Editing Family Computer Network System

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The '''Family Computer Network System''' (also called the '''Famicom Network System''') is an add-on for the [[Family Computer]]. It allowed the console to connect via dial-up to access various services and uses a proprietary card storage media similar to the {{wp|TurboGrafx-16|PC Engine}}. The add-on released in September 1988 only in Japan. 130,000 units were shipped.<ref name="How the Famicom Modem was Born">{{cite|author=Masaharu Takano|date=September 11, 1995|title=How the Famicom Modem was Born|url=http://www.glitterberri.com/developing-the-famicom-modem/|publisher=Nikkei Electronics|language=Japanese|accessdate=May 19, 2025|archive=https://web.archive.org/web/20230201205244/https://glitterberri.com/developing-the-famicom-modem/}}</ref>
The '''Family Computer Network System''' (also called the '''Famicom Network System''') is an add-on for the [[Family Computer]]. It allowed the console to connect via dial-up to access various services and uses a proprietary card storage media similar to the {{wp|TurboGrafx-16|PC Engine}}. The add-on released in September 1988 only in Japan. 130,000 units were shipped.<ref name="How the Famicom Modem was Born">{{cite|author=Masaharu Takano|date=September 11, 1995|title=How the Famicom Modem was Born|url=http://www.glitterberri.com/developing-the-famicom-modem/|publisher=Nikkei Electronics|language=Japanese|accessdate=May 19, 2025|archive=https://web.archive.org/web/20230201205244/https://glitterberri.com/developing-the-famicom-modem/}}</ref>


==''Super Mario'' software==
==''Super Mario'' games==
===1990, 1991===
===1990, 1991===
*[[Super Mario Club (Famicom Network System)|Super Mario Club]]
*''[[Super Mario Club (Famicom Network System)|Super Mario Club]]''


==Names in other languages==
==Names in other languages==

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