File:SMB3 Splash normal anim.png
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SMB3_Splash_normal_anim.png (20 × 23 pixels, file size: 1 KB, MIME type: image/png, looped, 13 frames, 0.7 s)
Summary[edit]
| File information for SMB3 Splash normal anim.png | |
| Info | |
| Description | A particle effect for a splash in Super Mario Bros. 3, when playing as most forms. |
| Source | Self-ripped with help from prior rips (see this sheet), animated with the first three frames having a frame delay of 6.65570694-8.31963367-9.9835604 to match 4-5-6 frames per sprite, then the remainder a frame delay of 1.66392673 to match 1 frame per sprite; empty sprite has a frame delay of 13.3114139 to match 8 frames per sprite. |
| Other version(s) | Diagram for alternative palette values |
| Image help • Image use policy • Media file guidelines | |
Licensing[edit]
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 15:08, September 29, 2025 | ![]() | 20 × 23 (1 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A particle effect for a splash in ''Super Mario Bros. 3'', when playing as most forms. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/172719/ this] sheet), animated with the first three frames having a frame delay of 6.65570694-8.31963367-9.9835604 to match 4-5-6 frames per sprite, then the remainder a frame delay of 1.66392673 to match 1 frame per sprite; empty sprite has a frame delay of 13.3114139 to match 8 fra... |
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File usage
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