File:SMB3 Boom Boom fort normal panic alt.gif
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SMB3_Boom_Boom_fort_normal_panic_alt.gif (32 × 32 pixels, file size: 1 KB, MIME type: image/gif, looped, 6 frames, 0.2 s)
Summary[edit]
| File information for SMB3 Boom Boom fort normal panic alt.gif | |
| Info | |
| Description | Boom Boom flailing alternatively after the second hit in Super Mario Bros. 3, as seen in a fortress stage. The animation of the arms and feet aligns somewhat differently. |
| Source | Self-ripped with help from prior rips (see this sheet); animated to appear roughly as it does in-game (frame delay 4 repeated to roughly match 2 frames per sprite) |
| Image help • Image use policy • Media file guidelines | |
Licensing[edit]
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 17:10, March 26, 2025 | ![]() | 32 × 32 (1 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=Boom Boom flailing after the second hit when starting to move to the right rather than to the left in ''Super Mario Bros. 3'', as seen in a fortress stage. The animation of the arms and feet aligns somewhat differently. |2=Self-ripped with help from prior rips (see [https://www.spriters-resource.com/nes/supermariobros3/sheet/4233/ this] sheet); animated to appear roughly as it does in-game (frame delay 4 repeated to roughly match 2 frames per sprite) }} [[Category:Super... |
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File usage
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