File:SMB3 Explosion enemy land anim.png
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SMB3_Explosion_enemy_land_anim.png (72 × 80 pixels, file size: 4 KB, MIME type: image/png, looped, 30 frames, 0.8 s)
Summary[edit]
| File information for SMB3 Explosion enemy land anim.png | |
| Info | |
| Description | A particle effect for an explosion in Super Mario Bros. 3, as seen in a land stage. It is used for Bob-ombs and Fire Chomps. |
| Source | Self-ripped with help from prior rips (see this sheet), animated with a frame delay of 1.66392673 to match 1 frame per sprite; empty sprite has a frame delay of 13.3114139 to match 8 frames per sprite. |
| Other version(s) | Diagram for alternative palette values |
| Image help • Image use policy • Media file guidelines | |
Licensing[edit]
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 16:08, September 29, 2025 | ![]() | 72 × 80 (4 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=A particle effect for an explosion in ''Super Mario Bros. 3'', as seen in a land stage. It is used for Bob-ombs and Fire Chomps. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/172719/ this] sheet), animated with a frame delay of 1.66392673 to match 1 frame per sprite; empty sprite has a frame delay of 13.3114139 to match 8 frames per sprite. |5={{file link|SMB3 Explosion flash diagram.png|Diagra... |
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File usage
The following page uses this file:
