File:SMB3 Puff enemy or block anim.png
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SMB3_Puff_enemy_or_block_anim.png (16 × 16 pixels, file size: 1 KB, MIME type: image/png, looped, 17 frames, 0.7 s)
Summary[edit]
File information for SMB3 Puff enemy or block anim.png | |
Info | |
Description | A particle effect for a puff of smoke in Super Mario Bros. 3, as seen in a gameplay stage. It is used for when certain unstompable enemies are defeated, such as Piranha Plants and Rocket Engines, White Blocks timing out, as well as various things disappearing at a level's end. |
Source | Self-ripped with help from prior rips (see this sheet), animated with a frame delay of 3.32785347 to match 2 frames per sprite; empty sprite has a frame delay of 13.3114139 to match 8 frames per sprite. |
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Licensing[edit]
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 17:11, September 23, 2025 | ![]() | 16 × 16 (1 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A particle effect for a puff of smoke in ''Super Mario Bros. 3'', as seen in a gameplay stage. It is used for when certain unstompable enemies are defeated, such as Piranha Plants and Rocket Engines, White Blocks timing out, as well as various things disappearing at a level's end. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/172719/ this] sheet), animated with a frame delay of 3.32785347 to match 2 frames per spr... |
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File usage
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