given to and given back by Puni Elder in the entrance area during Mayor Dour's trouble.
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Thunder Rage
|
In the bubble room to the right of the entrance, it's in the rightmost bush on the ground.
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Original only[edit]
| Item
|
Location
|
Location image
|
Coin
|
In the storeroom in the highest place, in the first bush.
|
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Remake only[edit]
| Item
|
Location
|
Location image
|
Coin
|
In the first area above the entrance, in the second bush.
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In the second area above the entrance, in the fourth bush.
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In the area with the cells, in the second bush.
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In the bubble area, in the lower part of the left, in the foreground bush.
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In the airplane area, in the lower part, in the fifth bush.
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Same area, in the seventh bush.
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In the area with the narrow passageways with Piders, in the lower part, in the middle bush.
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In the area with the 10-Jabbi Squadron, in the last bush.
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In the area with the 100-Jabbi Squadron, in the first bush.
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In the area before the area with the trap, in the upper part, in the middle bush.
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In the area with the trap, in the lower part, in the bush all the way to the left.
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In the next area (accessed by a pipe on the log), in the fourth bush found on the lower part.
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In the area with the an elevator activated by Puni Orb, in the upper part, in the last bush.
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In the area where the Emerald Star is originally located, in the second bush.
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Same area, in the sixth bush.
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In the area between the Emerald Star area and the area with the narrow passageways with Piders, in the bush found in the upper-right corner.
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| Item
|
Location
|
Location image
|
| Original
|
Remake
|
Damage Dodge P
|
In the second room below the entrance, it's in a ? Block above an invisible block by the twisty path.
|
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Hidden block[edit]
- Main article: List of hidden blocks in Paper Mario: The Thousand-Year Door
| Item
|
Description
|
Block un/revealed ( )
|
Block un/revealed ( )
|
Coin
|
In the area with the narrow passageways with Piders, is a red ? Block. Mario must use Koops to hit the hidden ? Block directly underneath the block.
|

|

|
Shine Sprites[edit]
| Location
|
Location image
|
| Original
|
Remake
|
| In the room to the right of the entrance, it's to the right of the bubble pond.
|
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|
| In the first room below the entrance, it's above the big stone in the lower-left of the room. Accessible with the airplane panels.
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| In the second room below the entrance, to the right of the twisty path, it's on the back pillar in the underground.
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| In the water-draining room deep in the tree, it's above a lily in the lower-room.
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Star Pieces[edit]
| Location
|
Location image
|
| Original
|
Remake
|
| In the first room above the entrance area, it's under a panel near the pipe to the up.
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| In the third room above the entrance area, it's under a panel in the blue cell.
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| In the second room below the entrance, it's in the northwest bush below the twisty path.
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| In the second room below the entrance, to the left of the twisty path, it's behind the entrance pipe of the lower area.
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|
|
| In the second room below the entrance, to the left of the twisty path, it's behind the pipe in the area below the trap.
|
|
|
| In the shortcut room from the tree bottom to the twisty path area, it's in the southwest bush.
|
|
|
Treasure chests[edit]
| Item
|
Location
|
Location image
|
| Original
|
Remake
|
Ultra Mushroom
|
In the storeroom in the highest place, it's inside the left chest. (The right chest is opened by Ms. Mowz.)
|
|
|
Blue Key
|
In the second room below the entrance, to the right of the twisty path, it's inside the chest on the ground. Required to progress.
|
|
|
Super Boots
|
In the second room below the entrance, to the right of the twisty path, it's in a chest in a north cave. Required to progress.
|
|
|
Shrink Stomp
|
In the water-draining room deep in the tree, it's inside a chest box in front of the stairs in the upper room.
|
|
|
Profiles[edit]
- Tattles:
- The base of the Great Tree! It sure is big up close... I mean... Wowser. Seriously. It must have watched over the Boggly Woods for over 1,000 years. That's insane (GCN) / unbelievable (Switch)...
- It's like another world inside this tree, huh?!? And check out these statues! They must've been left by the ancestors of the Punies. I wonder how many years the Punies have lived in this place, anyway... These are the kind of questions archaeologists have to ask, y'know.
- This is an interesting pedestal, Mario. When the Punies stand on the panel, the machine counts them and responds. The ancient Punies must've been really sophisticated... This is totally fascinating!
- We're inside the Great Tree. Looks like lots of tufts of vegetation around here. Stuff could be hidden in those things, so let's make sure to check each one, OK?
- There's a red cell and a blue cell here. Crump must've made 'em to hold the Punies. With gaps like those between the bars, I think we could get through, though...
- Looks like Crump left behind lots of the equipment he used to search this tree. Ms. Mowz was here before, but I think she took the next train to Floozyville (GCN) / Flirtsville (Switch).
- We can just jump this gap easily, but I think the Punies will totally plummet down there. If you gather them into a group and blow on them, they should all fall over the edge... But then they'll come back up in bubbles! And then you can blow them across! As for that door on the left, if you use that panel, it'll unlock it, I'm pretty sure. (GCN)
- Bubbles keep floating up from the water at the bottom... Weird. That door on the left is interesting too. If we turn that nearby panel's light green, it should let us enter! (Switch)
- The Punies are totally afraid of these Piders. When a Pider drops, the Punies completely lose it and bolt in every direction. You're gonna have to defeat any Piders near the path you wanna lead the Punies along.
- We're inside the Great Tree. This area has a totally wacked-out topography. Y'know, I think Punio said something about a hidden shop somewhere in this area... If you need any items, we should try to find it, huh?
- This is a shop run by a Puni named Pungent. I wonder if there are any rare items...
- Hey, there's water running through the inside of the Great Tree! You don't think... Could this be how the tree carries nutrients from root to limb? Y'know, nature is just about the coolest thing ever.
- This area seems to have been laid out for a special reason, don't you think? There must be something super-important hidden here.
- This must be the most wide-open space (GCN) / one of the most wide-open spaces (Switch) inside the Great Tree, huh? The tree looks big from out there, but I lose all sense of dimension in here.... I could totally get lost in here for like, days...
- I wonder if the inside of the tree was always like this... I mean, do you think it was, or do you think someone MADE it this way? Hmmm... It's a mystery...
- The structure of this tree is pretty complicated. Looks like we're only gonna move on with the help of the Punies, huh? We're going to seriously need to use our thinking caps as we go forward.
- The structure of this tree is pretty complicated. If we want to move f