Editing Floating Jump
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===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
In ''[[Super Smash Bros. Melee]]'', Peach has the ability to '''float'''. It is performed by either holding the jump button or holding up on the {{button|gcn|stick}} in the air | In ''[[Super Smash Bros. Melee]]'', Peach has the ability to '''float'''. It is performed by either holding the jump button or holding up on the {{button|gcn|stick}} in the air. If holding the jump button causes Peach to either jump or [[Double Jump (airborne)|midair jump]], then the game only starts checking for floating input when the jump in question has reached its peak. The player can push down on {{button|gcn|stick}} to cancel the rising portion of a jump into floating; a corollary to this property enables the player to float directly off of the ground by holding the {{button|gcn|stick}} down as they jump by basically canceling the jump into floating just as the jump begins. | ||
While floating, Peach can move left or right, use a Midair Attack, use a Special Move, or move and attack in combination, but loses access to all other actions. Notable actions Peach cannot perform while floating include midair jumping, [[carry|picking up]] items, throwing items, dropping items, and using Air Dodges. These restrictions are intended as a tactical advantage: fighters cannot use their Midair Attacks while holding non-Battering items because the "Attack" input is instead used for using or throwing the item, but through her ability to float Peach is able to use her Midair Attacks while holding these kinds of items. Of her special moves, [[Toad (move)|Toad]], [[Peach Bomber]], and [[Peach Parasol (move)|Peach Parasol]] all cancel the floating state while [[Vegetable (move)|Vegetable]] cannot be used because the move only works while grounded. If floating is performed by holding the {{button|gcn|stick}} upward, Peach also cannot use a downward Midair Attack because that would require moving the {{button|gcn|stick}} too far downward to remain floating. Peach can only float once each time she leaves the ground, similarly to the rules for midair jumps, and thus must land to regain access to floating. | While floating, Peach can move left or right, use a Midair Attack, use a Special Move, or move and attack in combination, but loses access to all other actions. Notable actions Peach cannot perform while floating include midair jumping, [[carry|picking up]] items, throwing items, dropping items, and using Air Dodges. These restrictions are intended as a tactical advantage: fighters cannot use their Midair Attacks while holding non-Battering items because the "Attack" input is instead used for using or throwing the item, but through her ability to float Peach is able to use her Midair Attacks while holding these kinds of items. Of her special moves, [[Toad (move)|Toad]], [[Peach Bomber]], and [[Peach Parasol (move)|Peach Parasol]] all cancel the floating state while [[Vegetable (move)|Vegetable]] cannot be used because the move only works while grounded. If floating is performed by holding the {{button|gcn|stick}} upward, Peach also cannot use a downward Midair Attack because that would require moving the {{button|gcn|stick}} too far downward to remain floating. Peach can only float once each time she leaves the ground, similarly to the rules for midair jumps, and thus must land to regain access to floating. | ||
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Floating has significant synergy with Vegetable, a move that grants Peach a [[turnip|vegetable]] to hold then throw at a later point, as by floating Peach can use Midair Attacks while saving a held vegetable for later. Without floating, using a Midair Attack would require throwing the vegetable first, as they follow all normal item mechanics. | Floating has significant synergy with Vegetable, a move that grants Peach a [[turnip|vegetable]] to hold then throw at a later point, as by floating Peach can use Midair Attacks while saving a held vegetable for later. Without floating, using a Midair Attack would require throwing the vegetable first, as they follow all normal item mechanics. | ||
Floating is present in all later games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], those being ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', using the same mechanics. The player can have Peach float by holding up on the {{button|Wii|stick}} even if Tap Jump (in ''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'') or Stick Jump (''Super Smash Bros. Ultimate'') is off. ''Super Smash Bros. Brawl'' adds Footstool Jumping to the list of actions Peach cannot perform while floating, which is retained in all later games | Floating is present in all later games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], those being ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', using the same mechanics. The player can have Peach float by holding up on the {{button|Wii|stick}} even if Tap Jump (in ''Super Smash Bros. Brawl'', ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'') or Stick Jump (''Super Smash Bros. Ultimate'') is off. ''Super Smash Bros. Brawl'' adds Footstool Jumping to the list of actions Peach cannot perform while floating, which is retained in all later games. ''Super Smash Bros. for Nintendo 3DS'', ''Super Smash Bros. for Wii U'', and ''Super Smash Bros. Ultimate'' refer to floating as '''gliding''' in the titles of the tips about this action, as does ''Super Smash Bros. Ultimate''{{'}}s Techniques menu. In ''Super Smash Bros. Ultimate'', the short-hop attack shortcut specifically prevents Peach from floating until a short invisible timer elapses, which at normal gravity prevents her from floating until she is about to land from the short-hop. Holding the {{button|switch|stick}} down is the fastest way to float once the timer concludes. In ''Super Smash Bros. Ultimate'', [[Daisy]] is an Echo Fighter of Peach, meaning she has all of Peach's abilities. Therefore, Daisy can float. | ||
Peach Parasol is a move where Peach jumps into the air and drifts downward slowly with her parasol. It bears a resemblance to the interpretations of the Floating Jump that use the parasol, namely ''[[Yoshi’s Island DS]]'' and ''[[Super Paper Mario]]''. However, ''Super Smash Bros. Melee'' and Peach Parasol predate both of those games, meaning it is unlikely that the move is meant to be a Floating Jump. Daisy has her own version of this move called Daisy Parasol. | Peach Parasol is a move where Peach jumps into the air and drifts downward slowly with her parasol. It bears a resemblance to the interpretations of the Floating Jump that use the parasol, namely ''[[Yoshi’s Island DS]]'' and ''[[Super Paper Mario]]''. However, ''Super Smash Bros. Melee'' and Peach Parasol predate both of those games, meaning it is unlikely that the move is meant to be a Floating Jump. Daisy has her own version of this move called Daisy Parasol. | ||