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| Display title | File:SMB3 Laser flash diagram.png |
| Default sort key | SMB3 Laser flash diagram.png |
| Page length (in bytes) | 823 |
| Namespace | File |
| Page ID | 484714 |
| Page content language | en - English |
| Page content model | wikitext |
| Indexing by robots | Allowed |
| Number of redirects to this page | 0 |
| Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
| Hash value | 9463021c9567cdce56632f1b293d4d095f69d345 |
| Page image |  |
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| Page creator | Doc von Schmeltwick (talk | contribs) |
| Date of page creation | 06:31, March 8, 2025 |
| Latest editor | Doc von Schmeltwick (talk | contribs) |
| Date of latest edit | 00:08, April 10, 2025 |
| Total number of edits | 4 |
| Recent number of edits (within past 90 days) | 0 |
| Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description) This attribute controls the content of the description and og:description elements. | A diagram displaying all 8 possible palette flashes for a Bowser Statue's lasers in Super Mario Bros. 3 for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{file link}}) from sprite animations of lasers to illustrate how much variance they have without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. The palette changes every four frames, which roughly corresponds to a frame delay of 7 in most animation software, and the colors shift in forwards order. |
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