File:SM64 Concept Art.jpg
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Size of this preview: 388 × 599 pixels.
Original file (887 × 1,369 pixels, file size: 343 KB, MIME type: image/jpeg)
Summary[edit]
| File information for SM64 Concept Art.jpg | |
| Info | |
| Description | Concept artwork from Super Mario 64. Much of the game's elements were designed directly on development software and were not conceptualized on paper beforehand.[1][2] This is likely one of the only pieces of concept art for the game to have ever been produced. |
| Source | Nintendo Co. Ltd. Super Mario History 1985-2010. Kyoto, Nintendo Co. Ltd. 2010. p. 20. Hosted on Memória BIT, but the original uploader is not communicated anywhere. |
| Artist | Nintendo EAD (Shigeru Miyamoto et al.) |
| Edited | File metadata conveys the original uploader may have touched up the scan in Adobe Photoshop CC 2019. |
| Image help • Image use policy • Media file guidelines | |
References[edit]
- ^ Editing staff (eds).『スーパーマリオ64 (ワンダーライフスペシャル―任天堂公式ガイドブック)』[Japanese source]. Tokyo, Shogakukan, 1996.
- ^ shmuplations (translator). "Super Mario 64 – 1996 Developer Interviews" [English translation of Shogakukan, 1996]. shmuplations.com. 2022. Accessed 28 Dec. 2023
Licensing[edit]
Fair use art |
This image is of concept art for a video game, comic book, television program, or film. The copyright for it is most likely owned by either the publisher/producer and/or artist(s) producing the work in question. It is believed that the use of low-resolution images of concept art for commentary on the work in question qualifies as fair use under United States copyright law. See Wikipedia:Non-free content for more information. |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 18:07, December 28, 2023 | 887 × 1,369 (343 KB) | Nintendo101 (talk | contribs) | {{aboutfile |1=Concept artwork from ''Super Mario 64''. Much of the game's elements were designed directly on development software and were not conceptualized on paper beforehand.<ref>Editing staff (eds).『スーパーマリオ64 (ワンダーライフスペシャル―任天堂公式ガイドブック)』[Japanese source]. Tokyo, Shogakukan, 1996.</ref><ref>shmuplations (translator). "[https://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews]" [English translation of Shogakukan, 1996]. ''shmuplations.com''. 2022. Accessed 28 Dec. 2... |
You cannot overwrite this file.
File usage
The following page uses this file: